diff options
Diffstat (limited to 'src/SMAPI/Framework/ModData')
-rw-r--r-- | src/SMAPI/Framework/ModData/ModDataField.cs | 82 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModData/ModDataFieldKey.cs | 18 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModData/ModDataRecord.cs | 141 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModData/ModDatabase.cs | 168 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModData/ModStatus.cs | 18 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModData/ParsedModDataRecord.cs | 51 |
6 files changed, 478 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ModData/ModDataField.cs b/src/SMAPI/Framework/ModData/ModDataField.cs new file mode 100644 index 00000000..fa8dd6d0 --- /dev/null +++ b/src/SMAPI/Framework/ModData/ModDataField.cs @@ -0,0 +1,82 @@ +using System.Linq; + +namespace StardewModdingAPI.Framework.ModData +{ + /// <summary>A versioned mod metadata field.</summary> + internal class ModDataField + { + /********* + ** Accessors + *********/ + /// <summary>The field key.</summary> + public ModDataFieldKey Key { get; } + + /// <summary>The field value.</summary> + public string Value { get; } + + /// <summary>Whether this field should only be applied if it's not already set.</summary> + public bool IsDefault { get; } + + /// <summary>The lowest version in the range, or <c>null</c> for all past versions.</summary> + public ISemanticVersion LowerVersion { get; } + + /// <summary>The highest version in the range, or <c>null</c> for all future versions.</summary> + public ISemanticVersion UpperVersion { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="key">The field key.</param> + /// <param name="value">The field value.</param> + /// <param name="isDefault">Whether this field should only be applied if it's not already set.</param> + /// <param name="lowerVersion">The lowest version in the range, or <c>null</c> for all past versions.</param> + /// <param name="upperVersion">The highest version in the range, or <c>null</c> for all future versions.</param> + public ModDataField(ModDataFieldKey key, string value, bool isDefault, ISemanticVersion lowerVersion, ISemanticVersion upperVersion) + { + this.Key = key; + this.Value = value; + this.IsDefault = isDefault; + this.LowerVersion = lowerVersion; + this.UpperVersion = upperVersion; + } + + /// <summary>Get whether this data field applies for the given manifest.</summary> + /// <param name="manifest">The mod manifest.</param> + public bool IsMatch(IManifest manifest) + { + return + manifest?.Version != null // ignore invalid manifest + && (!this.IsDefault || !this.HasFieldValue(manifest, this.Key)) + && (this.LowerVersion == null || !manifest.Version.IsOlderThan(this.LowerVersion)) + && (this.UpperVersion == null || !manifest.Version.IsNewerThan(this.UpperVersion)); + } + + + /********* + ** Private methods + *********/ + /// <summary>Get whether a manifest field has a meaningful value for the purposes of enforcing <see cref="IsDefault"/>.</summary> + /// <param name="manifest">The mod manifest.</param> + /// <param name="key">The field key matching <see cref="ModDataFieldKey"/>.</param> + private bool HasFieldValue(IManifest manifest, ModDataFieldKey key) + { + switch (key) + { + // update key + case ModDataFieldKey.UpdateKey: + return manifest.UpdateKeys != null && manifest.UpdateKeys.Any(); + + // non-manifest fields + case ModDataFieldKey.AlternativeUrl: + case ModDataFieldKey.StatusReasonPhrase: + case ModDataFieldKey.Status: + return false; + + default: + return false; + } + } + } +} diff --git a/src/SMAPI/Framework/ModData/ModDataFieldKey.cs b/src/SMAPI/Framework/ModData/ModDataFieldKey.cs new file mode 100644 index 00000000..f68f575c --- /dev/null +++ b/src/SMAPI/Framework/ModData/ModDataFieldKey.cs @@ -0,0 +1,18 @@ +namespace StardewModdingAPI.Framework.ModData +{ + /// <summary>The valid field keys.</summary> + public enum ModDataFieldKey + { + /// <summary>A manifest update key.</summary> + UpdateKey, + + /// <summary>An alternative URL the player can check for an updated version.</summary> + AlternativeUrl, + + /// <summary>The mod's predefined compatibility status.</summary> + Status, + + /// <summary>A reason phrase for the <see cref="Status"/>, or <c>null</c> to use the default reason.