diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 12 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 39 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentPack.cs | 33 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/ModContentHelper.cs | 16 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 14 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModResolver.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 36 |
7 files changed, 69 insertions, 91 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 4f52d57e..02b753ba 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -32,8 +32,8 @@ namespace StardewModdingAPI.Framework /// <summary>An asset key prefix for assets from SMAPI mod folders.</summary> private readonly string ManagedPrefix = "SMAPI"; - /// <summary>Get a file path lookup for the given directory.</summary> - private readonly Func<string, IFilePathLookup> GetFilePathLookup; + /// <summary>Get a file lookup for the given directory.</summary> + private readonly Func<string, IFileLookup> GetFileLookup; /// <summary>Encapsulates monitoring and logging.</summary> private readonly IMonitor Monitor; @@ -123,12 +123,12 @@ namespace StardewModdingAPI.Framework /// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param> /// <param name="onLoadingFirstAsset">A callback to invoke the first time *any* game content manager loads an asset.</param> /// <param name="onAssetLoaded">A callback to invoke when an asset is fully loaded.</param> - /// <param name="getFilePathLookup">Get a file path lookup for the given directory.</param> + /// <param name="getFileLookup">Get a file lookup for the given directory.</param> /// <param name="onAssetsInvalidated">A callback to invoke when any asset names have been invalidated from the cache.</param> /// <param name="requestAssetOperations">Get the load/edit operations to apply to an asset by querying registered <see cref="IContentEvents.AssetRequested"/> event handlers.</param> - public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded, Func<string, IFilePathLookup> getFilePathLookup, Action<IList<IAssetName>> onAssetsInvalidated, Func<IAssetInfo, IList<AssetOperationGroup>> requestAssetOperations) + public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded, Func<string, IFileLookup> getFileLookup, Action<IList<IAssetName>> onAssetsInvalidated, Func<IAssetInfo, IList<AssetOperationGroup>> requestAssetOperations) { - this.GetFilePathLookup = getFilePathLookup; + this.GetFileLookup = getFileLookup; this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor)); this.Reflection = reflection; this.JsonHelper = jsonHelper; @@ -200,7 +200,7 @@ namespace StardewModdingAPI.Framework reflection: this.Reflection, jsonHelper: this.JsonHelper, onDisposing: this.OnDisposing, - relativePathLookup: this.GetFilePathLookup(rootDirectory) + fileLookup: this.GetFileLookup(rootDirectory) ); this.ContentManagers.Add(manager); return manager; diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 65dffd8b..7cac8f36 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; @@ -33,11 +34,11 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <summary>The game content manager used for map tilesheets not provided by the mod.</summary> private readonly IContentManager GameContentManager; - /// <summary>A lookup for relative paths within the <see cref="ContentManager.RootDirectory"/>.</summary> - private readonly IFilePathLookup RelativePathLookup; + /// <summary>A lookup for files within the <see cref="ContentManager.RootDirectory"/>.</summary> + private readonly IFileLookup FileLookup; /// <summary>If a map tilesheet's image source has no file extensions, the file extensions to check for in the local mod folder.</summary> - private readonly string[] LocalTilesheetExtensions = { ".png", ".xnb" }; + private static readonly HashSet<string> LocalTilesheetExtensions = new(StringComparer.OrdinalIgnoreCase) { ".png", ".xnb" }; /********* @@ -55,12 +56,12 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <param name="reflection">Simplifies access to private code.