diff options
Diffstat (limited to 'src/SMAPI/Framework/Events')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 87ff760f..9030ba97 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -1,3 +1,4 @@ +using System; using System.Diagnostics.CodeAnalysis; using Microsoft.Xna.Framework.Input; using StardewModdingAPI.Events; @@ -114,8 +115,12 @@ namespace StardewModdingAPI.Framework.Events public readonly ManagedEvent<EventArgsGameLocationsChanged> Location_LocationsChanged; /// <summary>Raised after the list of objects in the current location changes (e.g. an object is added or removed).</summary> + [Obsolete] public readonly ManagedEvent<EventArgsLocationObjectsChanged> Location_LocationObjectsChanged; + /// <summary>Raised after the list of objects in a location changes (e.g. an object is added or removed).</summary> + public readonly ManagedEvent<EventArgsLocationObjectsChanged> Location_ObjectsChanged; + /**** ** MenuEvents ****/ @@ -239,6 +244,7 @@ namespace StardewModdingAPI.Framework.Events this.Location_CurrentLocationChanged = ManageEventOf<EventArgsCurrentLocationChanged>(nameof(LocationEvents), nameof(LocationEvents.CurrentLocationChanged)); this.Location_LocationsChanged = ManageEventOf<EventArgsGameLocationsChanged>(nameof(LocationEvents), nameof(LocationEvents.LocationsChanged)); this.Location_LocationObjectsChanged = ManageEventOf<EventArgsLocationObjectsChanged>(nameof(LocationEvents), nameof(LocationEvents.LocationObjectsChanged)); + this.Location_ObjectsChanged = ManageEventOf<EventArgsLocationObjectsChanged>(nameof(LocationEvents), nameof(LocationEvents.ObjectsChanged)); this.Menu_Changed = ManageEventOf<EventArgsClickableMenuChanged>(nameof(MenuEvents), nameof(MenuEvents.MenuChanged)); this.Menu_Closed = ManageEventOf<EventArgsClickableMenuClosed>(nameof(MenuEvents), nameof(MenuEvents.MenuClosed)); |