summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/SGame.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs127
1 files changed, 111 insertions, 16 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 75cf4c52..7b3335b7 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -9,7 +9,9 @@ using System.Threading;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
+#if !SMAPI_3_0_STRICT
using Microsoft.Xna.Framework.Input;
+#endif
using Netcode;
using StardewModdingAPI.Enums;
using StardewModdingAPI.Events;
@@ -29,7 +31,7 @@ using StardewValley.TerrainFeatures;
using StardewValley.Tools;
using xTile.Dimensions;
using xTile.Layers;
-using Object = StardewValley.Object;
+using SObject = StardewValley.Object;
namespace StardewModdingAPI.Framework
{
@@ -70,12 +72,15 @@ namespace StardewModdingAPI.Framework
/// <summary>Whether the after-load events were raised for this session.</summary>
private bool RaisedAfterLoadEvent;
- /// <summary>Whether the game is saving and SMAPI has already raised <see cref="SaveEvents.BeforeSave"/>.</summary>
+ /// <summary>Whether the game is saving and SMAPI has already raised <see cref="IGameLoopEvents.Saving"/>.</summary>
private bool IsBetweenSaveEvents;
- /// <summary>Whether the game is creating the save file and SMAPI has already raised <see cref="SaveEvents.BeforeCreate"/>.</summary>
+ /// <summary>Whether the game is creating the save file and SMAPI has already raised <see cref="IGameLoopEvents.SaveCreating"/>.</summary>
private bool IsBetweenCreateEvents;
+ /// <summary>A callback to invoke after the content language changes.</summary>
+ private readonly Action OnLocaleChanged;
+
/// <summary>A callback to invoke after the game finishes initialising.</summary>
private readonly Action OnGameInitialised;
@@ -138,9 +143,10 @@ namespace StardewModdingAPI.Framework
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
/// <param name="modRegistry">Tracks the installed mods.</param>
/// <param name="deprecationManager">Manages deprecation warnings.</param>
+ /// <param name="onLocaleChanged">A callback to invoke after the content language changes.</param>
/// <param name="onGameInitialised">A callback to invoke after the game finishes initialising.</param>
/// <param name="onGameExiting">A callback to invoke when the game exits.</param>
- internal SGame(IMonitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting)
+ internal SGame(IMonitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onLocaleChanged, Action onGameInitialised, Action onGameExiting)
{
SGame.ConstructorHack = null;
@@ -158,6 +164,7 @@ namespace StardewModdingAPI.Framework
this.ModRegistry = modRegistry;
this.Reflection = reflection;
this.DeprecationManager = deprecationManager;
+ this.OnLocaleChanged = onLocaleChanged;
this.OnGameInitialised = onGameInitialised;
this.OnGameExiting = onGameExiting;
Game1.input = new SInputState();
@@ -206,6 +213,17 @@ namespace StardewModdingAPI.Framework
this.Events.ModMessageReceived.RaiseForMods(new ModMessageReceivedEventArgs(message), mod => mod != null && modIDs.Contains(mod.Manifest.UniqueID));
}
+ /// <summary>A callback raised when the player quits a save and returns to the title screen.</summary>
+ private void OnReturnedToTitle()
+ {
+ this.Monitor.Log("Context: returned to title", LogLevel.Trace);
+ this.Multiplayer.Peers.Clear();
+ this.Events.ReturnedToTitle.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
+ this.Events.Legacy_AfterReturnToTitle.Raise();
+#endif
+ }
+
/// <summary>Constructor a content manager to read XNB files.</summary>
/// <param name="serviceProvider">The service provider to use to locate services.</param>
/// <param name="rootDirectory">The root directory to search for content.</param>
@@ -287,7 +305,9 @@ namespace StardewModdingAPI.Framework
this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed));
base.Update(gameTime);
this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed));
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_UnvalidatedUpdateTick.Raise();
+#endif
return;
}
@@ -334,7 +354,9 @@ namespace StardewModdingAPI.Framework
// This should *always* run, even when suppressing mod events, since the game uses
// this too. For example, doing this after mod event suppression would prevent the
// user from doing anything on the overnight shipping screen.