</param> /// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param> /// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param> - /// <param name="relativePathLookup">A lookup for relative paths within the <paramref name="rootDirectory"/>.</param> - public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, IFilePathLookup relativePathLookup) + /// <param name="fileLookup">A lookup for files within the <paramref name="rootDirectory"/>.</param> + public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, IFileLookup fileLookup) : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true) { this.GameContentManager = gameContentManager; - this.RelativePathLookup = relativePathLookup; + this.FileLookup = fileLookup; this.JsonHelper = jsonHelper; this.ModName = modName; @@ -73,7 +74,7 @@ namespace StardewModdingAPI.Framework.ContentManagers if (base.DoesAssetExist<T>(assetName)) return true; - FileInfo file = this.GetModFile(assetName.Name); + FileInfo file = this.GetModFile<T>(assetName.Name); return file.Exists; } @@ -103,7 +104,7 @@ namespace StardewModdingAPI.Framework.ContentManagers try { // get file - FileInfo file = this.GetModFile(assetName.Name); + FileInfo file = this.GetModFile<T>(assetName.Name); if (!file.Exists) throw this.GetLoadError(assetName, "the specified path doesn't exist."); @@ -139,9 +140,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception> public IAssetName GetInternalAssetKey(string key) { - FileInfo file = this.GetModFile(key); - string relativePath = Path.GetRelativePath(this.RootDirectory, file.FullName); - string internalKey = Path.Combine(this.Name, relativePath); + string internalKey = Path.Combine(this.Name, PathUtilities.NormalizeAssetName(key)); return this.Coordinator.ParseAssetName(internalKey, allowLocales: false); } @@ -253,19 +252,17 @@ namespace StardewModdingAPI.Framework.ContentManagers } /// <summary>Get a file from the mod folder.</summary> + /// <typeparam name="T">The expected asset type.</typeparam> /// <param name="path">The asset path relative to the content folder.</param> - private FileInfo GetModFile(string path) + private FileInfo GetModFile<T>(string path) { - // map to case-insensitive path if needed - path = this.RelativePathLookup.GetFilePath(path); + // get exact file + FileInfo file = this.FileLookup.GetFile(path); - // try exact match - FileInfo file = new(Path.Combine(this.FullRootDirectory, path)); - - // try with default extension - if (!file.Exists) + // try with default image extensions + if (!file.Exists && typeof(Texture2D).IsAssignableFrom(typeof(T)) && !ModContentManager.LocalTilesheetExtensions.Contains(file.Extension)) { - foreach (string extension in this.LocalTilesheetExtensions) + foreach (string extension in ModContentManager.LocalTilesheetExtensions) { FileInfo result = new(file.FullName + extension); if (result.Exists) @@ -385,7 +382,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // get relative to map file { string localKey = Path.Combine(modRelativeMapFolder, relativePath); - if (this.GetModFile(localKey).Exists) + if (this.GetModFile<Texture2D>(localKey).Exists) { assetName = this.GetInternalAssetKey(localKey); return true; diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs index 9503a0e6..5975fff6 100644 --- a/src/SMAPI/Framework/ContentPack.cs +++ b/src/SMAPI/Framework/ContentPack.cs @@ -16,8 +16,8 @@ namespace StardewModdingAPI.Framework /// <summary>Encapsulates SMAPI's JSON file parsing.</summary> private readonly JsonHelper JsonHelper; - /// <summary>A lookup for relative paths within the <see cref="DirectoryPath"/>.</summary> - private readonly IFilePathLookup RelativePathCache; + /// <summary>A lookup for files within the <see cref="DirectoryPath"/>.</summary> + private readonly IFileLookup FileLookup; /********* @@ -48,15 +48,15 @@ namespace StardewModdingAPI.Framework /// <param name="content">Provides an API for loading content assets from the content pack's folder.