</summary> + StatusReasonPhrase + } +} diff --git a/src/SMAPI/Framework/ModData/ModDataRecord.cs b/src/SMAPI/Framework/ModData/ModDataRecord.cs new file mode 100644 index 00000000..79a954f7 --- /dev/null +++ b/src/SMAPI/Framework/ModData/ModDataRecord.cs @@ -0,0 +1,141 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Runtime.Serialization; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; + +namespace StardewModdingAPI.Framework.ModData +{ + /// <summary>Raw mod metadata from SMAPI's internal mod list.</summary> + internal class ModDataRecord + { + /********* + ** Properties + *********/ + /// <summary>This field stores properties that aren't mapped to another field before they're parsed into <see cref="Fields"/>.</summary> + [JsonExtensionData] + private IDictionary<string, JToken> ExtensionData; + + + /********* + ** Accessors + *********/ + /// <summary>The mod's current unique ID.</summary> + public string ID { get; set; } + + /// <summary>The former mod IDs (if any).</summary> + /// <remarks> + /// This uses a custom format which uniquely identifies a mod across multiple versions and + /// supports matching other fields if no ID was specified. This doesn't include the latest + /// ID, if any. Format rules: + /// 1. If the mod's ID changed over time, multiple variants can be separated by the + /// <c>|</c> character. + /// 2. Each variant can take one of two forms: + /// - A simple string matching the mod's UniqueID value. + /// - A JSON structure containing any of four manifest fields (ID, Name, Author, and + /// EntryDll) to match. + /// </remarks> + public string FormerIDs { get; set; } + + /// <summary>Maps local versions to a semantic version for update checks.</summary> + public IDictionary<string, string> MapLocalVersions { get; set; } = new Dictionary<string, string>(); + + /// <summary>Maps remote versions to a semantic version for update checks.</summary> + public IDictionary<string, string> MapRemoteVersions { get; set; } = new Dictionary<string, string>(); + + /// <summary>The versioned field data.</summary> + /// <remarks> + /// This maps field names to values. This should be accessed via <see cref="GetFields"/>. + /// Format notes: + /// - Each key consists of a field name prefixed with any combination of version range + /// and <c>Default</c>, separated by pipes (whitespace trimmed). For example, <c>Name</c> + /// will always override the name, <c>Default | Name</c> will only override a blank + /// name, and <c>~1.1 | Default | Name</c> will override blank names up to version 1.1. + /// - The version format is <c>min~max</c> (where either side can be blank for unbounded), or + /// a single version number. + /// - The field name itself corresponds to a <see cref="ModDataFieldKey"/> value. + /// </remarks> + public IDictionary<string, string> Fields { get; set; } = new Dictionary<string, string>(); + + + /********* + ** Public methods + *********/ + /// <summary>Get a parsed representation of the <see cref="Fields"/>.</summary> + public IEnumerable<ModDataField> GetFields() + { + foreach (KeyValuePair<string, string> pair in this.Fields) + { + // init fields + string packedKey = pair.Key; + string value = pair.Value; + bool isDefault = false; + ISemanticVersion lowerVersion = null; + ISemanticVersion upperVersion = null; + + // parse + string[] parts = packedKey.Split('|').Select(p => p.Trim()).ToArray(); + ModDataFieldKey fieldKey = (ModDataFieldKey)Enum.Parse(typeof(ModDataFieldKey), parts.Last(), ignoreCase: true); + foreach (string part in parts.Take(parts.Length - 1)) + { + // 'default' + if (part.Equals("Default", StringComparison.InvariantCultureIgnoreCase)) + { + isDefault = true; + continue; + } + + // version range + if (part.Contains("~")) + { + string[] versionParts = part.Split(new[] { '~' }, 2); + lowerVersion = versionParts[0] != "" ? new SemanticVersion(versionParts[0]) : null; + upperVersion = versionParts[1] != "" ? new SemanticVersion(versionParts[1]) : null; + continue; + } + + // single version + lowerVersion = new SemanticVersion(part); + upperVersion = new SemanticVersion(part); + } + + yield return new ModDataField(fieldKey, value, isDefault, lowerVersion, upperVersion); + } + } + + /// <summary>Get a semantic local version for update checks.</summary> + /// <param name="version">The remote version to normalise.</param> + public string GetLocalVersionForUpdateChecks(string version) + { + return this.MapLocalVersions != null && this.MapLocalVersions.TryGetValue(version, out string newVersion) + ? newVersion + : version; + } + + /// <summary>Get a semantic remote version for update checks.</summary> + /// <param name="version">The remote version to normalise.