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-rw-r--r--src/SMAPI/Events/TimeEvents.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Events/TimeEvents.cs b/src/SMAPI/Events/TimeEvents.cs
index f769fd08..311ffe9e 100644
--- a/src/SMAPI/Events/TimeEvents.cs
+++ b/src/SMAPI/Events/TimeEvents.cs
@@ -19,15 +19,15 @@ namespace StardewModdingAPI.Events
/// <summary>Raised after the game begins a new day, including when loading a save.</summary>
public static event EventHandler AfterDayStarted
{
- add => TimeEvents.EventManager.Time_AfterDayStarted.Add(value);
- remove => TimeEvents.EventManager.Time_AfterDayStarted.Remove(value);
+ add => TimeEvents.EventManager.Legacy_AfterDayStarted.Add(value);
+ remove => TimeEvents.EventManager.Legacy_AfterDayStarted.Remove(value);
}
/// <summary>Raised after the in-game clock changes.</summary>
public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged
{
- add => TimeEvents.EventManager.Time_TimeOfDayChanged.Add(value);
- remove => TimeEvents.EventManager.Time_TimeOfDayChanged.Remove(value);
+ add => TimeEvents.EventManager.Legacy_TimeOfDayChanged.Add(value);
+ remove => TimeEvents.EventManager.Legacy_TimeOfDayChanged.Remove(value);
}