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-rw-r--r--src/SMAPI/Events/MultiplayerEvents.cs35
1 files changed, 30 insertions, 5 deletions
diff --git a/src/SMAPI/Events/MultiplayerEvents.cs b/src/SMAPI/Events/MultiplayerEvents.cs
index 49de380e..7e8328a4 100644
--- a/src/SMAPI/Events/MultiplayerEvents.cs
+++ b/src/SMAPI/Events/MultiplayerEvents.cs
@@ -1,9 +1,12 @@
+#if !SMAPI_3_0_STRICT
using System;
+using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised during the multiplayer sync process.</summary>
+ [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
public static class MultiplayerEvents
{
/*********
@@ -12,6 +15,9 @@ namespace StardewModdingAPI.Events
/// <summary>The core event manager.</summary>
private static EventManager EventManager;
+ /// <summary>Manages deprecation warnings.</summary>
+ private static DeprecationManager DeprecationManager;
+
/*********
** Events
@@ -19,28 +25,44 @@ namespace StardewModdingAPI.Events
/// <summary>Raised before the game syncs changes from other players.</summary>
public static event EventHandler BeforeMainSync
{
- add => MultiplayerEvents.EventManager.Legacy_BeforeMainSync.Add(value);
+ add
+ {
+ MultiplayerEvents.DeprecationManager.WarnForOldEvents();
+ MultiplayerEvents.EventManager.Legacy_BeforeMainSync.Add(value);
+ }
remove => MultiplayerEvents.EventManager.Legacy_BeforeMainSync.Remove(value);
}
/// <summary>Raised after the game syncs changes from other players.</summary>
public static event EventHandler AfterMainSync
{
- add => MultiplayerEvents.EventManager.Legacy_AfterMainSync.Add(value);
+ add
+ {
+ MultiplayerEvents.DeprecationManager.WarnForOldEvents();
+ MultiplayerEvents.EventManager.Legacy_AfterMainSync.Add(value);
+ }
remove => MultiplayerEvents.EventManager.Legacy_AfterMainSync.Remove(value);
}
/// <summary>Raised before the game broadcasts changes to other players.</summary>
public static event EventHandler BeforeMainBroadcast
{
- add => MultiplayerEvents.EventManager.Legacy_BeforeMainBroadcast.Add(value);
+ add
+ {
+ MultiplayerEvents.DeprecationManager.WarnForOldEvents();
+ MultiplayerEvents.EventManager.Legacy_BeforeMainBroadcast.Add(value);
+ }
remove => MultiplayerEvents.EventManager.Legacy_BeforeMainBroadcast.Remove(value);
}
/// <summary>Raised after the game broadcasts changes to other players.</summary>
public static event EventHandler AfterMainBroadcast
{
- add => MultiplayerEvents.EventManager.Legacy_AfterMainBroadcast.Add(value);
+ add
+ {
+ MultiplayerEvents.DeprecationManager.WarnForOldEvents();
+ MultiplayerEvents.EventManager.Legacy_AfterMainBroadcast.Add(value);
+ }
remove => MultiplayerEvents.EventManager.Legacy_AfterMainBroadcast.Remove(value);
}
@@ -50,9 +72,12 @@ namespace StardewModdingAPI.Events
*********/
/// <summary>Initialise the events.</summary>
/// <param name="eventManager">The core event manager.</param>
- internal static void Init(EventManager eventManager)
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
+ internal static void Init(EventManager eventManager, DeprecationManager deprecationManager)
{
MultiplayerEvents.EventManager = eventManager;
+ MultiplayerEvents.DeprecationManager = deprecationManager;
}
}
}
+#endif