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-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs4
-rw-r--r--src/SMAPI/Framework/Events/ModInputEvents.cs7
-rw-r--r--src/SMAPI/Framework/SGame.cs15
3 files changed, 26 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index eea74587..9f67244a 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -44,6 +44,9 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after the player moves the in-game cursor.</summary>
public readonly ManagedEvent<InputCursorMovedArgsInput> Input_CursorMoved;
+ /// <summary>Raised after the player scrolls the mouse wheel.</summary>
+ public readonly ManagedEvent<InputMouseWheelScrolledEventArgs> Input_MouseWheelScrolled;
+
/*********
** Events (old)
@@ -249,6 +252,7 @@ namespace StardewModdingAPI.Framework.Events
this.Input_ButtonPressed = ManageEventOf<InputButtonPressedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonPressed));
this.Input_ButtonReleased = ManageEventOf<InputButtonReleasedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.ButtonReleased));
this.Input_CursorMoved = ManageEventOf<InputCursorMovedArgsInput>(nameof(IModEvents.Input), nameof(IInputEvents.CursorMoved));
+ this.Input_MouseWheelScrolled = ManageEventOf<InputMouseWheelScrolledEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.MouseWheelScrolled));
this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged));
this.World_LargeTerrainFeatureListChanged = ManageEventOf<WorldLargeTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LargeTerrainFeatureListChanged));
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs
index 48dd0369..387ea87a 100644
--- a/src/SMAPI/Framework/Events/ModInputEvents.cs
+++ b/src/SMAPI/Framework/Events/ModInputEvents.cs
@@ -30,6 +30,13 @@ namespace StardewModdingAPI.Framework.Events
remove => this.EventManager.Input_CursorMoved.Remove(value);
}
+ /// <summary>Raised after the player scrolls the mouse wheel.</summary>
+ public event EventHandler<InputMouseWheelScrolledEventArgs> MouseWheelScrolled
+ {
+ add => this.EventManager.Input_MouseWheelScrolled.Add(value);
+ remove => this.EventManager.Input_MouseWheelScrolled.Remove(value);
+ }
+
/*********
** Public methods
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 894a771f..18529728 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -103,6 +103,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Tracks changes to the cursor position.</summary>
private readonly IValueWatcher<Point> CursorWatcher;
+ /// <summary>Tracks changes to the mouse wheel scroll.</summary>
+ private readonly IValueWatcher<int> MouseWheelScrollWatcher;
+
/// <summary>The previous content locale.</summary>
private LocalizedContentManager.LanguageCode? PreviousLocale;
@@ -172,6 +175,7 @@ namespace StardewModdingAPI.Framework
// init watchers
Game1.locations = new ObservableCollection<GameLocation>();
this.CursorWatcher = WatcherFactory.ForEquatable(() => this.Input.MousePosition);
+ this.MouseWheelScrollWatcher = WatcherFactory.ForEquatable(() => this.Input.RealMouse.ScrollWheelValue);
this.SaveIdWatcher = WatcherFactory.ForEquatable(() => Game1.hasLoadedGame ? Game1.uniqueIDForThisGame : 0);
this.WindowSizeWatcher = WatcherFactory.ForEquatable(() => new Point(Game1.viewport.Width, Game1.viewport.Height));
this.TimeWatcher = WatcherFactory.ForEquatable(() => Game1.timeOfDay);
@@ -180,6 +184,7 @@ namespace StardewModdingAPI.Framework
this.Watchers.AddRange(new IWatcher[]
{
this.CursorWatcher,
+ this.MouseWheelScrollWatcher,
this.SaveIdWatcher,
this.WindowSizeWatcher,
this.TimeWatcher,
@@ -468,6 +473,16 @@ namespace StardewModdingAPI.Framework
}
this.PreviousCursorPosition = cursor;
+ // raise mouse wheel scrolled
+ if (this.MouseWheelScrollWatcher.IsChanged)
+ {
+ int oldValue = this.MouseWheelScrollWatcher.PreviousValue;
+ int newValue = this.MouseWheelScrollWatcher.CurrentValue;
+ this.MouseWheelScrollWatcher.Reset();
+
+ this.Events.Input_MouseWheelScrolled.Raise(new InputMouseWheelScrolledEventArgs(cursor, oldValue, newValue));
+ }
+
// raise input button events
foreach (var pair in inputState.ActiveButtons)
{