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-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs2
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
index 31199b3a..c803905a 100644
--- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
@@ -308,7 +308,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
return useCache
? base.LoadBase<T>(assetName.Name)
- : base.ReadAsset<T>(assetName.Name, disposable => this.Disposables.Add(new WeakReference<IDisposable>(disposable)));
+ : this.ReadAsset<T>(assetName.Name, disposable => this.Disposables.Add(new WeakReference<IDisposable>(disposable)));
}
/// <summary>Add tracking data to an asset and add it to the cache.</summary>
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 63070d85..e0c85265 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -124,7 +124,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
// track & return asset
- this.TrackAsset(assetName, asset, useCache);
+ this.TrackAsset(assetName, asset, useCache: false);
return asset;
}