</param> /// <param name="translation">Provides translations stored in the content pack's <c>i18n</c> folder.</param> /// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param> - /// <param name="relativePathCache">A lookup for relative paths within the <paramref name="directoryPath"/>.</param> - public ContentPack(string directoryPath, IManifest manifest, IModContentHelper content, TranslationHelper translation, JsonHelper jsonHelper, IFilePathLookup relativePathCache) + /// <param name="fileLookup">A lookup for files within the <paramref name="directoryPath"/>.</param> + public ContentPack(string directoryPath, IManifest manifest, IModContentHelper content, TranslationHelper translation, JsonHelper jsonHelper, IFileLookup fileLookup) { this.DirectoryPath = directoryPath; this.Manifest = manifest; this.ModContent = content; this.TranslationImpl = translation; this.JsonHelper = jsonHelper; - this.RelativePathCache = relativePathCache; + this.FileLookup = fileLookup; } /// <inheritdoc /> @@ -83,10 +83,17 @@ namespace StardewModdingAPI.Framework { path = PathUtilities.NormalizePath(path); - FileInfo file = this.GetFile(path, out path); + FileInfo file = this.GetFile(path); + bool didExist = file.Exists; + this.JsonHelper.WriteJsonFile(file.FullName, data); - this.RelativePathCache.Add(path); + if (!didExist) + { + this.FileLookup.Add( + Path.GetRelativePath(this.DirectoryPath, file.FullName) + ); + } } /// <inheritdoc /> @@ -112,20 +119,10 @@ namespace StardewModdingAPI.Framework /// <param name="relativePath">The normalized file path relative to the content pack directory.</param> private FileInfo GetFile(string relativePath) { - return this.GetFile(relativePath, out _); - } - - /// <summary>Get the underlying file info.</summary> - /// <param name="relativePath">The normalized file path relative to the content pack directory.</param> - /// <param name="actualRelativePath">The relative path after case-insensitive matching.</param> - private FileInfo GetFile(string relativePath, out string actualRelativePath) - { if (!PathUtilities.IsSafeRelativePath(relativePath)) throw new InvalidOperationException($"You must call {nameof(IContentPack)} methods with a relative path."); - actualRelativePath = this.RelativePathCache.GetFilePath(relativePath); - - return new FileInfo(Path.Combine(this.DirectoryPath, actualRelativePath)); + return this.FileLookup.GetFile(relativePath); } } } diff --git a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs index 74ea73de..6429f9bf 100644 --- a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs @@ -1,10 +1,8 @@ using System; -using Microsoft.Xna.Framework.Content; using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Reflection; -using StardewModdingAPI.Toolkit.Utilities.PathLookups; namespace StardewModdingAPI.Framework.ModHelpers { @@ -23,9 +21,6 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <summary>The friendly mod name for use in errors.</summary> private readonly string ModName; - /// <summary>A lookup for relative paths within the <see cref="ContentManager.RootDirectory"/>.</summary> - private readonly IFilePathLookup RelativePathLookup; - /// <summary>Simplifies access to private code.</summary> private readonly Reflector Reflection; @@ -39,9 +34,8 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <param name="mod">The mod using this instance.</param> /// <param name="modName">The friendly mod name for use in errors.</param> /// <param name="gameContentManager">The game content manager used for map tilesheets not provided by the mod.</param> - /// <param name="relativePathLookup">A lookup for relative paths within the <paramref name="relativePathLookup"/>.</param> /// <param name="reflection">Simplifies access to private code.