diff options
Diffstat (limited to 'src')
114 files changed, 1454 insertions, 319 deletions
diff --git a/src/SMAPI.Installer/windows-install.bat b/src/SMAPI.Installer/windows-install.bat index 7a8b409b..d02dd4c6 100644 --- a/src/SMAPI.Installer/windows-install.bat +++ b/src/SMAPI.Installer/windows-install.bat @@ -1 +1,8 @@ -START /WAIT /B internal/windows-install.exe +@echo off +echo %~dp0 | findstr /C:"%TEMP%" 1>nul +if not errorlevel 1 ( + echo Oops! It looks like you're running the installer from inside a zip file. Make sure you unzip the download first. + pause +) else ( + start /WAIT /B internal/windows-install.exe +) diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs index 7644ee46..a6075013 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs @@ -47,7 +47,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World { // define conversion between game time and TimeSpan TimeSpan ToTimeSpan(int value) => new TimeSpan(0, value / 100, value % 100, 0); - int FromTimeSpan(TimeSpan span) => (int)((span.Hours * 100) + span.Minutes); + int FromTimeSpan(TimeSpan span) => (span.Hours * 100) + span.Minutes; // transition to new time int intervals = (int)((ToTimeSpan(time) - ToTimeSpan(Game1.timeOfDay)).TotalMinutes / 10); diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs index 7a3d8694..f4a38403 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs @@ -25,15 +25,11 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework public IEnumerable<SearchableItem> GetAll() { // get tools - for (int quality = Tool.stone; quality <= Tool.iridium; quality++) - { - yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality)); - if (quality != Tool.iridium) - yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality)); - } + yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, 0)); + yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, 0)); yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears()); yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan()); diff --git a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs index 7588043d..30951064 100644 --- a/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs +++ b/src/SMAPI.Mods.ConsoleCommands/ModEntry.cs @@ -29,7 +29,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands helper.ConsoleCommands.Add(command.Name, command.Description, (name, args) => this.HandleCommand(command, name, args)); // hook events - GameEvents.UpdateTick += this.GameEvents_UpdateTick; + helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked; } @@ -39,7 +39,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands /// <summary>The method invoked when the game updates its state.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private void GameEvents_UpdateTick(object sender, EventArgs e) + private void OnUpdateTicked(object sender, EventArgs e) { if (!Context.IsWorldReady) return; diff --git a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj index 1137bb11..d1f16e41 100644 --- a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj +++ b/ |
