summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/Content/AssetDataForMap.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetDataForMap.cs')
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForMap.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs
index dee5b034..e80c6e53 100644
--- a/src/SMAPI/Framework/Content/AssetDataForMap.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs
@@ -24,10 +24,7 @@ namespace StardewModdingAPI.Framework.Content
public AssetDataForMap(string locale, string assetName, Map data, Func<string, string> getNormalizedPath, Action<Map> onDataReplaced)
: base(locale, assetName, data, getNormalizedPath, onDataReplaced) { }
- /// <summary>Copy layers, tiles, and tilesheets from another map onto the asset.</summary>
- /// <param name="source">The map from which to copy.</param>
- /// <param name="sourceArea">The tile area within the source map to copy, or <c>null</c> for the entire source map size. This must be within the bounds of the <paramref name="source"/> map.</param>
- /// <param name="targetArea">The tile area within the target map to overwrite, or <c>null</c> to patch the whole map. The original content within this area will be erased. This must be within the bounds of the existing map.</param>
+ /// <inheritdoc />
/// <remarks>Derived from <see cref="StardewValley.GameLocation.ApplyMapOverride"/> with a few changes:
/// - can be applied directly to the maps when loading, before the location is created;
/// - added support for source/target areas;