diff options
Diffstat (limited to 'src/SMAPI/Framework/ModLoading')
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModMetadata.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModResolver.cs | 48 |
2 files changed, 27 insertions, 23 deletions
diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs index 1a71920e..29bb6617 100644 --- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs +++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs @@ -1,4 +1,4 @@ -using StardewModdingAPI.Framework.Models; +using StardewModdingAPI.Framework.ModData; namespace StardewModdingAPI.Framework.ModLoading { diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index 6671e880..09a9299e 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.IO; using System.Linq; using StardewModdingAPI.Framework.Exceptions; +using StardewModdingAPI.Framework.ModData; using StardewModdingAPI.Framework.Models; using StardewModdingAPI.Framework.Serialisation; @@ -17,12 +18,10 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>Get manifest metadata for each folder in the given root path.</summary> /// <param name="rootPath">The root path to search for mods.</param> /// <param name="jsonHelper">The JSON helper with which to read manifests.</param> - /// <param name="dataRecords">Metadata about mods from SMAPI's internal data.</param> + /// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param> /// <returns>Returns the manifests by relative folder.</returns> - public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModDataRecord> dataRecords) + public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, ModDatabase modDatabase) { - dataRecords = dataRecords.ToArray(); - foreach (DirectoryInfo modDir in this.GetModFolders(rootPath)) { // read file @@ -54,22 +53,19 @@ namespace StardewModdingAPI.Framework.ModLoading } // parse internal data record (if any) - ParsedModDataRecord dataRecord = null; - if (manifest != null) - { - ModDataRecord rawDataRecord = dataRecords.FirstOrDefault(p => p.Matches(manifest)); - if (rawDataRecord != null) - dataRecord = rawDataRecord.ParseFieldsFor(manifest); - } + ParsedModDataRecord dataRecord = modDatabase.GetParsed(manifest); + + // get display name + string displayName = manifest?.Name; + if (string.IsNullOrWhiteSpace(displayName)) + displayName = dataRecord?.DisplayName; + if (string.IsNullOrWhiteSpace(displayName)) + displayName = modDir.FullName.Replace(rootPath, "").Trim('/', '\\'); // build metadata - string displayName = !string.IsNullOrWhiteSpace(manifest?.Name) - ? manifest.Name - : modDir.FullName.Replace(rootPath, "").Trim('/', '\\'); ModMetadataStatus status = error == null ? ModMetadataStatus.Found : ModMetadataStatus.Failed; - yield return new ModMetadata(displayName, modDir.FullName, manifest, dataRecord).SetStatus(status, error); } } @@ -193,7 +189,8 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>Sort the given mods by the order they should be loaded.</summary> /// <param name="mods">The mods to process.</param> - public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods) + /// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param> + public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods, ModDatabase modDatabase) { // initialise metadata mods = mods.ToArray(); @@ -209,7 +206,7 @@ namespace StardewModdingAPI.Framework.ModLoading // sort mods foreach (IModMetadata mod in mods) - this.ProcessDependencies(mods.ToArray(), mod, states, sortedMods, new List<IModMetadata>()); + this.ProcessDependencies(mods.ToArray(), modDatabase, mod, states, sortedMods, new List<IModMetadata>()); return sortedMods.Reverse(); } @@ -220,12 +217,13 @@ namespace StardewModdingAPI.Framework.ModLoading *********/ /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary> /// <param name="mods">The full list of mods being validated.</param> + /// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param> /// <param name="mod">The mod whose dependencies to process.</param> /// <param name="states">The dependency state for each mod.</param> /// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param> /// <param name="currentChain">The current change of mod dependencies.</param> /// <returns>Returns the mod dependency status.</returns> - private ModDependencyStatus ProcessDependencies(IModMetadata[] mods, IModMetadata mod, IDictionary<IModMetadata, ModDependencyStatus> states, Stack<IModMetadata> sortedMods, ICollection<IModMetadata> currentChain) + private ModDependencyStatus ProcessDependencies(IModMetadata[] mods, ModDatabase modDatabase, IModMetadata mod, IDictionary<IModMetadata, ModDependencyStatus> states, Stack<IModMetadata> sortedMods, ICollection<IModMetadata> currentChain) { // check if already visited switch (states[mod]) @@ -276,11 +274,17 @@ namespace StardewModdingAPI.Framework.ModLoading // missing required dependencies, mark failed { - string[] failedIDs = (from entry in dependencies where entry.IsRequired && entry.Mod == null select entry.ID).ToArray(); - if (failedIDs.Any()) + string[] failedModNames = ( + from entry in dependencies + where entry.IsRequired && entry.Mod == null + let displayName = modDatabase.GetDisplayNameFor(entry.ID) ?? entry.ID + orderby displayName + select displayName + ).ToArray(); + if (failedModNames.Any()) { sortedMods.Push(mod); - mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", failedIDs)})."); + mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", failedModNames)})."); return states[mod] = ModDependencyStatus.Failed; } } @@ -325,7 +329,7 @@ namespace StardewModdingAPI.Framework.ModLoading } // recursively process each dependency - var substatus = this.ProcessDependencies(mods, requiredMod, states, sortedMods, subchain); + var substatus = this.ProcessDependencies(mods, modDatabase, requiredMod, states, sortedMods, subchain); switch (substatus) { // sorted successfully |