diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/StardewModdingAPI.csproj | 381 |
1 files changed, 24 insertions, 357 deletions
diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj index 673deab0..eda53025 100644 --- a/src/SMAPI/StardewModdingAPI.csproj +++ b/src/SMAPI/StardewModdingAPI.csproj @@ -1,69 +1,28 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> +<Project Sdk="Microsoft.NET.Sdk"> + <PropertyGroup> - <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">x86</Platform> - <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid> - <OutputType>Exe</OutputType> - <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>StardewModdingAPI</RootNamespace> <AssemblyName>StardewModdingAPI</AssemblyName> - <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> - <FileAlignment>512</FileAlignment> - <IsWebBootstrapper>false</IsWebBootstrapper> - <TargetFrameworkProfile /> - <PublishUrl>publish\</PublishUrl> - <Install>true</Install> - <InstallFrom>Disk</InstallFrom> - <UpdateEnabled>false</UpdateEnabled> - <UpdateMode>Foreground</UpdateMode> - <UpdateInterval>7</UpdateInterval> - <UpdateIntervalUnits>Days</UpdateIntervalUnits> - <UpdatePeriodically>false</UpdatePeriodically> - <UpdateRequired>false</UpdateRequired> - <MapFileExtensions>true</MapFileExtensions> - <ApplicationRevision>0</ApplicationRevision> - <ApplicationVersion>1.0.0.%2a</ApplicationVersion> - <UseApplicationTrust>false</UseApplicationTrust> - <BootstrapperEnabled>true</BootstrapperEnabled> + <TargetFramework>net45</TargetFramework> + <GenerateAssemblyInfo>false</GenerateAssemblyInfo> <LangVersion>latest</LangVersion> - <LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> - <PlatformTarget>x86</PlatformTarget> - <Prefer32Bit>false</Prefer32Bit> - <DefineConstants>DEBUG;TRACE</DefineConstants> - <UseVSHostingProcess>true</UseVSHostingProcess> - <Optimize>false</Optimize> - <OutputPath>$(SolutionDir)\..\bin\Debug\SMAPI</OutputPath> - <DocumentationFile>$(SolutionDir)\..\bin\Debug\SMAPI\StardewModdingAPI.xml</DocumentationFile> - <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> <PlatformTarget>x86</PlatformTarget> - <Prefer32Bit>false</Prefer32Bit> - <OutputPath>$(SolutionDir)\..\bin\Release\SMAPI</OutputPath> - <DocumentationFile>$(SolutionDir)\..\bin\Release\SMAPI\StardewModdingAPI.xml</DocumentationFile> - <DefineConstants>TRACE</DefineConstants> - <Optimize>true</Optimize> - <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow> - <DebugType>pdbonly</DebugType> - <DebugSymbols>true</DebugSymbols> - </PropertyGroup> - <PropertyGroup> + <OutputType>Exe</OutputType> + <OutputPath>$(SolutionDir)\..\bin\$(Configuration)\SMAPI</OutputPath> + <DocumentationFile>$(SolutionDir)\..\bin\$(Configuration)\SMAPI\StardewModdingAPI.xml</DocumentationFile> + <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> + <LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware> <ApplicationIcon>icon.ico</ApplicationIcon> </PropertyGroup> + <ItemGroup> <PackageReference Include="LargeAddressAware" Version="1.0.3" /> <PackageReference Include="Lib.Harmony" Version="1.2.0.1" /> <PackageReference Include="Mono.Cecil" Version="0.10.1" /> <PackageReference Include="Newtonsoft.Json" Version="11.0.2" /> </ItemGroup> + <ItemGroup> - <Reference Include="System" /> - <Reference Include="System.Core" /> - <Reference Include="System.Drawing" /> <Reference Include="System.Numerics"> <Private>True</Private> </Reference> @@ -71,282 +30,17 @@ <Private>True</Private> </Reference> <Reference Include="System.Windows.Forms" Condition="$(OS) == 'Windows_NT'" /> - <Reference Include="System.Xml" /> </ItemGroup> + + <ItemGroup> + <ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\StardewModdingAPI.Toolkit.CoreInterfaces.csproj" /> + <ProjectReference Include="..