summaryrefslogtreecommitdiff
path: root/src/SMAPI/IMonitor.cs
blob: 0f153e10d8ad292a9be65fb14ef665ba65166b74 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
namespace StardewModdingAPI
{
    /// <summary>Encapsulates monitoring and logging for a given module.</summary>
    public interface IMonitor
    {
        /*********
        ** Accessors
        *********/
        /// <summary>Whether SMAPI is aborting. Mods don't need to worry about this unless they have background tasks.</summary>
        bool IsExiting { get; }

        /// <summary>Whether verbose logging is enabled. This enables more detailed diagnostic messages than are normally needed.</summary>
        bool IsVerbose { get; }


        /*********
        ** Methods
        *********/
        /// <summary>Log a message for the player or developer.</summary>
        /// <param name="message">The message to log.</param>
        /// <param name="level">The log severity level.</param>
        void Log(string message, LogLevel level = LogLevel.Debug);

        /// <summary>Log a message that only appears when <see cref="IsVerbose"/> is enabled.</summary>
        /// <param name="message">The message to log.</param>
        void VerboseLog(string message);

        /// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
        /// <param name="reason">The reason for the shutdown.</param>
        void ExitGameImmediately(string reason);
    }
}