+#if !SMAPI_3_0_STRICT
SInputState previousInputState = this.Input.Clone();
+#endif
SInputState inputState = this.Input;
if (this.IsActive)
inputState.TrueUpdate();
@@ -355,7 +377,9 @@ namespace StardewModdingAPI.Framework
this.IsBetweenCreateEvents = true;
this.Monitor.Log("Context: before save creation.", LogLevel.Trace);
this.Events.SaveCreating.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_BeforeCreateSave.Raise();
+#endif
}
// raise before-save
@@ -364,14 +388,18 @@ namespace StardewModdingAPI.Framework
this.IsBetweenSaveEvents = true;
this.Monitor.Log("Context: before save.", LogLevel.Trace);
this.Events.Saving.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_BeforeSave.Raise();
+#endif
}
// suppress non-save events
this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed));
base.Update(gameTime);
this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed));
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_UnvalidatedUpdateTick.Raise();
+#endif
return;
}
if (this.IsBetweenCreateEvents)
@@ -380,7 +408,9 @@ namespace StardewModdingAPI.Framework
this.IsBetweenCreateEvents = false;
this.Monitor.Log($"Context: after save creation, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace);
this.Events.SaveCreated.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_AfterCreateSave.Raise();
+#endif
}
if (this.IsBetweenSaveEvents)
{
@@ -389,9 +419,10 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Context: after save, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace);
this.Events.Saved.RaiseEmpty();
this.Events.DayStarted.RaiseEmpty();
-
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_AfterSave.Raise();
this.Events.Legacy_AfterDayStarted.Raise();
+#endif
}
/*********
@@ -421,7 +452,11 @@ namespace StardewModdingAPI.Framework
var now = this.Watchers.LocaleWatcher.CurrentValue;
this.Monitor.Log($"Context: locale set to {now}.", LogLevel.Trace);
+
+ this.OnLocaleChanged();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_LocaleChanged.Raise(new EventArgsValueChanged<string>(was.ToString(), now.ToString()));
+#endif
this.Watchers.LocaleWatcher.Reset();
}
@@ -430,11 +465,7 @@ namespace StardewModdingAPI.Framework
** Load / return-to-title events
*********/
if (wasWorldReady && !Context.IsWorldReady)
- {
- this.Monitor.Log("Context: returned to title", LogLevel.Trace);
- this.Events.ReturnedToTitle.RaiseEmpty();
- this.Events.Legacy_AfterReturnToTitle.Raise();
- }
+ this.OnReturnedToTitle();
else if (!this.RaisedAfterLoadEvent && Context.IsWorldReady)
{
// print context
@@ -452,9 +483,10 @@ namespace StardewModdingAPI.Framework
this.RaisedAfterLoadEvent = true;
this.Events.SaveLoaded.RaiseEmpty();
this.Events.DayStarted.RaiseEmpty();
-
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_AfterLoad.Raise();
this.Events.Legacy_AfterDayStarted.Raise();
+#endif
}
/*********
@@ -473,7 +505,9 @@ namespace StardewModdingAPI.Framework
Point newSize = this.Watchers.WindowSizeWatcher.CurrentValue;
this.Events.WindowResized.Raise(new WindowResizedEventArgs(oldSize, newSize));
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_Resize.Raise();
+#endif
this.Watchers.WindowSizeWatcher.Reset();
}
@@ -522,9 +556,10 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Events: button {button} pressed.", LogLevel.Trace);
this.Events.ButtonPressed.Raise(new ButtonPressedEventArgs(button, cursor, inputState));
- this.Events.Legacy_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
+#if !SMAPI_3_0_STRICT
// legacy events
+ this.Events.Legacy_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
if (button.TryGetKeyboard(out Keys key))
{
