diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 12 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ModInputEvents.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 6 |
3 files changed, 12 insertions, 12 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 4de333a3..168ddde0 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -27,13 +27,13 @@ namespace StardewModdingAPI.Framework.Events ** Input ****/ /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary> - public readonly ManagedEvent<InputButtonPressedArgsInput> Input_ButtonPressed; + public readonly ManagedEvent<InputButtonPressedEventArgs> Input_ButtonPressed; /// <summary>Raised after the player released a button on the keyboard, controller, or mouse.</summary> - public readonly ManagedEvent<InputButtonReleasedArgsInput> Input_ButtonReleased; + public readonly ManagedEvent<InputButtonReleasedEventArgs> Input_ButtonReleased; /// <summary>Raised after the player moves the in-game cursor.</summary> - public readonly ManagedEvent<InputCursorMovedArgsInput> Input_CursorMoved; + public readonly ManagedEvent<InputCursorMovedEventArgs> Input_CursorMoved; /// <summary>Raised after the player scrolls the mouse wheel.</summary> public readonly ManagedEvent<InputMouseWheelScrolledEventArgs> Input_MouseWheelScrolled; @@ -268,9 +268,9 @@ namespace StardewModdingAPI.Framework.Events this.GameLoop_Updating = ManageEventOf<GameLoopUpdatingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Updating)); this.GameLoop_Updated = ManageEventOf<GameLoopUpdatedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Updated)); - this.Input_ButtonPressed = ManageEventOf<InputButtonPressedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonPressed)); - this.Input_ButtonReleased = ManageEventOf<InputButtonReleasedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonReleased)); - this.Input_CursorMoved = ManageEventOf<InputCursorMovedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.CursorMoved)); + this.Input_ButtonPressed = ManageEventOf<InputButtonPressedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonPressed)); + this.Input_ButtonReleased = ManageEventOf<InputButtonReleasedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonReleased)); + this.Input_CursorMoved = ManageEventOf<InputCursorMovedEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.CursorMoved)); this.Input_MouseWheelScrolled = ManageEventOf<InputMouseWheelScrolledEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.MouseWheelScrolled)); this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged)); diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs index 387ea87a..feca34f3 100644 --- a/src/SMAPI/Framework/Events/ModInputEvents.cs +++ b/src/SMAPI/Framework/Events/ModInputEvents.cs @@ -10,21 +10,21 @@ namespace StardewModdingAPI.Framework.Events ** Accessors *********/ /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary> - public event EventHandler<InputButtonPressedArgsInput> ButtonPressed + public event EventHandler<InputButtonPressedEventArgs> ButtonPressed { add => this.EventManager.Input_ButtonPressed.Add(value); remove => this.EventManager.Input_ButtonPressed.Remove(value); } /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary> - public event EventHandler<InputButtonReleasedArgsInput> ButtonReleased + public event EventHandler<InputButtonReleasedEventArgs> ButtonReleased { add => this.EventManager.Input_ButtonReleased.Add(value); remove => this.EventManager.Input_ButtonReleased.Remove(value); } /// <summary>Raised after the player moves the in-game cursor.</summary> - public event EventHandler<InputCursorMovedArgsInput> CursorMoved + public event EventHandler<InputCursorMovedEventArgs> CursorMoved { add => this.EventManager.Input_CursorMoved.Add(value); remove => this.EventManager.Input_CursorMoved.Remove(value); diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index a685dfce..961fae08 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -430,7 +430,7 @@ namespace StardewModdingAPI.Framework ICursorPosition now = this.Watchers.CursorWatcher.CurrentValue; this.Watchers.CursorWatcher.Reset(); - this.Events.Input_CursorMoved.Raise(new InputCursorMovedArgsInput(was, now)); + this.Events.Input_CursorMoved.Raise(new InputCursorMovedEventArgs(was, now)); } // raise mouse wheel scrolled @@ -456,7 +456,7 @@ namespace StardewModdingAPI.Framework if (this.VerboseLogging) this.Monitor.Log($"Events: button {button} pressed.", LogLevel.Trace); - this.Events.Input_ButtonPressed.Raise(new InputButtonPressedArgsInput(button, cursor, inputState)); + this.Events.Input_ButtonPressed.Raise(new InputButtonPressedEventArgs(button, cursor, inputState)); this.Events.Legacy_Input_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons)); // legacy events @@ -478,7 +478,7 @@ namespace StardewModdingAPI.Framework if (this.VerboseLogging) this.Monitor.Log($"Events: button {button} released.", LogLevel.Trace); - this.Events.Input_ButtonReleased.Raise(new InputButtonReleasedArgsInput(button, cursor, inputState)); + this.Events.Input_ButtonReleased.Raise(new InputButtonReleasedEventArgs(button, cursor, inputState)); this.Events.Legacy_Input_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons)); // legacy events |