</param> - public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IContentManager gameContentManager, IFilePathLookup relativePathLookup, Reflector reflection) + public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IContentManager gameContentManager, Reflector reflection) : base(mod) { string managedAssetPrefix = contentCore.GetManagedAssetPrefix(mod.Manifest.UniqueID); @@ -49,7 +43,6 @@ namespace StardewModdingAPI.Framework.ModHelpers this.ContentCore = contentCore; this.ModContentManager = contentCore.CreateModContentManager(managedAssetPrefix, modName, modFolderPath, gameContentManager); this.ModName = modName; - this.RelativePathLookup = relativePathLookup; this.Reflection = reflection; } @@ -57,8 +50,6 @@ namespace StardewModdingAPI.Framework.ModHelpers public T Load<T>(string relativePath) where T : notnull { - relativePath = this.RelativePathLookup.GetAssetName(relativePath); - IAssetName assetName = this.ContentCore.ParseAssetName(relativePath, allowLocales: false); try @@ -74,7 +65,6 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <inheritdoc /> public IAssetName GetInternalAssetName(string relativePath) { - relativePath = this.RelativePathLookup.GetAssetName(relativePath); return this.ModContentManager.GetInternalAssetKey(relativePath); } @@ -85,9 +75,7 @@ namespace StardewModdingAPI.Framework.ModHelpers if (data == null) throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value."); - relativePath = relativePath != null - ? this.RelativePathLookup.GetAssetName(relativePath) - : $"temp/{Guid.NewGuid():N}"; + relativePath ??= $"temp/{Guid.NewGuid():N}"; return new AssetDataForObject( locale: this.ContentCore.GetLocale(), diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index 72b547b1..a6756e0e 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -85,11 +85,11 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>Preprocess and load an assembly.</summary> /// <param name="mod">The mod for which the assembly is being loaded.</param> - /// <param name="assemblyPath">The assembly file path.</param> + /// <param name="assemblyFile">The assembly file.</param> /// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param> /// <returns>Returns the rewrite metadata for the preprocessed assembly.</returns> /// <exception cref="IncompatibleInstructionException">An incompatible CIL instruction was found while rewriting the assembly.</exception> - public Assembly Load(IModMetadata mod, string assemblyPath, bool assumeCompatible) + public Assembly Load(IModMetadata mod, FileInfo assemblyFile, bool assumeCompatible) { // get referenced local assemblies AssemblyParseResult[] assemblies; @@ -100,19 +100,19 @@ namespace StardewModdingAPI.Framework.ModLoading where name != null select name ); - assemblies = this.GetReferencedLocalAssemblies(new FileInfo(assemblyPath), visitedAssemblyNames, this.AssemblyDefinitionResolver).ToArray(); + assemblies = this.GetReferencedLocalAssemblies(assemblyFile, visitedAssemblyNames, this.AssemblyDefinitionResolver).ToArray(); } // validate load if (!assemblies.Any() || assemblies[0].Status == AssemblyLoadStatus.Failed) { - throw new SAssemblyLoadFailedException(!File.Exists(assemblyPath) - ? $"Could not load '{assemblyPath}' because it doesn't exist." - : $"Could not load '{assemblyPath}'." + throw new SAssemblyLoadFailedException(!assemblyFile.Exists + ? $"Could not load '{assemblyFile.FullName}' because it doesn't exist." + : $"Could not load '{assemblyFile.FullName}'." ); } if (assemblies.Last().Status == AssemblyLoadStatus.AlreadyLoaded) // mod assembly is last in dependency order - throw new SAssemblyLoadFailedException($"Could not load '{assemblyPath}' because it was already loaded. Do you have two copies of this mod?"); + throw new SAssemblyLoadFailedException($"Could not load '{assemblyFile.FullName}' because it was already loaded. Do you have two copies of this mod?"); // rewrite & load assemblies in leaf-to-root order bool oneAssembly = assemblies.Length == 1; diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index 1b1fa04e..3e7144f9 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -58,11 +58,11 @@ namespace StardewModdingAPI.Framework.ModLoading /// <param name="mods">The mod manifests to validate.</param> /// <param name="apiVersion">The current SMAPI version.