\SMAPI.Toolkit\StardewModdingAPI.Toolkit.csproj" /> + </ItemGroup> + <ItemGroup> - <Compile Include="..\..\build\GlobalAssemblyInfo.cs"> - <Link>Properties\GlobalAssemblyInfo.cs</Link> - </Compile> - <Compile Include="Enums\LoadStage.cs" /> - <Compile Include="Enums\SkillType.cs" /> - <Compile Include="Events\BuildingListChangedEventArgs.cs" /> - <Compile Include="Events\ButtonPressedEventArgs.cs" /> - <Compile Include="Events\ButtonReleasedEventArgs.cs" /> - <Compile Include="Events\ChangeType.cs" /> - <Compile Include="Events\ContentEvents.cs" /> - <Compile Include="Events\ControlEvents.cs" /> - <Compile Include="Events\CursorMovedEventArgs.cs" /> - <Compile Include="Events\DayEndingEventArgs.cs" /> - <Compile Include="Events\DayStartedEventArgs.cs" /> - <Compile Include="Events\DebrisListChangedEventArgs.cs" /> - <Compile Include="Events\EventArgsClickableMenuChanged.cs" /> - <Compile Include="Events\EventArgsClickableMenuClosed.cs" /> - <Compile Include="Events\EventArgsControllerButtonPressed.cs" /> - <Compile Include="Events\EventArgsControllerButtonReleased.cs" /> - <Compile Include="Events\EventArgsControllerTriggerPressed.cs" /> - <Compile Include="Events\EventArgsControllerTriggerReleased.cs" /> - <Compile Include="Events\EventArgsInput.cs" /> - <Compile Include="Events\EventArgsIntChanged.cs" /> - <Compile Include="Events\EventArgsInventoryChanged.cs" /> - <Compile Include="Events\EventArgsKeyboardStateChanged.cs" /> - <Compile Include="Events\EventArgsKeyPressed.cs" /> - <Compile Include="Events\EventArgsLevelUp.cs" /> - <Compile Include="Events\EventArgsLocationBuildingsChanged.cs" /> - <Compile Include="Events\EventArgsLocationObjectsChanged.cs" /> - <Compile Include="Events\EventArgsLocationsChanged.cs" /> - <Compile Include="Events\EventArgsMineLevelChanged.cs" /> - <Compile Include="Events\EventArgsMouseStateChanged.cs" /> - <Compile Include="Events\EventArgsPlayerWarped.cs" /> - <Compile Include="Events\EventArgsValueChanged.cs" /> - <Compile Include="Events\GameEvents.cs" /> - <Compile Include="Events\GameLaunchedEventArgs.cs" /> - <Compile Include="Events\GraphicsEvents.cs" /> - <Compile Include="Events\IDisplayEvents.cs" /> - <Compile Include="Events\IGameLoopEvents.cs" /> - <Compile Include="Events\IInputEvents.cs" /> - <Compile Include="Events\IModEvents.cs" /> - <Compile Include="Events\IMultiplayerEvents.cs" /> - <Compile Include="Events\InputEvents.cs" /> - <Compile Include="Events\InventoryChangedEventArgs.cs" /> - <Compile Include="Events\IPlayerEvents.cs" /> - <Compile Include="Events\ISpecialisedEvents.cs" /> - <Compile Include="Events\ItemStackChange.cs" /> - <Compile Include="Events\ItemStackSizeChange.cs" /> - <Compile Include="Events\IWorldEvents.cs" /> - <Compile Include="Events\LargeTerrainFeatureListChangedEventArgs.cs" /> - <Compile Include="Events\LevelChangedEventArgs.cs" /> - <Compile Include="Events\LoadStageChangedEventArgs.cs" /> - <Compile Include="Events\LocationEvents.cs" /> - <Compile Include="Events\LocationListChangedEventArgs.cs" /> - <Compile Include="Events\MenuChangedEventArgs.cs" /> - <Compile Include="Events\MenuEvents.cs" /> - <Compile Include="Events\MineEvents.cs" /> - <Compile Include="Events\ModMessageReceivedEventArgs.cs" /> - <Compile Include="Events\MouseWheelScrolledEventArgs.cs" /> - <Compile Include="Events\MultiplayerEvents.cs" /> - <Compile