summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/Input/GamePadStateBuilder.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/Input/GamePadStateBuilder.cs')
-rw-r--r--src/SMAPI/Framework/Input/GamePadStateBuilder.cs7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Input/GamePadStateBuilder.cs b/src/SMAPI/Framework/Input/GamePadStateBuilder.cs
index 3a99214f..ad254828 100644
--- a/src/SMAPI/Framework/Input/GamePadStateBuilder.cs
+++ b/src/SMAPI/Framework/Input/GamePadStateBuilder.cs
@@ -85,8 +85,7 @@ namespace StardewModdingAPI.Framework.Input
this.RightStickPos = sticks.Right;
}
- /// <summary>Override the states for a set of buttons.</summary>
- /// <param name="overrides">The button state overrides.</param>
+ /// <inheritdoc />
public GamePadStateBuilder OverrideButtons(IDictionary<SButton, SButtonState> overrides)
{
if (!this.IsConnected)
@@ -151,7 +150,7 @@ namespace StardewModdingAPI.Framework.Input
return this;
}
- /// <summary>Get the currently pressed buttons.</summary>
+ /// <inheritdoc />
public IEnumerable<SButton> GetPressedButtons()
{
if (!this.IsConnected)
@@ -191,7 +190,7 @@ namespace StardewModdingAPI.Framework.Input
}
}
- /// <summary>Get the equivalent state.</summary>
+ /// <inheritdoc />
public GamePadState GetState()
{
this.State ??= new GamePadState(