</param> /// <param name="getUpdateUrl">Get an update URL for an update key (if valid).</param> - /// <param name="getFilePathLookup">Get a file path lookup for the given directory.</param> + /// <param name="getFileLookup">Get a file lookup for the given directory.</param> /// <param name="validateFilesExist">Whether to validate that files referenced in the manifest (like <see cref="IManifest.EntryDll"/>) exist on disk. This can be disabled to only validate the manifest itself.</param> [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "Manifest values may be null before they're validated.")] [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Manifest values may be null before they're validated.")] - public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion, Func<string, string?> getUpdateUrl, Func<string, IFilePathLookup> getFilePathLookup, bool validateFilesExist = true) + public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion, Func<string, string?> getUpdateUrl, Func<string, IFileLookup> getFileLookup, bool validateFilesExist = true) { mods = mods.ToArray(); @@ -147,9 +147,9 @@ namespace StardewModdingAPI.Framework.ModLoading // file doesn't exist if (validateFilesExist) { - IFilePathLookup pathLookup = getFilePathLookup(mod.DirectoryPath); - string fileName = pathLookup.GetFilePath(mod.Manifest.EntryDll!); - if (!File.Exists(Path.Combine(mod.DirectoryPath, fileName))) + IFileLookup pathLookup = getFileLookup(mod.DirectoryPath); + FileInfo file = pathLookup.GetFile(mod.Manifest.EntryDll!); + if (!file.Exists) { mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist."); continue; diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 0465b6f1..3c6e1b6c 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -405,7 +405,7 @@ namespace StardewModdingAPI.Framework mods = mods.Where(p => !p.IsIgnored).ToArray(); // load mods - resolver.ValidateManifests(mods, Constants.ApiVersion, toolkit.GetUpdateUrl, getFilePathLookup: this.GetFilePathLookup); + resolver.ValidateManifests(mods, Constants.ApiVersion, toolkit.GetUpdateUrl, getFileLookup: this.GetFileLookup); mods = resolver.ProcessDependencies(mods, modDatabase).ToArray(); this.LoadMods(mods, this.Toolkit.JsonHelper, this.ContentCore, modDatabase); @@ -1253,7 +1253,7 @@ namespace StardewModdingAPI.Framework onLoadingFirstAsset: this.InitializeBeforeFirstAssetLoaded, onAssetLoaded: this.OnAssetLoaded, onAssetsInvalidated: this.OnAssetsInvalidated, - getFilePathLookup: this.GetFilePathLookup, + getFileLookup: this.GetFileLookup, requestAssetOperations: this.RequestAssetOperations ); if (this.ContentCore.Language != this.Translator.LocaleEnum) @@ -1754,11 +1754,11 @@ namespace StardewModdingAPI.Framework if (mod.IsContentPack) { IMonitor monitor = this.LogManager.GetMonitor(mod.DisplayName); - IFilePathLookup relativePathCache = this.GetFilePathLookup(mod.DirectoryPath); + IFileLookup fileLookup = this.GetFileLookup(mod.DirectoryPath); GameContentHelper gameContentHelper = new(this.ContentCore, mod, mod.DisplayName, monitor, this.Reflection); - IModContentHelper modContentHelper = new ModContentHelper(this.ContentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection); + IModContentHelper modContentHelper = new ModContentHelper(this.ContentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), this.Reflection); TranslationHelper translationHelper = new(mod, contentCore.GetLocale(), contentCore.Language); - IContentPack contentPack = new ContentPack(mod.DirectoryPath, manifest, modContentHelper, translationHelper, jsonHelper, relativePathCache); + IContentPack contentPack = new ContentPack(mod.DirectoryPath, manifest, modContentHelper, translationHelper, jsonHelper, fileLookup); mod.SetMod(contentPack, monitor, translationHelper); this.ModRegistry.Add(mod); @@ -1771,16 +1771,13 @@ namespace StardewModdingAPI.Framework else { // get mod info - string assemblyPath = Path.Combine( - mod.DirectoryPath, - this.GetFilePathLookup(mod.DirectoryPath).GetFilePath(manifest.EntryDll!) - ); + FileInfo