Include="Events\NpcListChangedEventArgs.cs" /> - <Compile Include="Events\ObjectListChangedEventArgs.cs" /> - <Compile Include="Events\OneSecondUpdateTickedEventArgs.cs" /> - <Compile Include="Events\OneSecondUpdateTickingEventArgs.cs" /> - <Compile Include="Events\PeerContextReceivedEventArgs.cs" /> - <Compile Include="Events\PeerDisconnectedEventArgs.cs" /> - <Compile Include="Events\PlayerEvents.cs" /> - <Compile Include="Events\RenderedActiveMenuEventArgs.cs" /> - <Compile Include="Events\RenderedEventArgs.cs" /> - <Compile Include="Events\RenderedHudEventArgs.cs" /> - <Compile Include="Events\RenderedWorldEventArgs.cs" /> - <Compile Include="Events\RenderingActiveMenuEventArgs.cs" /> - <Compile Include="Events\RenderingEventArgs.cs" /> - <Compile Include="Events\RenderingHudEventArgs.cs" /> - <Compile Include="Events\RenderingWorldEventArgs.cs" /> - <Compile Include="Events\ReturnedToTitleEventArgs.cs" /> - <Compile Include="Events\SaveCreatedEventArgs.cs" /> - <Compile Include="Events\SaveCreatingEventArgs.cs" /> - <Compile Include="Events\SavedEventArgs.cs" /> - <Compile Include="Events\SaveEvents.cs" /> - <Compile Include="Events\SaveLoadedEventArgs.cs" /> - <Compile Include="Events\SavingEventArgs.cs" /> - <Compile Include="Events\SpecialisedEvents.cs" /> - <Compile Include="Events\TerrainFeatureListChangedEventArgs.cs" /> - <Compile Include="Events\TimeChangedEventArgs.cs" /> - <Compile Include="Events\TimeEvents.cs" /> - <Compile Include="Events\UnvalidatedUpdateTickedEventArgs.cs" /> - <Compile Include="Events\UnvalidatedUpdateTickingEventArgs.cs" /> - <Compile Include="Events\UpdateTickedEventArgs.cs" /> - <Compile Include="Events\UpdateTickingEventArgs.cs" /> - <Compile Include="Events\WarpedEventArgs.cs" /> - <Compile Include="Events\WindowResizedEventArgs.cs" /> - <Compile Include="Framework\DeprecationWarning.cs" /> - <Compile Include="Framework\Events\EventManager.cs" /> - <Compile Include="Framework\Events\ManagedEvent.cs" /> - <Compile Include="Framework\Events\ManagedEventBase.cs" /> - <Compile Include="Framework\Events\ModDisplayEvents.cs" /> - <Compile Include="Framework\Events\ModEvents.cs" /> - <Compile Include="Framework\Events\ModEventsBase.cs" /> - <Compile Include="Framework\Events\ModGameLoopEvents.cs" /> - <Compile Include="Framework\Events\ModInputEvents.cs" /> - <Compile Include="Framework\Events\ModMultiplayerEvents.cs" /> - <Compile Include="Framework\Events\ModPlayerEvents.cs" /> - <Compile Include="Framework\Events\ModSpecialisedEvents.cs" /> - <Compile Include="Framework\Events\ModWorldEvents.cs" /> - <Compile Include="Framework\ModHelpers\ContentPackHelper.cs" /> - <Compile Include="Framework\ModHelpers\DataHelper.cs" /> - <Compile Include="Framework\Networking\MessageType.cs" /> - <Compile Include="Framework\Networking\ModMessageModel.cs" /> - <Compile Include="Framework\Networking\MultiplayerPeer.cs" /> - <Compile Include="Framework\Networking\MultiplayerPeerMod.cs" /> - <Compile Include="Framework\Networking\RemoteContextModel.cs" /> - <Compile Include="Framework\Networking\RemoteContextModModel.cs" /> - <Compile Include="Framework\Networking\SGalaxyNetClient.cs" /> - <Compile Include="Framework\Networking\SGalaxyNetServer.cs" /> - <Compile Include="Framework\Networking\SLidgrenClient.cs" /> - <Compile Include="Framework\Networking\SLidgrenServer.cs" /> - <Compile Include="Framework\SCore.cs" /> - <Compile Include="Framework\SGameConstructorHack.cs" /> - <Compile Include="Framework\ContentManagers\BaseContentManager.cs" /> - <Compile Include="Framework\ContentManagers\GameContentManager.cs" /> - <Compile