diff options
Diffstat (limited to 'src/SMAPI/IMultiplayerHelper.cs')
-rw-r--r-- | src/SMAPI/IMultiplayerHelper.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/SMAPI/IMultiplayerHelper.cs b/src/SMAPI/IMultiplayerHelper.cs index 77a0f3f4..bb851410 100644 --- a/src/SMAPI/IMultiplayerHelper.cs +++ b/src/SMAPI/IMultiplayerHelper.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using StardewValley; @@ -18,7 +16,7 @@ namespace StardewModdingAPI /// <summary>Get a connected player.</summary> /// <param name="id">The player's unique ID.</param> /// <returns>Returns the connected player, or <c>null</c> if no such player is connected.</returns> - IMultiplayerPeer GetConnectedPlayer(long id); + IMultiplayerPeer? GetConnectedPlayer(long id); /// <summary>Get all connected players.</summary> IEnumerable<IMultiplayerPeer> GetConnectedPlayers(); @@ -30,6 +28,6 @@ namespace StardewModdingAPI /// <param name="modIDs">The mod IDs which should receive the message on the destination computers, or <c>null</c> for all mods. Specifying mod IDs is recommended to improve performance, unless it's a general-purpose broadcast.</param> /// <param name="playerIDs">The <see cref="Farmer.UniqueMultiplayerID" /> values for the players who should receive the message, or <c>null</c> for all players. If you don't need to broadcast to all players, specifying player IDs is recommended to reduce latency.</param> /// <exception cref="ArgumentNullException">The <paramref name="message"/> or <paramref name="messageType" /> is null.</exception> - void SendMessage<TMessage>(TMessage message, string messageType, string[] modIDs = null, long[] playerIDs = null); + void SendMessage<TMessage>(TMessage message, string messageType, string[]? modIDs = null, long[]? playerIDs = null); } } |