diff options
Diffstat (limited to 'src/SMAPI/Patches')
-rw-r--r-- | src/SMAPI/Patches/Game1Patcher.cs | 38 | ||||
-rw-r--r-- | src/SMAPI/Patches/TitleMenuPatcher.cs | 17 |
2 files changed, 27 insertions, 28 deletions
diff --git a/src/SMAPI/Patches/Game1Patcher.cs b/src/SMAPI/Patches/Game1Patcher.cs index 82b13869..173a2055 100644 --- a/src/SMAPI/Patches/Game1Patcher.cs +++ b/src/SMAPI/Patches/Game1Patcher.cs @@ -2,19 +2,19 @@ using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; using StardewModdingAPI.Enums; -using StardewModdingAPI.Framework.Patching; using StardewModdingAPI.Framework.Reflection; +using StardewModdingAPI.Internal.Patching; using StardewValley; using StardewValley.Menus; using StardewValley.Minigames; namespace StardewModdingAPI.Patches { - /// <summary>Harmony patches which notify SMAPI for save creation load stages.</summary> + /// <summary>Harmony patches for <see cref="Game1"/> which notify SMAPI for save load stages.</summary> /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] - internal class Game1Patcher : IHarmonyPatch + internal class Game1Patcher : BasePatcher { /********* ** Fields @@ -42,25 +42,25 @@ namespace StardewModdingAPI.Patches } /// <inheritdoc /> - public void Apply(Harmony harmony) + public override void Apply(Harmony harmony, IMonitor monitor) { // detect CreatedInitialLocations and SaveAddedLocations harmony.Patch( - original: AccessTools.Method(typeof(Game1), nameof(Game1.AddModNPCs)), - prefix: new HarmonyMethod(this.GetType(), nameof(Game1Patcher.Before_Game1_AddModNPCs)) + original: this.RequireMethod<Game1>(nameof(Game1.AddModNPCs)), + prefix: this.GetHarmonyMethod(nameof(Game1Patcher.Before_AddModNpcs)) ); // detect CreatedLocations, and track IsInLoadForNewGame harmony.Patch( - original: AccessTools.Method(typeof(Game1), nameof(Game1.loadForNewGame)), - prefix: new HarmonyMethod(this.GetType(), nameof(Game1Patcher.Before_Game1_LoadForNewGame)), - postfix: new HarmonyMethod(this.GetType(), nameof(Game1Patcher.After_Game1_LoadForNewGame)) + original: this.RequireMethod<Game1>(nameof(Game1.loadForNewGame)), + prefix: this.GetHarmonyMethod(nameof(Game1Patcher.Before_LoadForNewGame)), + postfix: this.GetHarmonyMethod(nameof(Game1Patcher.After_LoadForNewGame)) ); // detect ReturningToTitle harmony.Patch( - original: AccessTools.Method(typeof(Game1), nameof(Game1.CleanupReturningToTitle)), - prefix: new HarmonyMethod(this.GetType(), nameof(Game1Patcher.Before_Game1_CleanupReturningToTitle)) + original: this.RequireMethod<Game1>(nameof(Game1.CleanupReturningToTitle)), + prefix: this.GetHarmonyMethod(nameof(Game1Patcher.Before_CleanupReturningToTitle)) ); } @@ -68,10 +68,10 @@ namespace StardewModdingAPI.Patches /********* ** Private methods *********/ - /// <summary>Called before <see cref="Game1.AddModNPCs"/>.</summary> + /// <summary>The method to call before <see cref="Game1.AddModNPCs"/>.</summary> /// <returns>Returns whether to execute the original method.</returns> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - private static bool Before_Game1_AddModNPCs() + private static bool Before_AddModNpcs() { // When this method is called from Game1.loadForNewGame, it happens right after adding the vanilla // locations but before initializing them. @@ -86,27 +86,27 @@ namespace StardewModdingAPI.Patches return true; } - /// <summary>Called before <see cref="Game1.CleanupReturningToTitle"/>.</summary> + /// <summary>The method to call before <see cref="Game1.CleanupReturningToTitle"/>.</summary> /// <returns>Returns whether to execute the original method.</returns> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - private static bool Before_Game1_CleanupReturningToTitle() + private static bool Before_CleanupReturningToTitle() { Game1Patcher.OnStageChanged(LoadStage.ReturningToTitle); return true; } - /// <summary>Called before <see cref="Game1.loadForNewGame"/>.</summary> + /// <summary>The method to call before <see cref="Game1.loadForNewGame"/>.</summary> /// <returns>Returns whether to execute the original method.</returns> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - private static bool Before_Game1_LoadForNewGame() + private static bool Before_LoadForNewGame() { Game1Patcher.IsInLoadForNewGame = true; return true; } - /// <summary>Called after <see cref="Game1.loadForNewGame"/>.</summary> + /// <summary>The method to call after <see cref="Game1.loadForNewGame"/>.</summary> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - private static void After_Game1_LoadForNewGame() + private static void After_LoadForNewGame() { Game1Patcher.IsInLoadForNewGame = false; diff --git a/src/SMAPI/Patches/TitleMenuPatcher.cs b/src/SMAPI/Patches/TitleMenuPatcher.cs index a889adfc..b4320ce0 100644 --- a/src/SMAPI/Patches/TitleMenuPatcher.cs +++ b/src/SMAPI/Patches/TitleMenuPatcher.cs @@ -2,16 +2,16 @@ using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; using StardewModdingAPI.Enums; -using StardewModdingAPI.Framework.Patching; +using StardewModdingAPI.Internal.Patching; using StardewValley.Menus; namespace StardewModdingAPI.Patches { - /// <summary>Harmony patches which notify SMAPI for save creation load stages.</summary> + /// <summary>Harmony patches for <see cref="TitleMenu"/> which notify SMAPI when a new character was created.</summary> /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] - internal class TitleMenuPatcher : IHarmonyPatch + internal class TitleMenuPatcher : BasePatcher { /********* ** Fields @@ -31,12 +31,11 @@ namespace StardewModdingAPI.Patches } /// <inheritdoc /> - public void Apply(Harmony harmony) + public override void Apply(Harmony harmony, IMonitor monitor) { - // detect CreatedBasicInfo harmony.Patch( - original: AccessTools.Method(typeof(TitleMenu), nameof(TitleMenu.createdNewCharacter)), - prefix: new HarmonyMethod(this.GetType(), nameof(TitleMenuPatcher.Before_TitleMenu_CreatedNewCharacter)) + original: this.RequireMethod<TitleMenu>(nameof(TitleMenu.createdNewCharacter)), + prefix: this.GetHarmonyMethod(nameof(TitleMenuPatcher.Before_CreatedNewCharacter)) ); } @@ -44,10 +43,10 @@ namespace StardewModdingAPI.Patches /********* ** Private methods *********/ - /// <summary>Called before <see cref="TitleMenu.createdNewCharacter"/>.</summary> + /// <summary>The method to call before <see cref="TitleMenu.createdNewCharacter"/>.</summary> /// <returns>Returns whether to execute the original method.</returns> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - private static bool Before_TitleMenu_CreatedNewCharacter() + private static bool Before_CreatedNewCharacter() { TitleMenuPatcher.OnStageChanged(LoadStage.CreatedBasicInfo); return true; |