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-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs3
-rw-r--r--src/SMAPI/Framework/SCore.cs3
-rw-r--r--src/SMAPI/Framework/SGame.cs5
-rw-r--r--src/SMAPI/Framework/SMultiplayer.cs17
4 files changed, 19 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index e2b33160..2bc71adf 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -34,6 +34,9 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>Whether SMAPI should log more information about the game context.</summary>
public bool VerboseLogging { get; set; }
+ /// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary>
+ public bool LogNetworkTraffic { get; set; }
+
/// <summary>Whether to generate a file in the mods folder with detailed metadata about the detected mods.</summary>
public bool DumpMetadata { get; set; }
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 03a27fa9..60deed70 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -223,7 +223,8 @@ namespace StardewModdingAPI.Framework
deprecationManager: SCore.DeprecationManager,
onGameInitialised: this.InitialiseAfterGameStart,
onGameExiting: this.Dispose,
- cancellationToken: this.CancellationToken
+ cancellationToken: this.CancellationToken,
+ logNetworkTraffic: this.Settings.LogNetworkTraffic
);
StardewValley.Program.gamePtr = this.GameInstance;
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 1d4db834..d37ca82f 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -141,7 +141,8 @@ namespace StardewModdingAPI.Framework
/// <param name="onGameInitialised">A callback to invoke after the game finishes initialising.</param>
/// <param name="onGameExiting">A callback to invoke when the game exits.</param>
/// <param name="cancellationToken">Propagates notification that SMAPI should exit.</param>
- internal SGame(Monitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting, CancellationTokenSource cancellationToken)
+ /// <param name="logNetworkTraffic">Whether to log network traffic.</param>
+ internal SGame(Monitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting, CancellationTokenSource cancellationToken, bool logNetworkTraffic)
{
this.OnLoadingFirstAsset = SGame.ConstructorHack.OnLoadingFirstAsset;
SGame.ConstructorHack = null;
@@ -163,7 +164,7 @@ namespace StardewModdingAPI.Framework
this.OnGameInitialised = onGameInitialised;
this.OnGameExiting = onGameExiting;
Game1.input = new SInputState();
- Game1.multiplayer = new SMultiplayer(monitor, eventManager, jsonHelper, modRegistry, reflection, this.OnModMessageReceived);
+ Game1.multiplayer = new SMultiplayer(monitor, eventManager, jsonHelper, modRegistry, reflection, this.OnModMessageReceived, logNetworkTraffic);
Game1.hooks = new SModHooks(this.OnNewDayAfterFade);
this.CancellationToken = cancellationToken;
diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs
index 382910a0..531c229e 100644
--- a/src/SMAPI/Framework/SMultiplayer.cs
+++ b/src/SMAPI/Framework/SMultiplayer.cs
@@ -51,6 +51,9 @@ namespace StardewModdingAPI.Framework
/// <summary>A callback to invoke when a mod message is received.</summary>
private readonly Action<ModMessageModel> OnModMessageReceived;
+ /// <summary>Whether to log network traffic.</summary>
+ private readonly bool LogNetworkTraffic;
+
/*********
** Accessors
@@ -72,7 +75,8 @@ namespace StardewModdingAPI.Framework
/// <param name="modRegistry">Tracks the installed mods.</param>
/// <param name="reflection">Simplifies access to private code.</param>
/// <param name="onModMessageReceived">A callback to invoke when a mod message is received.</param>
- public SMultiplayer(IMonitor monitor, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, Reflector reflection, Action<ModMessageModel> onModMessageReceived)
+ /// <param name="logNetworkTraffic">Whether to log network traffic.</param>
+ public SMultiplayer(IMonitor monitor, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, Reflector reflection, Action<ModMessageModel> onModMessageReceived, bool logNetworkTraffic)
{
this.Monitor = monitor;
this.EventManager = eventManager;
@@ -80,6 +84,7 @@ namespace StardewModdingAPI.Framework
this.ModRegistry = modRegistry;
this.Reflection = reflection;
this.OnModMessageReceived = onModMessageReceived;
+ this.LogNetworkTraffic = logNetworkTraffic;
}
/// <summary>Perform cleanup needed when a multiplayer session ends.</summary>
@@ -143,7 +148,7 @@ namespace StardewModdingAPI.Framework
/// <param name="resume">Resume sending the underlying message.</param>
protected void OnClientSendingMessage(OutgoingMessage message, Action<OutgoingMessage> sendMessage, Action resume)
{
- if (this.Monitor.IsVerbose)
+ if (this.LogNetworkTraffic)
this.Monitor.Log($"CLIENT SEND {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace);
switch (message.MessageType)
@@ -167,7 +172,7 @@ namespace StardewModdingAPI.Framework
/// <param name="resume">Process the message using the game's default logic.</param>
public void OnServerProcessingMessage(IncomingMessage message, Action<OutgoingMessage> sendMessage, Action resume)
{
- if (this.Monitor.IsVerbose)
+ if (this.LogNetworkTraffic)
this.Monitor.Log($"SERVER RECV {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace);
switch (message.MessageType)
@@ -247,7 +252,7 @@ namespace StardewModdingAPI.Framework
/// <returns>Returns whether the message was handled.</returns>
public void OnClientProcessingMessage(IncomingMessage message, Action<OutgoingMessage> sendMessage, Action resume)
{
- if (this.Monitor.IsVerbose)
+ if (this.LogNetworkTraffic)
this.Monitor.Log($"CLIENT RECV {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace);
switch (message.MessageType)
@@ -371,7 +376,7 @@ namespace StardewModdingAPI.Framework
string data = JsonConvert.SerializeObject(model, Formatting.None);
// log message
- if (this.Monitor.IsVerbose)
+ if (this.LogNetworkTraffic)
this.Monitor.Log($"Broadcasting '{messageType}' message: {data}.", LogLevel.Trace);
// send message
@@ -432,7 +437,7 @@ namespace StardewModdingAPI.Framework
string json = message.Reader.ReadString();
ModMessageModel model = this.JsonHelper.Deserialise<ModMessageModel>(json);
HashSet<long> playerIDs = new HashSet<long>(model.ToPlayerIDs ?? this.GetKnownPlayerIDs());
- if (this.Monitor.IsVerbose)
+ if (this.LogNetworkTraffic)
this.Monitor.Log($"Received message: {json}.", LogLevel.Trace);
// notify local mods