Include="Framework\ContentManagers\IContentManager.cs" /> - <Compile Include="Framework\ContentManagers\ModContentManager.cs" /> - <Compile Include="Framework\Models\ModFolderExport.cs" /> - <Compile Include="Framework\ModLoading\TypeReferenceComparer.cs" /> - <Compile Include="Framework\Patching\GamePatcher.cs" /> - <Compile Include="Framework\Patching\IHarmonyPatch.cs" /> - <Compile Include="Framework\Serialisation\ColorConverter.cs" /> - <Compile Include="Framework\Serialisation\PointConverter.cs" /> - <Compile Include="Framework\Serialisation\RectangleConverter.cs" /> - <Compile Include="Framework\ContentPack.cs" /> - <Compile Include="Framework\Content\ContentCache.cs" /> - <Compile Include="Framework\Input\GamePadStateBuilder.cs" /> - <Compile Include="Framework\ModHelpers\InputHelper.cs" /> - <Compile Include="Framework\SModHooks.cs" /> - <Compile Include="Framework\Singleton.cs" /> - <Compile Include="Framework\StateTracking\Comparers\GenericEqualsComparer.cs" /> - <Compile Include="Framework\StateTracking\FieldWatchers\ComparableListWatcher.cs" /> - <Compile Include="Framework\WatcherCore.cs" /> - <Compile Include="IContentPackHelper.cs" /> - <Compile Include="IDataHelper.cs" /> - <Compile Include="IInputHelper.cs" /> - <Compile Include="Framework\Input\SInputState.cs" /> - <Compile Include="Framework\Input\InputStatus.cs" /> - <Compile Include="Framework\ModHelpers\MultiplayerHelper.cs" /> - <Compile Include="Framework\ModLoading\Finders\EventFinder.cs" /> - <Compile Include="Framework\ModLoading\Finders\FieldFinder.cs" /> - <Compile Include="Framework\ModLoading\Finders\MethodFinder.cs" /> - <Compile Include="Framework\ModLoading\Finders\PropertyFinder.cs" /> - <Compile Include="Framework\ModLoading\Finders\ReferenceToMissingMemberFinder.cs" /> - <Compile Include="Framework\ModLoading\Finders\TypeFinder.cs" /> - <Compile Include="Framework\ModLoading\IInstructionHandler.cs" /> - <Compile Include="Framework\ModLoading\IncompatibleInstructionException.cs" /> - <Compile Include="Framework\ModLoading\InstructionHandleResult.cs" /> - <Compile Include="Framework\ModLoading\PlatformAssemblyMap.cs" /> - <Compile Include="Framework\ModLoading\RewriteHelper.cs" /> - <Compile Include="Framework\ModLoading\Rewriters\FieldReplaceRewriter.cs" /> - <Compile Include="Framework\ModLoading\Rewriters\StaticFieldToConstantRewriter.cs" /> - <Compile Include="Framework\ModLoading\Rewriters\FieldToPropertyRewriter.cs" /> - <Compile Include="Framework\ModLoading\Finders\ReferenceToMemberWithUnexpectedTypeFinder.cs" /> - <Compile Include="Framework\ModLoading\Rewriters\MethodParentRewriter.cs" /> - <Compile Include="Framework\ModLoading\Rewriters\TypeReferenceRewriter.cs" /> - <Compile Include="Framework\Exceptions\SAssemblyLoadFailedException.cs" /> - <Compile Include="Framework\ModLoading\AssemblyLoadStatus.cs" /> - <Compile Include="Framework\Reflection\InterfaceProxyBuilder.cs" /> - <Compile Include="Framework\Reflection\InterfaceProxyFactory.cs" /> - <Compile Include="Framework\RewriteFacades\SpriteBatchMethods.cs" /> - <Compile Include="Framework\SMultiplayer.cs" /> - <Compile Include="Framework\StateTracking\Comparers\EquatableComparer.cs" /> - <Compile Include="Framework\StateTracking\Comparers\ObjectReferenceComparer.cs" /> - <Compile Include="Framework\StateTracking\FieldWatchers\BaseDisposableWatcher.cs" /> - <Compile Include="Framework\StateTracking\FieldWatchers\ComparableWatcher.cs" /> - <Compile Include="Framework\StateTracking\FieldWatchers\NetDictionaryWatcher.cs" /> - <Compile