if (key != Keys.None)
@@ -537,6 +572,7 @@ namespace StardewModdingAPI.Framework
else
this.Events.Legacy_ControllerButtonPressed.Raise(new EventArgsControllerButtonPressed(PlayerIndex.One, controllerButton));
}
+#endif
}
else if (status == InputStatus.Released)
{
@@ -544,9 +580,10 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Events: button {button} released.", LogLevel.Trace);
this.Events.ButtonReleased.Raise(new ButtonReleasedEventArgs(button, cursor, inputState));
- this.Events.Legacy_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
+#if !SMAPI_3_0_STRICT
// legacy events
+ this.Events.Legacy_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons));
if (button.TryGetKeyboard(out Keys key))
{
if (key != Keys.None)
@@ -559,14 +596,17 @@ namespace StardewModdingAPI.Framework
else
this.Events.Legacy_ControllerButtonReleased.Raise(new EventArgsControllerButtonReleased(PlayerIndex.One, controllerButton));
}
+#endif
}
}
+#if !SMAPI_3_0_STRICT
// raise legacy state-changed events
if (inputState.RealKeyboard != previousInputState.RealKeyboard)
this.Events.Legacy_KeyboardChanged.Raise(new EventArgsKeyboardStateChanged(previousInputState.RealKeyboard, inputState.RealKeyboard));
if (inputState.RealMouse != previousInputState.RealMouse)
this.Events.Legacy_MouseChanged.Raise(new EventArgsMouseStateChanged(previousInputState.RealMouse, inputState.RealMouse, new Point((int)previousInputState.CursorPosition.ScreenPixels.X, (int)previousInputState.CursorPosition.ScreenPixels.Y), new Point((int)inputState.CursorPosition.ScreenPixels.X, (int)inputState.CursorPosition.ScreenPixels.Y)));
+#endif
}
}
@@ -584,10 +624,12 @@ namespace StardewModdingAPI.Framework
// raise menu events
this.Events.MenuChanged.Raise(new MenuChangedEventArgs(was, now));
+#if !SMAPI_3_0_STRICT
if (now != null)
this.Events.Legacy_MenuChanged.Raise(new EventArgsClickableMenuChanged(was, now));
else
this.Events.Legacy_MenuClosed.Raise(new EventArgsClickableMenuClosed(was));
+#endif
}
/*********
@@ -615,7 +657,9 @@ namespace StardewModdingAPI.Framework
}
this.Events.LocationListChanged.Raise(new LocationListChangedEventArgs(added, removed));
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed));
+#endif
}
// raise location contents changed
@@ -632,7 +676,9 @@ namespace StardewModdingAPI.Framework
watcher.BuildingsWatcher.Reset();
this.Events.BuildingListChanged.Raise(new BuildingListChangedEventArgs(location, added, removed));
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed));
+#endif
}
// debris changed
@@ -672,12 +718,14 @@ namespace StardewModdingAPI.Framework
if (watcher.ObjectsWatcher.IsChanged)
{
GameLocation location = watcher.Location;
- KeyValuePair<Vector2, Object>[] added = watcher.ObjectsWatcher.Added.ToArray();
- KeyValuePair<Vector2, Object>[] removed = watcher.ObjectsWatcher.Removed.ToArray();
+ KeyValuePair<Vector2, SObject>[] added = watcher.ObjectsWatcher.Added.ToArray();
+ KeyValuePair<Vector2, SObject>[] removed = watcher.ObjectsWatcher.Removed.ToArray();
watcher.ObjectsWatcher.Reset();
this.Events.ObjectListChanged.Raise(new ObjectListChangedEventArgs(location, added, removed));
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed));
+#endif
}
// terrain features changed
@@ -707,7 +755,9 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Events: time changed from {was} to {now}.", LogLevel.Trace);
this.Events.TimeChanged.Raise(new TimeChangedEventArgs(was, now));
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_TimeOfDayChanged.Raise(new EventArgsIntChanged(was, now));
+#endif
}
else
this.Watchers.TimeWatcher.Reset();
@@ -725,7 +775,9 @@ namespace StardewModdingAPI.Framework
