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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-07-30 00:54:15 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-07-30 00:54:15 -0400
commit948c800a98f00b1bdcfd05ee6228e3423f9eb465 (patch)
treeb958b3cdb4428fa8788a5698a207a45912923de7 /src/SMAPI/Patches
parent4074f697d73f5cac6699836550b144fd0c4e2803 (diff)
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migrate to the new Harmony patch pattern used in my mods
That improves validation and error-handling.
Diffstat (limited to 'src/SMAPI/Patches')
-rw-r--r--src/SMAPI/Patches/Game1Patcher.cs38
-rw-r--r--src/SMAPI/Patches/TitleMenuPatcher.cs17
2 files changed, 27 insertions, 28 deletions
diff --git a/src/SMAPI/Patches/Game1Patcher.cs b/src/SMAPI/Patches/Game1Patcher.cs
index 82b13869..173a2055 100644
--- a/src/SMAPI/Patches/Game1Patcher.cs
+++ b/src/SMAPI/Patches/Game1Patcher.cs
@@ -2,19 +2,19 @@ using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
using StardewModdingAPI.Enums;
-using StardewModdingAPI.Framework.Patching;
using StardewModdingAPI.Framework.Reflection;
+using StardewModdingAPI.Internal.Patching;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Minigames;
namespace StardewModdingAPI.Patches
{
- /// <summary>Harmony patches which notify SMAPI for save creation load stages.</summary>
+ /// <summary>Harmony patches for <see cref="Game1"/> which notify SMAPI for save load stages.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class Game1Patcher : IHarmonyPatch
+ internal class Game1Patcher : BasePatcher
{
/*********
** Fields
@@ -42,25 +42,25 @@ namespace StardewModdingAPI.Patches
}
/// <inheritdoc />
- public void Apply(Harmony harmony)
+ public override void Apply(Harmony harmony, IMonitor monitor)
{
// detect CreatedInitialLocations and SaveAddedLocations
harmony.Patch(
- original: AccessTools.Method(typeof(Game1), nameof(Game1.AddModNPCs)),
- prefix: new HarmonyMethod(this.GetType(), nameof(Game1Patcher.Before_Game1_AddModNPCs))
+ original: this.RequireMethod<Game1>(nameof(Game1.AddModNPCs)),
+ prefix: this.GetHarmonyMethod(nameof(Game1Patcher.Before_AddModNpcs))
);
// detect CreatedLocations, and track IsInLoadForNewGame
harmony.Patch(
- original: AccessTools.Method(typeof(Game1), nameof(Game1.loadForNewGame)),
- prefix: new HarmonyMethod(this.GetType(), nameof(Game1Patcher.Before_Game1_LoadForNewGame)),
- postfix: new HarmonyMethod(this.GetType(), nameof(Game1Patcher.After_Game1_LoadForNewGame))
+ original: this.RequireMethod<Game1>(nameof(Game1.loadForNewGame)),
+ prefix: this.GetHarmonyMethod(nameof(Game1Patcher.Before_LoadForNewGame)),
+ postfix: this.GetHarmonyMethod(nameof(Game1Patcher.After_LoadForNewGame))
);
// detect ReturningToTitle
harmony.Patch(
- original: AccessTools.Method(typeof(Game1), nameof(Game1.CleanupReturningToTitle)),
- prefix: new HarmonyMethod(this.GetType(), nameof(Game1Patcher.Before_Game1_CleanupReturningToTitle))
+ original: this.RequireMethod<Game1>(nameof(Game1.CleanupReturningToTitle)),
+ prefix: this.GetHarmonyMethod(nameof(Game1Patcher.Before_CleanupReturningToTitle))
);
}
@@ -68,10 +68,10 @@ namespace StardewModdingAPI.Patches
/*********
** Private methods
*********/
- /// <summary>Called before <see cref="Game1.AddModNPCs"/>.</summary>
+ /// <summary>The method to call before <see cref="Game1.AddModNPCs"/>.</summary>
/// <returns>Returns whether to execute the original method.</returns>
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
- private static bool Before_Game1_AddModNPCs()
+ private static bool Before_AddModNpcs()
{
// When this method is called from Game1.loadForNewGame, it happens right after adding the vanilla
// locations but before initializing them.