Include="Framework\StateTracking\FieldWatchers\NetValueWatcher.cs" /> - <Compile Include="Framework\StateTracking\FieldWatchers\NetCollectionWatcher.cs" /> - <Compile Include="Framework\StateTracking\FieldWatchers\ObservableCollectionWatcher.cs" /> - <Compile Include="Framework\StateTracking\FieldWatchers\WatcherFactory.cs" /> - <Compile Include="Framework\StateTracking\ICollectionWatcher.cs" /> - <Compile Include="Framework\StateTracking\IDictionaryWatcher.cs" /> - <Compile Include="Framework\StateTracking\IValueWatcher.cs" /> - <Compile Include="Framework\StateTracking\IWatcher.cs" /> - <Compile Include="Framework\StateTracking\WorldLocationsTracker.cs" /> - <Compile Include="Framework\StateTracking\LocationTracker.cs" /> - <Compile Include="Framework\StateTracking\PlayerTracker.cs" /> - <Compile Include="Framework\Utilities\ContextHash.cs" /> - <Compile Include="IContentPack.cs" /> - <Compile Include="IModInfo.cs" /> - <Compile Include="IMultiplayerHelper.cs" /> - <Compile Include="IMultiplayerPeer.cs" /> - <Compile Include="IReflectedField.cs" /> - <Compile Include="IReflectedMethod.cs" /> - <Compile Include="IReflectedProperty.cs" /> - <Compile Include="IMultiplayerPeerMod.cs" /> - <Compile Include="Metadata\CoreAssetPropagator.cs" /> - <Compile Include="ContentSource.cs" /> - <Compile Include="Framework\Content\AssetInfo.cs" /> - <Compile Include="Framework\Exceptions\SContentLoadException.cs" /> - <Compile Include="Framework\Command.cs" /> - <Compile Include="Constants.cs" /> - <Compile Include="Framework\Utilities\Countdown.cs" /> - <Compile Include="Framework\GameVersion.cs" /> - <Compile Include="Framework\IModMetadata.cs" /> - <Compile Include="Framework\ModHelpers\BaseHelper.cs" /> - <Compile Include="Framework\ModHelpers\CommandHelper.cs" /> - <Compile Include="Framework\ModHelpers\ContentHelper.cs" /> - <Compile Include="Framework\ModHelpers\ModHelper.cs" /> - <Compile Include="Framework\ModHelpers\ModRegistryHelper.cs" /> - <Compile Include="Framework\ModHelpers\ReflectionHelper.cs" /> - <Compile Include="Framework\ModHelpers\TranslationHelper.cs" /> - <Compile Include="Framework\ModLoading\InvalidModStateException.cs" /> - <Compile Include="Framework\ModLoading\ModDependencyStatus.cs" /> - <Compile Include="Framework\ModLoading\ModMetadataStatus.cs" /> - <Compile Include="Framework\ModLoading\ModResolver.cs" /> - <Compile Include="Framework\ModLoading\AssemblyDefinitionResolver.cs" /> - <Compile Include="Framework\ModLoading\AssemblyParseResult.cs" /> - <Compile Include="Framework\CommandManager.cs" /> - <Compile Include="Framework\Content\AssetData.cs" /> - <Compile Include="Framework\Content\AssetDataForObject.cs" /> - <Compile Include="Framework\Content\AssetDataForDictionary.cs" /> - <Compile Include="Framework\Content\AssetDataForImage.cs" /> - <Compile Include="Context.cs" /> - <Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" /> - <Compile Include="Framework\Logging\InterceptingTextWriter.cs" /> - <Compile Include="Framework\Models\SConfig.cs" /> - <Compile Include="Framework\ModLoading\ModMetadata.cs" /> - <Compile Include="Framework\Reflection\ReflectedProperty.cs" /> - <Compile Include="Framework\RequestExitDelegate.cs" /> - <Compile Include="Framework\ContentCoordinator.cs" /> - <Compile Include="IAssetEditor.cs" /> - <Compile Include="IAssetInfo.cs" /> - <Compile Include="IAssetLoader.cs" /> - <Compile Include="ICommandHelper.cs" /> - <Compile Include="IAssetData.cs" /> - <Compile Include="IAssetDataForDictionary.cs" /> - <Compile Include="IAssetDataForImage.cs" /> - <Compile