diff options
Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModInputEvents.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs index 387ea87a..feca34f3 100644 --- a/src/SMAPI/Framework/Events/ModInputEvents.cs +++ b/src/SMAPI/Framework/Events/ModInputEvents.cs @@ -10,21 +10,21 @@ namespace StardewModdingAPI.Framework.Events ** Accessors *********/ /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary> - public event EventHandler<InputButtonPressedArgsInput> ButtonPressed + public event EventHandler<InputButtonPressedEventArgs> ButtonPressed { add => this.EventManager.Input_ButtonPressed.Add(value); remove => this.EventManager.Input_ButtonPressed.Remove(value); } /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary> - public event EventHandler<InputButtonReleasedArgsInput> ButtonReleased + public event EventHandler<InputButtonReleasedEventArgs> ButtonReleased { add => this.EventManager.Input_ButtonReleased.Add(value); remove => this.EventManager.Input_ButtonReleased.Remove(value); } /// <summary>Raised after the player moves the in-game cursor.</summary> - public event EventHandler<InputCursorMovedArgsInput> CursorMoved + public event EventHandler<InputCursorMovedEventArgs> CursorMoved { add => this.EventManager.Input_CursorMoved.Add(value); remove => this.EventManager.Input_CursorMoved.Remove(value); |