diff options
Diffstat (limited to 'src')
111 files changed, 558 insertions, 677 deletions
diff --git a/src/SMAPI.Tests/Core/AssetNameTests.cs b/src/SMAPI.Tests/Core/AssetNameTests.cs index 8018442c..a1712726 100644 --- a/src/SMAPI.Tests/Core/AssetNameTests.cs +++ b/src/SMAPI.Tests/Core/AssetNameTests.cs @@ -56,7 +56,7 @@ namespace SMAPI.Tests.Core public void Constructor_NullOrWhitespace(string? name) { // act - ArgumentException exception = Assert.Throws<ArgumentException>(() => _ = AssetName.Parse(name!, null))!; + ArgumentException exception = Assert.Throws<ArgumentException>(() => _ = AssetName.Parse(name!, _ => null))!; // assert exception.ParamName.Should().Be("rawName"); diff --git a/src/SMAPI.Tests/Core/TranslationTests.cs b/src/SMAPI.Tests/Core/TranslationTests.cs index a65bf772..ced1525a 100644 --- a/src/SMAPI.Tests/Core/TranslationTests.cs +++ b/src/SMAPI.Tests/Core/TranslationTests.cs @@ -134,9 +134,9 @@ namespace SMAPI.Tests.Core // assert if (translation.HasValue()) - Assert.AreEqual(text, (string)translation, "The translation returned an unexpected value given a valid input."); + Assert.AreEqual(text, (string?)translation, "The translation returned an unexpected value given a valid input."); else - Assert.AreEqual(this.GetPlaceholderText("key"), (string)translation, "The translation returned an unexpected value given a null or empty input."); + Assert.AreEqual(this.GetPlaceholderText("key"), (string?)translation, "The translation returned an unexpected value given a null or empty input."); } [Test(Description = "Assert that the translation returns the expected text given a use-placeholder setting.")] diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs index e9ece387..ab0e4377 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs @@ -80,7 +80,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData /// <summary>Get a parsed representation of the <see cref="ModDataRecord.Fields"/> which match a given manifest.</summary> /// <param name="manifest">The manifest to match.</param> - public ModDataRecordVersionedFields GetVersionedFields(IManifest manifest) + public ModDataRecordVersionedFields GetVersionedFields(IManifest? manifest) { ModDataRecordVersionedFields parsed = new(this); foreach (ModDataField field in this.Fields.Where(field => field.IsMatch(manifest))) diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 2d9ab666..fd2b813a 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.IO; @@ -33,7 +31,7 @@ namespace StardewModdingAPI ** Accessors *********/ /// <summary>The path to the game folder.</summary> - public static string GamePath { get; } = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); + public static string GamePath { get; } = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)!; /// <summary>The absolute path to the folder containing SMAPI's internal files.</summary> public static readonly string InternalFilesPath = Path.Combine(EarlyConstants.GamePath, "smapi-internal"); @@ -69,8 +67,8 @@ namespace StardewModdingAPI /// <summary>The minimum supported version of Stardew Valley.</summary> public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.6"); - /// <summary>The maximum supported version of Stardew Valley.</summary> - public static ISemanticVersion MaximumGameVersion { get; } = null; + /// <summary>The maximum supported version of Stardew Valley, if any.</summary> + public static ISemanticVersion? MaximumGameVersion { get; } = null; /// <summary>The target game platform.</summary> public static GamePlatform TargetPlatform { get; } = EarlyConstants.Platform; @@ -111,10 +109,10 @@ namespace StardewModdingAPI public static string SavesPath { get; } = Path.Combine(Constants.DataPath, "Saves"); /// <summary>The name of the current save folder (if save info is available, regardless of whether the save file exists yet).</summary> - public static string SaveFolderName => Constants.GetSaveFolderName(); + public static string? SaveFolderName => Constants.GetSaveFolderName(); /// <summary>The absolute path to the current save folder (if save info is available and the save file exists).</summary> - public static string CurrentSavePath => Constants.GetSaveFolderPathIfExists(); + public static string? CurrentSavePath => Constants.GetSaveFolderPathIfExists(); /**** ** Internal @@ -164,7 +162,7 @@ namespace StardewModdingAPI internal static string DefaultModsPath { get; } = Path.Combine(Constants.GamePath, "Mods"); /// <summary>The actual full path to search for mods.</summary> - internal static string ModsPath { get; set; } + internal static string ModsPath { get; set; } = null!; // initialized early during SMAPI startup /// <summary>The game's current semantic version.</summary> internal static ISemanticVersion GameVersion { get; } = new GameVersion(Game1.version); @@ -179,7 +177,7 @@ namespace StardewModdingAPI /// <summary>Get the SMAPI version to recommend for an older game version, if any.</summary> /// <param name="version">The game version to search.</param> /// <returns>Returns the compatible SMAPI version, or <c>null</c> if none was found.</returns> - internal static ISemanticVersion GetCompatibleApiVersion(ISemanticVersion version) + internal static ISemanticVersion? GetCompatibleApiVersion(ISemanticVersion version) { // This covers all officially supported public game updates. It might seem like version // ranges would be better, but the given SMAPI versions may not be compatible with @@ -337,22 +335,22 @@ namespace StardewModdingAPI } /// <summary>Get the name of the save folder, if any.</summary> - private static string GetSaveFolderName() + private static string? GetSaveFolderName() { return Constants.GetSaveFolder()?.Name; |