assemblyFile = this.GetFileLookup(mod.DirectoryPath).GetFile(manifest.EntryDll!); // load mod Assembly modAssembly; try { - modAssembly = assemblyLoader.Load(mod, assemblyPath, assumeCompatible: mod.DataRecord?.Status == ModStatus.AssumeCompatible); + modAssembly = assemblyLoader.Load(mod, assemblyFile, assumeCompatible: mod.DataRecord?.Status == ModStatus.AssumeCompatible); this.ModRegistry.TrackAssemblies(mod, modAssembly); } catch (IncompatibleInstructionException) // details already in trace logs @@ -1799,7 +1796,7 @@ namespace StardewModdingAPI.Framework catch (Exception ex) { errorReasonPhrase = "its DLL couldn't be loaded."; - if (ex is BadImageFormatException && !EnvironmentUtility.Is64BitAssembly(assemblyPath)) + if (ex is BadImageFormatException && !EnvironmentUtility.Is64BitAssembly(assemblyFile.FullName)) errorReasonPhrase = "it needs to be updated for 64-bit mode."; errorDetails = $"Error: {ex.GetLogSummary()}"; @@ -1837,12 +1834,11 @@ namespace StardewModdingAPI.Framework { IModEvents events = new ModEvents(mod, this.EventManager); ICommandHelper commandHelper = new CommandHelper(mod, this.CommandManager); - IFilePathLookup relativePathLookup = this.GetFilePathLookup(mod.DirectoryPath); #pragma warning disable CS0612 // deprecated code ContentHelper contentHelper = new(contentCore, mod.DirectoryPath, mod, monitor, this.Reflection); #pragma warning restore CS0612 GameContentHelper gameContentHelper = new(contentCore, mod, mod.DisplayName, monitor, this.Reflection); - IModContentHelper modContentHelper = new ModContentHelper(contentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), relativePathLookup, this.Reflection); + IModContentHelper modContentHelper = new ModContentHelper(contentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), this.Reflection); IContentPackHelper contentPackHelper = new ContentPackHelper( mod: mod, contentPacks: new Lazy<IContentPack[]>(GetContentPacks), @@ -1896,13 +1892,13 @@ namespace StardewModdingAPI.Framework // create mod helpers IMonitor packMonitor = this.LogManager.GetMonitor(packManifest.Name); - IFilePathLookup relativePathCache = this.GetFilePathLookup(packDirPath); GameContentHelper gameContentHelper = new(contentCore, fakeMod, packManifest.Name, packMonitor, this.Reflection); - IModContentHelper packContentHelper = new ModContentHelper(contentCore, packDirPath, fakeMod, packManifest.Name, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection); + IModContentHelper packContentHelper = new ModContentHelper(contentCore, packDirPath, fakeMod, packManifest.Name, gameContentHelper.GetUnderlyingContentManager(), this.Reflection); TranslationHelper packTranslationHelper = new(fakeMod, contentCore.GetLocale(), contentCore.Language); // add content pack - ContentPack contentPack = new(packDirPath, packManifest, packContentHelper, packTranslationHelper, this.Toolkit.JsonHelper, relativePathCache); + IFileLookup fileLookup = this.GetFileLookup(packDirPath); + ContentPack contentPack = new(packDirPath, packManifest, packContentHelper, packTranslationHelper, this.Toolkit.JsonHelper, fileLookup); this.ReloadTranslationsForTemporaryContentPack(parentMod, contentPack); parentMod.FakeContentPacks.Add(new WeakReference<ContentPack>(contentPack)); @@ -2061,13 +2057,13 @@ namespace StardewModdingAPI.Framework return translations; } - /// <summary>Get a file path lookup for the given directory.</summary> + /// <summary>Get a file lookup for the given directory.</summary> /// <param name="rootDirectory">The root path to scan.</param> - private IFilePathLookup GetFilePathLookup(string rootDirectory) + private IFileLookup GetFileLookup(string rootDirectory) { return this.Settings.UseCaseInsensitivePaths - ? CaseInsensitivePathLookup.GetCachedFor(rootDirectory) - : MinimalPathLookup.Instance; + ? CaseInsensitiveFileLookup.GetCachedFor(rootDirectory) + : MinimalFileLookup.GetCachedFor(rootDirectory); } /// <summary>Get the map display device which applies SMAPI features like tile rotation to loaded maps.</summary> |