@@ -86,27 +86,27 @@ namespace StardewModdingAPI.Patches
return true;
}
- /// <summary>Called before <see cref="Game1.CleanupReturningToTitle"/>.</summary>
+ /// <summary>The method to call before <see cref="Game1.CleanupReturningToTitle"/>.</summary>
/// <returns>Returns whether to execute the original method.</returns>
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
- private static bool Before_Game1_CleanupReturningToTitle()
+ private static bool Before_CleanupReturningToTitle()
{
Game1Patcher.OnStageChanged(LoadStage.ReturningToTitle);
return true;
}
- /// <summary>Called before <see cref="Game1.loadForNewGame"/>.</summary>
+ /// <summary>The method to call before <see cref="Game1.loadForNewGame"/>.</summary>
/// <returns>Returns whether to execute the original method.</returns>
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
- private static bool Before_Game1_LoadForNewGame()
+ private static bool Before_LoadForNewGame()
{
Game1Patcher.IsInLoadForNewGame = true;
return true;
}
- /// <summary>Called after <see cref="Game1.loadForNewGame"/>.</summary>
+ /// <summary>The method to call after <see cref="Game1.loadForNewGame"/>.</summary>
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
- private static void After_Game1_LoadForNewGame()
+ private static void After_LoadForNewGame()
{
Game1Patcher.IsInLoadForNewGame = false;
diff --git a/src/SMAPI/Patches/TitleMenuPatcher.cs b/src/SMAPI/Patches/TitleMenuPatcher.cs
index a889adfc..b4320ce0 100644
--- a/src/SMAPI/Patches/TitleMenuPatcher.cs
+++ b/src/SMAPI/Patches/TitleMenuPatcher.cs
@@ -2,16 +2,16 @@ using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
using StardewModdingAPI.Enums;
-using StardewModdingAPI.Framework.Patching;
+using StardewModdingAPI.Internal.Patching;
using StardewValley.Menus;
namespace StardewModdingAPI.Patches
{
- /// <summary>Harmony patches which notify SMAPI for save creation load stages.</summary>
+ /// <summary>Harmony patches for <see cref="TitleMenu"/> which notify SMAPI when a new character was created.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class TitleMenuPatcher : IHarmonyPatch
+ internal class TitleMenuPatcher : BasePatcher
{
/*********
** Fields
@@ -31,12 +31,11 @@ namespace StardewModdingAPI.Patches
}
/// <inheritdoc />
- public void Apply(Harmony harmony)
+ public override void Apply(Harmony harmony, IMonitor monitor)
{
- // detect CreatedBasicInfo
harmony.Patch(
- original: AccessTools.Method(typeof(TitleMenu), nameof(TitleMenu.createdNewCharacter)),
- prefix: new HarmonyMethod(this.GetType(), nameof(TitleMenuPatcher.Before_TitleMenu_CreatedNewCharacter))
+ original: this.RequireMethod<TitleMenu>(nameof(TitleMenu.createdNewCharacter)),
+ prefix: this.GetHarmonyMethod(nameof(TitleMenuPatcher.Before_CreatedNewCharacter))
);
}
@@ -44,10 +43,10 @@ namespace StardewModdingAPI.Patches
/*********
** Private methods
*********/
- /// <summary>Called before <see cref="TitleMenu.createdNewCharacter"/>.</summary>
+ /// <summary>The method to call before <see cref="TitleMenu.createdNewCharacter"/>.</summary>
/// <returns>Returns whether to execute the original method.</returns>
/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
- private static bool Before_TitleMenu_CreatedNewCharacter()
+ private static bool Before_CreatedNewCharacter()
{
TitleMenuPatcher.OnStageChanged(LoadStage.CreatedBasicInfo);
return true;