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-rw-r--r--src/SMAPI/IMonitor.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/SMAPI/IMonitor.cs b/src/SMAPI/IMonitor.cs
index 62c479bc..0f153e10 100644
--- a/src/SMAPI/IMonitor.cs
+++ b/src/SMAPI/IMonitor.cs
@@ -1,4 +1,4 @@
-namespace StardewModdingAPI
+namespace StardewModdingAPI
{
/// <summary>Encapsulates monitoring and logging for a given module.</summary>
public interface IMonitor
@@ -9,6 +9,9 @@
/// <summary>Whether SMAPI is aborting. Mods don't need to worry about this unless they have background tasks.</summary>
bool IsExiting { get; }
+ /// <summary>Whether verbose logging is enabled. This enables more detailed diagnostic messages than are normally needed.</summary>
+ bool IsVerbose { get; }
+
/*********
** Methods
@@ -18,6 +21,10 @@
/// <param name="level">The log severity level.</param>
void Log(string message, LogLevel level = LogLevel.Debug);
+ /// <summary>Log a message that only appears when <see cref="IsVerbose"/> is enabled.</summary>
+ /// <param name="message">The message to log.</param>
+ void VerboseLog(string message);
+
/// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
/// <param name="reason">The reason for the shutdown.</param>
void ExitGameImmediately(string reason);