GameLocation oldLocation = playerTracker.LocationWatcher.PreviousValue;
this.Events.Warped.Raise(new WarpedEventArgs(playerTracker.Player, oldLocation, newLocation));
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_PlayerWarped.Raise(new EventArgsPlayerWarped(oldLocation, newLocation));
+#endif
}
// raise player leveled up a skill
@@ -735,7 +787,9 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Events: player skill '{pair.Key}' changed from {pair.Value.PreviousValue} to {pair.Value.CurrentValue}.", LogLevel.Trace);
this.Events.LevelChanged.Raise(new LevelChangedEventArgs(playerTracker.Player, pair.Key, pair.Value.PreviousValue, pair.Value.CurrentValue));
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_LeveledUp.Raise(new EventArgsLevelUp((EventArgsLevelUp.LevelType)pair.Key, pair.Value.CurrentValue));
+#endif
}
// raise player inventory changed
@@ -745,7 +799,9 @@ namespace StardewModdingAPI.Framework
if (this.Monitor.IsVerbose)
this.Monitor.Log("Events: player inventory changed.", LogLevel.Trace);
this.Events.InventoryChanged.Raise(new InventoryChangedEventArgs(playerTracker.Player, changedItems));
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.Items, changedItems));
+#endif
}
// raise mine level changed
@@ -753,7 +809,9 @@ namespace StardewModdingAPI.Framework
{
if (this.Monitor.IsVerbose)
this.Monitor.Log($"Context: mine level changed to {mineLevel}.", LogLevel.Trace);
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_MineLevelChanged.Raise(new EventArgsMineLevelChanged(playerTracker.MineLevelWatcher.PreviousValue, mineLevel));
+#endif
}
}
this.Watchers.CurrentPlayerTracker?.Reset();
@@ -785,6 +843,7 @@ namespace StardewModdingAPI.Framework
/*********
** Update events
*********/
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_UnvalidatedUpdateTick.Raise();
if (this.TicksElapsed == 1)
this.Events.Legacy_FirstUpdateTick.Raise();
@@ -801,6 +860,7 @@ namespace StardewModdingAPI.Framework
this.Events.Legacy_HalfSecondTick.Raise();
if (this.CurrentUpdateTick % 60 == 0)
this.Events.Legacy_OneSecondTick.Raise();
+#endif
this.CurrentUpdateTick += 1;
if (this.CurrentUpdateTick >= 60)
this.CurrentUpdateTick = 0;
@@ -890,10 +950,14 @@ namespace StardewModdingAPI.Framework
try
{
this.Events.RenderingActiveMenu.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPreRenderGuiEvent.Raise();
+#endif
activeClickableMenu.draw(Game1.spriteBatch);
this.Events.RenderedActiveMenu.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderGuiEvent.Raise();
+#endif
}
catch (Exception ex)
{
@@ -901,7 +965,9 @@ namespace StardewModdingAPI.Framework
activeClickableMenu.exitThisMenu();
}
this.Events.Rendered.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderEvent.Raise();
+#endif
Game1.spriteBatch.End();
}
@@ -925,10 +991,14 @@ namespace StardewModdingAPI.Framework
{
Game1.activeClickableMenu.drawBackground(Game1.spriteBatch);
this.Events.RenderingActiveMenu.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPreRenderGuiEvent.Raise();
+#endif
Game1.activeClickableMenu.draw(Game1.spriteBatch);
this.Events.RenderedActiveMenu.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderGuiEvent.Raise();
+#endif
}
catch (Exception ex)
{
@@ -936,7 +1006,9 @@ namespace StardewModdingAPI.Framework
Game1.activeClickableMenu.exitThisMenu();
}
this.Events.Rendered.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderEvent.Raise();
+#endif
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
if ((double)Game1.options.zoomLevel != 1.0)
@@ -961,7 +1033,9 @@ namespace StardewModdingAPI.Framework
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, (int)byte.MaxValue, 0));
