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Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs')
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs87
1 files changed, 4 insertions, 83 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs
index 7a48133e..ec809fba 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs
@@ -1,11 +1,6 @@
-using System.Diagnostics.CodeAnalysis;
-#if HARMONY_2
using System;
+using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
-#else
-using System.Reflection;
-using Harmony;
-#endif
using StardewModdingAPI.Framework.Patching;
using StardewValley;
using xTile;
@@ -36,37 +31,22 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
}
/// <inheritdoc />
-#if HARMONY_2
public void Apply(Harmony harmony)
{
harmony.Patch(
original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.checkEventPrecondition)),
- finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition))
- );
-harmony.Patch(
- original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.updateSeasonalTileSheets)),
- finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_UpdateSeasonalTileSheets))
- );
- }
-#else
- public void Apply(HarmonyInstance harmony)
- {
- harmony.Patch(
- original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.checkEventPrecondition)),
- prefix: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Before_GameLocation_CheckEventPrecondition))
+ finalizer: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Finalize_GameLocation_CheckEventPrecondition))
);
harmony.Patch(
original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.updateSeasonalTileSheets)),
- prefix: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Before_GameLocation_UpdateSeasonalTileSheets))
+ finalizer: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Before_GameLocation_UpdateSeasonalTileSheets))
);
}
-#endif
/*********
** Private methods
*********/
-#if HARMONY_2
/// <summary>The method to call instead of GameLocation.checkEventPrecondition.</summary>
/// <param name="__result">The return value of the original method.</param>
/// <param name="precondition">The precondition to be parsed.</param>
@@ -77,43 +57,12 @@ harmony.Patch(
if (__exception != null)
{
__result = -1;
- EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error);
+ GameLocationPatches.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error);
}
return null;
}
-#else
- /// <summary>The method to call instead of <see cref="GameLocation.checkEventPrecondition"/>.</summary>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="__result">The return value of the original method.</param>
- /// <param name="precondition">The precondition to be parsed.</param>
- /// <param name="__originalMethod">The method being wrapped.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
- {
- const string key = nameof(GameLocationPatches.Before_GameLocation_CheckEventPrecondition);
- if (!PatchHelper.StartIntercept(key))
- return true;
-
- try
- {
- __result = (int)__originalMethod.Invoke(__instance, new object[] { precondition });
- return false;
- }
- catch (TargetInvocationException ex)
- {
- __result = -1;
- GameLocationPatches.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error);
- return false;
- }
- finally
- {
- PatchHelper.StopIntercept(key);
- }
- }
-#endif
-#if HARMONY_2
/// <summary>The method to call instead of <see cref="GameLocation.updateSeasonalTileSheets"/>.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="map">The map whose tilesheets to update.</param>
@@ -126,33 +75,5 @@ harmony.Patch(
return null;
}
-#else
- /// <summary>The method to call instead of <see cref="GameLocation.updateSeasonalTileSheets"/>.</summary>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="map">The map whose tilesheets to update.</param>
- /// <param name="__originalMethod">The method being wrapped.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_GameLocation_UpdateSeasonalTileSheets(GameLocation __instance, Map map, MethodInfo __originalMethod)
- {
- const string key = nameof(GameLocationPatches.Before_GameLocation_UpdateSeasonalTileSheets);
- if (!PatchHelper.StartIntercept(key))
- return true;
-
- try
- {
- __originalMethod.Invoke(__instance, new object[] { map });
- return false;
- }
- catch (TargetInvocationException ex)
- {
- GameLocationPatches.MonitorForGame.Log($"Failed updating seasonal tilesheets for location '{__instance.NameOrUniqueName}'. Technical details:\n{ex.InnerException}", LogLevel.Error);
- return false;
- }
- finally
- {
- PatchHelper.StopIntercept(key);
- }
- }
-#endif
}
}