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-rw-r--r--src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs b/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs
index c18f47a5..ab4c2618 100644
--- a/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs
+++ b/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs
@@ -182,18 +182,14 @@ namespace SMAPI.Tests.Utilities
[TestCaseSource(nameof(PathUtilitiesTests.SamplePaths))]
public void NormalizeAssetName(SamplePath path)
{
- if (Path.IsPathRooted(path.OriginalPath) || path.OriginalPath.StartsWith("/") || path.OriginalPath.StartsWith("\\"))
+ if (Path.IsPathRooted(path.OriginalPath) || path.OriginalPath.StartsWith('/') || path.OriginalPath.StartsWith('\\'))
Assert.Ignore("Absolute paths can't be used as asset names.");
// act
string normalized = PathUtilities.NormalizeAssetName(path.OriginalPath);
// assert
-#if SMAPI_FOR_WINDOWS
- Assert.AreEqual(path.NormalizedOnWindows, normalized);
-#else
- Assert.AreEqual(path.NormalizedOnUnix, normalized);
-#endif
+ Assert.AreEqual(path.NormalizedOnUnix, normalized); // MonoGame uses the Linux format
}
/****