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
this.Events.Rendered.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderEvent.Raise();
+#endif
Game1.spriteBatch.End();
}
else if (Game1.currentMinigame != null)
@@ -974,7 +1048,9 @@ namespace StardewModdingAPI.Framework
Game1.spriteBatch.End();
}
this.drawOverlays(Game1.spriteBatch);
+#if !SMAPI_3_0_STRICT
this.RaisePostRender(needsNewBatch: true);
+#endif
if ((double)Game1.options.zoomLevel == 1.0)
return;
this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null);
@@ -992,10 +1068,14 @@ namespace StardewModdingAPI.Framework
try
{
this.Events.RenderingActiveMenu.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPreRenderGuiEvent.Raise();
+#endif
Game1.activeClickableMenu.draw(Game1.spriteBatch);
this.Events.RenderedActiveMenu.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderGuiEvent.Raise();
+#endif
}
catch (Exception ex)
{
@@ -1085,7 +1165,9 @@ namespace StardewModdingAPI.Framework
if (++batchOpens == 1)
this.Events.Rendering.RaiseEmpty();
this.Events.RenderingWorld.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPreRenderEvent.Raise();
+#endif
if (Game1.background != null)
Game1.background.draw(Game1.spriteBatch);
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
@@ -1340,6 +1422,7 @@ namespace StardewModdingAPI.Framework
}
Game1.spriteBatch.End();
}
+ this.Events.RenderedWorld.RaiseEmpty();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
if (Game1.drawGrid)
{
@@ -1397,10 +1480,14 @@ namespace StardewModdingAPI.Framework
if ((Game1.displayHUD || Game1.eventUp) && (Game1.currentBillboard == 0 && Game1.gameMode == (byte)3) && (!Game1.freezeControls && !Game1.panMode && !Game1.HostPaused))
{
this.Events.RenderingHud.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPreRenderHudEvent.Raise();
+#endif
this.drawHUD();
this.Events.RenderedHud.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderHudEvent.Raise();
+#endif
}
else if (Game1.activeClickableMenu == null && Game1.farmEvent == null)
Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)Game1.getOldMouseX(), (float)Game1.getOldMouseY()), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 0, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)(4.0 + (double)Game1.dialogueButtonScale / 150.0), SpriteEffects.None, 1f);
@@ -1509,10 +1596,14 @@ namespace StardewModdingAPI.Framework
try
{
this.Events.RenderingActiveMenu.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPreRenderGuiEvent.Raise();
+#endif
Game1.activeClickableMenu.draw(Game1.spriteBatch);
this.Events.RenderedActiveMenu.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderGuiEvent.Raise();
+#endif
}
catch (Exception ex)
{
@@ -1527,9 +1618,11 @@ namespace StardewModdingAPI.Framework
string s = Game1.content.LoadString("Strings\\StringsFromCSFiles:DayTimeMoneyBox.cs.10378");
SpriteText.drawStringWithScrollBackground(Game1.spriteBatch, s, 96, 32, "", 1f, -1);
}
- this.Events.RenderedWorld.RaiseEmpty();
+
this.Events.Rendered.RaiseEmpty();
+#if !SMAPI_3_0_STRICT
this.Events.Legacy_OnPostRenderEvent.Raise();
+#endif
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
this.renderScreenBuffer();
@@ -1549,6 +1642,7 @@ namespace StardewModdingAPI.Framework
this.RaisedAfterLoadEvent = false;
}
+#if !SMAPI_3_0_STRICT
/// <summary>Raise the <see cref="GraphicsEvents.OnPostRenderEvent"/> if there are any listeners.</summary>
/// <param name="needsNewBatch">Whether to create a new sprite batch.</param>
private void RaisePostRender(bool needsNewBatch = false)
@@ -1562,5 +1656,6 @@ namespace StardewModdingAPI.Framework
Game1.spriteBatch.End();
}
}
+#endif
}
}