</param> + public string GetRemoteVersionForUpdateChecks(string version) + { + return this.MapRemoteVersions != null && this.MapRemoteVersions.TryGetValue(version, out string newVersion) + ? newVersion + : version; + } + + + /********* + ** Private methods + *********/ + /// <summary>The method invoked after JSON deserialisation.</summary> + /// <param name="context">The deserialisation context.</param> + [OnDeserialized] + private void OnDeserialized(StreamingContext context) + { + if (this.ExtensionData != null) + { + this.Fields = this.ExtensionData.ToDictionary(p => p.Key, p => p.Value.ToString()); + this.ExtensionData = null; + } + } + } +} diff --git a/src/SMAPI/Framework/ModData/ModDatabase.cs b/src/SMAPI/Framework/ModData/ModDatabase.cs new file mode 100644 index 00000000..af067f8f --- /dev/null +++ b/src/SMAPI/Framework/ModData/ModDatabase.cs @@ -0,0 +1,168 @@ +using System; +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using System.Linq; +using Newtonsoft.Json; + +namespace StardewModdingAPI.Framework.ModData +{ + /// <summary>Handles access to SMAPI's internal mod metadata list.</summary> + internal class ModDatabase + { + /********* + ** Properties + *********/ + /// <summary>The underlying mod data records indexed by default display name.</summary> + private readonly IDictionary<string, ModDataRecord> Records; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an empty instance.</summary> + public ModDatabase() + : this(new Dictionary<string, ModDataRecord>()) { } + + /// <summary>Construct an instance.</summary> + /// <param name="records">The underlying mod data records indexed by default display name.</param> + public ModDatabase(IDictionary<string, ModDataRecord> records) + { + this.Records = records; + } + + /// <summary>Get a parsed representation of the <see cref="ModDataRecord.Fields"/> which match a given manifest.</summary> + /// <param name="manifest">The manifest to match.</param> + public ParsedModDataRecord GetParsed(IManifest manifest) + { + // get raw record + if (!this.TryGetRaw(manifest, out string displayName, out ModDataRecord record)) + return null; + + // parse fields + ParsedModDataRecord parsed = new ParsedModDataRecord { DisplayName = displayName, DataRecord = record }; + foreach (ModDataField field in record.GetFields().Where(field => field.IsMatch(manifest))) + { + switch (field.Key) + { + // update key + case ModDataFieldKey.UpdateKey: + parsed.UpdateKey = field.Value; + break; + + // alternative URL + case ModDataFieldKey.AlternativeUrl: + parsed.AlternativeUrl = field.Value; + break; + + // status + case ModDataFieldKey.Status: + parsed.Status = (ModStatus)Enum.Parse(typeof(ModStatus), field.Value, ignoreCase: true); + parsed.StatusUpperVersion = field.UpperVersion; + break; + + // status reason phrase + case ModDataFieldKey.StatusReasonPhrase: + parsed.StatusReasonPhrase = field.Value; + break; + } + } + + return parsed; + } + + /// <summary>Get the display name for a given mod ID (if available).</summary> + /// <param name="id">The unique mod ID.</param> + public string GetDisplayNameFor(string id) + { + foreach (var entry in this.Records) + { + if (entry.Value.ID != null && entry.Value.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase)) + return entry.Key; + } + + return null; + } + + + /********* + ** Private models + *********/ + /// <summary>Get the data record matching a given manifest.</summary> + /// <param name="manifest">The mod manifest.</param> + /// <param name="displayName">The mod's default display name.</param> + /// <param name="record">The raw mod record.</param> + private bool TryGetRaw(IManifest manifest, out string displayName, out ModDataRecord record) + { + if (manifest != null) + { + foreach (var entry in this.Records) + { + displayName = entry.Key; + record = entry.Value; + + // try main ID + if (record.ID != null && record.ID.Equals(manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase)) + return true; + + // try former IDs + if (record.FormerIDs != null) + { + foreach (string part in record.FormerIDs.Split('|')) + { + // packed field snapshot + if (part.StartsWith("{")) + { + FieldSnapshot snapshot = JsonConvert.DeserializeObject<FieldSnapshot>(part); + bool isMatch = + (snapshot.ID == null || snapshot.ID.Equals(manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase)) + && (snapshot.EntryDll == null || snapshot.EntryDll.Equals(manifest.EntryDll, StringComparison.InvariantCultureIgnoreCase)) + && ( + snapshot.Author == null + || snapshot.Author.Equals(manifest.Author, StringComparison.InvariantCultureIgnoreCase) + || (manifest.ExtraFields.ContainsKey("Authour") && snapshot.Author.Equals(manifest.ExtraFields["Authour"].ToString(), StringComparison.InvariantCultureIgnoreCase)) + ) + && (snapshot.Name == null || snapshot.Name.Equals(manifest.Name, StringComparison.InvariantCultureIgnoreCase)); + + if (isMatch) + return true; + } + + // plain ID + else if (part.Equals(manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase)) + return true; + } + } + } + } + + displayName = null; + record = null; + return false; + } + + + /********* + ** Private models + *********/ + /// <summary>A unique set of fields which identifies the mod.</summary> + [SuppressMessage("ReSharper", "ClassNeverInstantiated.Local", Justification = "Used via JSON deserialisation.")] + [SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Local", Justification = "Used via JSON deserialisation.")] + private class FieldSnapshot + { + /********* + ** Accessors + *********/ + /// <summary>The unique mod ID (or <c>null</c> to ignore it).</summary> + public string ID { get; set; } + + /// <summary>The entry DLL (or <c>null</c> to ignore it).</summary> + public string EntryDll { get; set; } + + /// <summary>The mod name (or <c>null</c> to ignore it).</summary> + public string Name { get; set; } + + /// <summary>The author name (or <c>null</c> to ignore it).</summary> + public string Author { get; set; } + } + } +} diff --git a/src/SMAPI/Framework/ModData/ModStatus.cs b/src/SMAPI/Framework/ModData/ModStatus.cs new file mode 100644 index 00000000..0e1d94d4 --- /dev/null +++ b/src/SMAPI/Framework/ModData/ModStatus.cs @@ -0,0 +1,18 @@ +namespace StardewModdingAPI.Framework.ModData +{ + /// <summary>Indicates how SMAPI should treat a mod.</summary> + internal enum ModStatus + { + /// <summary>Don't override the status.</summary> + None, + + /// <summary>The mod is obsolete and shouldn't be used, regardless of version.</summary> + Obsolete, + + /// <summary>Assume the mod is not compatible, even if SMAPI doesn't detect any incompatible code.</summary> + AssumeBroken, + + /// <summary>Assume the mod is compatible, even if SMAPI detects incompatible code.</summary> + AssumeCompatible + } +} diff --git a/src/SMAPI/Framework/ModData/ParsedModDataRecord.cs b/src/SMAPI/Framework/ModData/ParsedModDataRecord.cs new file mode 100644 index 00000000..5a6561a7 --- /dev/null +++ b/src/SMAPI/Framework/ModData/ParsedModDataRecord.cs @@ -0,0 +1,51 @@ +namespace StardewModdingAPI.Framework.ModData +{ + /// <summary>A parsed representation of the fields from a <see cref="ModDataRecord"/> for a specific manifest.</summary> + internal class ParsedModDataRecord + { + /********* + ** Accessors + *********/ + /// <summary>The underlying data record.</summary> + public ModDataRecord DataRecord { get; set; } + + /// <summary>The default mod name to display when the name isn't available (e.g. during dependency checks).</summary> + public string DisplayName { get; set; } + + /// <summary>The update key to apply.</summary> + public string UpdateKey { get; set; } + + /// <summary>The mod version to apply.</summary> + public ISemanticVersion Version { get; set; } + + /// <summary>The alternative URL the player can check for an updated version.</summary> + public string AlternativeUrl { get; set; } + + /// <summary>The predefined compatibility status.</summary> + public ModStatus Status { get; set; } = ModStatus.None; + + /// <summary>A reason phrase for the <see cref="Status"/>, or <c>null</c> to use the default reason.</summary> + public string StatusReasonPhrase { get; set; } + + /// <summary>The upper version for which the <see cref="Status"/> applies (if any).</summary> + public ISemanticVersion StatusUpperVersion { get; set; } + + + /********* + ** Public methods + *********/ + /// <summary>Get a semantic local version for update checks.</summary> + /// <param name="version">The remote version to normalise.</param> + public string GetLocalVersionForUpdateChecks(string version) + { + return this.DataRecord.GetLocalVersionForUpdateChecks(version); + } + + /// <summary>Get a semantic remote version for update checks.</summary> + /// <param name="version">The remote version to normalise.</param> + public string GetRemoteVersionForUpdateChecks(string version) + { + return this.DataRecord.GetRemoteVersionForUpdateChecks(version); + } + } +} |