Include="IContentHelper.cs" /> - <Compile Include="IModRegistry.cs" /> - <Compile Include="Framework\DeprecationLevel.cs" /> - <Compile Include="Framework\DeprecationManager.cs" /> - <Compile Include="Framework\InternalExtensions.cs" /> - <Compile Include="Framework\ModLoading\AssemblyLoader.cs" /> - <Compile Include="Framework\Reflection\CacheEntry.cs" /> - <Compile Include="Framework\Reflection\ReflectedField.cs" /> - <Compile Include="Framework\Reflection\ReflectedMethod.cs" /> - <Compile Include="Framework\Reflection\Reflector.cs" /> - <Compile Include="IMod.cs" /> - <Compile Include="IModHelper.cs" /> - <Compile Include="IModLinked.cs" /> - <Compile Include="Framework\Logging\LogFileManager.cs" /> - <Compile Include="ITranslationHelper.cs" /> - <Compile Include="LogLevel.cs" /> - <Compile Include="Framework\ModRegistry.cs" /> - <Compile Include="IMonitor.cs" /> - <Compile Include="Framework\Monitor.cs" /> - <Compile Include="Metadata\InstructionMetadata.cs" /> - <Compile Include="Mod.cs" /> - <Compile Include="Patches\DialogueErrorPatch.cs" /> - <Compile Include="Patches\EventErrorPatch.cs" /> - <Compile Include="Patches\LoadContextPatch.cs" /> - <Compile Include="Patches\ObjectErrorPatch.cs" /> - <Compile Include="PatchMode.cs" /> - <Compile Include="GamePlatform.cs" /> - <Compile Include="Program.cs" /> - <Compile Include="Properties\AssemblyInfo.cs" /> - <Compile Include="Framework\SGame.cs" /> - <Compile Include="IReflectionHelper.cs" /> - <Compile Include="SemanticVersion.cs" /> - <Compile Include="Translation.cs" /> - <Compile Include="ICursorPosition.cs" /> - <Compile Include="Utilities\SDate.cs" /> - <Compile Include="SButton.cs" /> - <Compile Include="Framework\CursorPosition.cs" /> + <Compile Include="..\..\build\GlobalAssemblyInfo.cs" Link="Properties\GlobalAssemblyInfo.cs" /> </ItemGroup> + <ItemGroup> <Content Include="StardewModdingAPI.config.json"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> @@ -355,39 +49,12 @@ <Link>StardewModdingAPI.metadata.json</Link> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> - </ItemGroup> - <ItemGroup> - <Content Include="icon.ico" /> - <Content Include="steam_appid.txt"> + <None Update="steam_appid.txt"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </Content> - </ItemGroup> - <ItemGroup> - <BootstrapperPackage Include=".NETFramework,Version=v4.5"> - <Visible>False</Visible> - <ProductName>Microsoft .NET Framework 4.5 %28x86 and x64%29</ProductName> - <Install>true</Install> - </BootstrapperPackage> - <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1"> - <Visible>False</Visible> - <ProductName>.NET Framework 3.5 SP1</ProductName> - <Install>false</Install> - </BootstrapperPackage> - </ItemGroup> - <ItemGroup> - <Analyzer Include="..\SMAPI.ModBuildConfig.Analyzer\bin\netstandard1.3\StardewModdingAPI.ModBuildConfig.Analyzer.dll" /> - </ItemGroup> - <ItemGroup> - <ProjectReference Include="..\StardewModdingAPI.Toolkit.CoreInterfaces\StardewModdingAPI.Toolkit.CoreInterfaces.csproj"> - <Project>{d5cfd923-37f1-4bc3-9be8-e506e202ac28}</Project> - <Name>StardewModdingAPI.Toolkit.CoreInterfaces</Name> - </ProjectReference> - <ProjectReference Include="..\StardewModdingAPI.Toolkit\StardewModdingAPI.Toolkit.csproj"> - <Project>{ea5cfd2e-9453-4d29-b80f-8e0ea23f4ac6}</Project> - <Name>StardewModdingAPI.Toolkit</Name> - </ProjectReference> + </None> </ItemGroup> + <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> - <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="..\..\build\common.targets" /> -</Project>
\ No newline at end of file + +</Project> |