diff options
Diffstat (limited to 'src/SMAPI/Framework/Input')
-rw-r--r-- | src/SMAPI/Framework/Input/GamePadStateBuilder.cs | 7 | ||||
-rw-r--r-- | src/SMAPI/Framework/Input/KeyboardStateBuilder.cs | 7 | ||||
-rw-r--r-- | src/SMAPI/Framework/Input/MouseStateBuilder.cs | 7 |
3 files changed, 9 insertions, 12 deletions
diff --git a/src/SMAPI/Framework/Input/GamePadStateBuilder.cs b/src/SMAPI/Framework/Input/GamePadStateBuilder.cs index 3a99214f..ad254828 100644 --- a/src/SMAPI/Framework/Input/GamePadStateBuilder.cs +++ b/src/SMAPI/Framework/Input/GamePadStateBuilder.cs @@ -85,8 +85,7 @@ namespace StardewModdingAPI.Framework.Input this.RightStickPos = sticks.Right; } - /// <summary>Override the states for a set of buttons.</summary> - /// <param name="overrides">The button state overrides.</param> + /// <inheritdoc /> public GamePadStateBuilder OverrideButtons(IDictionary<SButton, SButtonState> overrides) { if (!this.IsConnected) @@ -151,7 +150,7 @@ namespace StardewModdingAPI.Framework.Input return this; } - /// <summary>Get the currently pressed buttons.</summary> + /// <inheritdoc /> public IEnumerable<SButton> GetPressedButtons() { if (!this.IsConnected) @@ -191,7 +190,7 @@ namespace StardewModdingAPI.Framework.Input } } - /// <summary>Get the equivalent state.</summary> + /// <inheritdoc /> public GamePadState GetState() { this.State ??= new GamePadState( diff --git a/src/SMAPI/Framework/Input/KeyboardStateBuilder.cs b/src/SMAPI/Framework/Input/KeyboardStateBuilder.cs index 620ad442..eadb7a8a 100644 --- a/src/SMAPI/Framework/Input/KeyboardStateBuilder.cs +++ b/src/SMAPI/Framework/Input/KeyboardStateBuilder.cs @@ -31,8 +31,7 @@ namespace StardewModdingAPI.Framework.Input this.PressedButtons.Add(button); } - /// <summary>Override the states for a set of buttons.</summary> - /// <param name="overrides">The button state overrides.</param> + /// <inheritdoc /> public KeyboardStateBuilder OverrideButtons(IDictionary<SButton, SButtonState> overrides) { foreach (var pair in overrides) @@ -51,14 +50,14 @@ namespace StardewModdingAPI.Framework.Input return this; } - /// <summary>Get the currently pressed buttons.</summary> + /// <inheritdoc /> public IEnumerable<SButton> GetPressedButtons() { foreach (Keys key in this.PressedButtons) yield return key.ToSButton(); } - /// <summary>Get the equivalent state.</summary> + /// <inheritdoc /> public KeyboardState GetState() { return diff --git a/src/SMAPI/Framework/Input/MouseStateBuilder.cs b/src/SMAPI/Framework/Input/MouseStateBuilder.cs index a1ac5492..c2a0891b 100644 --- a/src/SMAPI/Framework/Input/MouseStateBuilder.cs +++ b/src/SMAPI/Framework/Input/MouseStateBuilder.cs @@ -51,8 +51,7 @@ namespace StardewModdingAPI.Framework.Input this.ScrollWheelValue = state.ScrollWheelValue; } - /// <summary>Override the states for a set of buttons.</summary> - /// <param name="overrides">The button state overrides.</param> + /// <inheritdoc /> public MouseStateBuilder OverrideButtons(IDictionary<SButton, SButtonState> overrides) { foreach (var pair in overrides) @@ -67,7 +66,7 @@ namespace StardewModdingAPI.Framework.Input return this; } - /// <summary>Get the currently pressed buttons.</summary> + /// <inheritdoc /> public IEnumerable<SButton> GetPressedButtons() { foreach (var pair in this.ButtonStates) @@ -77,7 +76,7 @@ namespace StardewModdingAPI.Framework.Input } } - /// <summary>Get the equivalent state.</summary> + /// <inheritdoc /> public MouseState GetState() { this.State ??= new MouseState( |