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-rw-r--r--src/SMAPI/IContentPack.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/IContentPack.cs b/src/SMAPI/IContentPack.cs
index 1215fe0b..73b1a860 100644
--- a/src/SMAPI/IContentPack.cs
+++ b/src/SMAPI/IContentPack.cs
@@ -48,7 +48,7 @@ namespace StardewModdingAPI
where TModel : class;
/// <summary>Load content from the content pack folder (if not already cached), and return it. When loading a <c>.png</c> file, this must be called outside the game's draw loop.</summary>
- /// <typeparam name="T">The expected data type. The main supported types are <see cref="Map"/>, <see cref="Texture2D"/>, and dictionaries; other types may be supported by the game's content pipeline.</typeparam>
+ /// <typeparam name="T">The expected data type. The main supported types are <see cref="Map"/>, <see cref="Texture2D"/>, <see cref="IRawTextureData"/>, and data structures; other types may be supported by the game's content pipeline.</typeparam>
/// <param name="key">The relative file path within the content pack (case-insensitive).</param>
/// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception>
/// <exception cref="ContentLoadException">The content asset couldn't be loaded (e.g. because it doesn't exist).</exception>