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-rw-r--r--src/SMAPI/Framework/ModHelpers/BaseHelper.cs15
-rw-r--r--src/SMAPI/Framework/ModHelpers/CommandHelper.cs6
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentHelper.cs8
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs6
-rw-r--r--src/SMAPI/Framework/ModHelpers/DataHelper.cs6
-rw-r--r--src/SMAPI/Framework/ModHelpers/GameContentHelper.cs8
-rw-r--r--src/SMAPI/Framework/ModHelpers/InputHelper.cs6
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModContentHelper.cs8
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModHelper.cs8
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs6
-rw-r--r--src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs6
-rw-r--r--src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs6
-rw-r--r--src/SMAPI/Framework/ModHelpers/TranslationHelper.cs6
-rw-r--r--src/SMAPI/Framework/SCore.cs34
14 files changed, 66 insertions, 63 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/BaseHelper.cs b/src/SMAPI/Framework/ModHelpers/BaseHelper.cs
index 5a3d4bed..12390976 100644
--- a/src/SMAPI/Framework/ModHelpers/BaseHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/BaseHelper.cs
@@ -4,20 +4,27 @@ namespace StardewModdingAPI.Framework.ModHelpers
internal abstract class BaseHelper : IModLinked
{
/*********
+ ** Fields
+ *********/
+ /// <summary>The mod using this instance.</summary>
+ protected readonly IModMetadata Mod;
+
+
+ /*********
** Accessors
*********/
/// <inheritdoc />
- public string ModID { get; }
+ public string ModID => this.Mod.Manifest.UniqueID;
/*********
** Protected methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
- protected BaseHelper(string modID)
+ /// <param name="mod">The mod using this instance.</param>
+ protected BaseHelper(IModMetadata mod)
{
- this.ModID = modID;
+ this.Mod = mod;
}
}
}
diff --git a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs
index 7d25979c..319922a9 100644
--- a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs
@@ -8,9 +8,6 @@ namespace StardewModdingAPI.Framework.ModHelpers
/*********
** Fields
*********/
- /// <summary>The mod using this instance.</summary>
- private readonly IModMetadata Mod;
-
/// <summary>Manages console commands.</summary>
private readonly CommandManager CommandManager;
@@ -22,9 +19,8 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="mod">The mod using this instance.</param>
/// <param name="commandManager">Manages console commands.</param>
public CommandHelper(IModMetadata mod, CommandManager commandManager)
- : base(mod.Manifest.UniqueID)
+ : base(mod)
{
- this.Mod = mod;
this.CommandManager = commandManager;
}
diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
index b610b395..7cffcee1 100644
--- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
@@ -93,14 +93,14 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>Construct an instance.</summary>
/// <param name="contentCore">SMAPI's core content logic.</param>
/// <param name="modFolderPath">The absolute path to the mod folder.</param>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="modName">The friendly mod name for use in errors.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="reflection">Simplifies access to private code.</param>
- public ContentHelper(ContentCoordinator contentCore, string modFolderPath, string modID, string modName, IMonitor monitor, Reflector reflection)
- : base(modID)
+ public ContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IMonitor monitor, Reflector reflection)
+ : base(mod)
{
- string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID);
+ string managedAssetPrefix = contentCore.GetManagedAssetPrefix(mod.Manifest.UniqueID);
this.ContentCore = contentCore;
this.GameContentManager = contentCore.CreateGameContentManager(managedAssetPrefix + ".content");
diff --git a/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs
index d39abc7d..9f4a7ceb 100644
--- a/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs
@@ -22,11 +22,11 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="contentPacks">The content packs loaded for this mod.</param>
/// <param name="createContentPack">Create a temporary content pack.</param>
- public ContentPackHelper(string modID, Lazy<IContentPack[]> contentPacks, Func<string, IManifest, IContentPack> createContentPack)
- : base(modID)
+ public ContentPackHelper(IModMetadata mod, Lazy<IContentPack[]> contentPacks, Func<string, IManifest, IContentPack> createContentPack)
+ : base(mod)
{
this.ContentPacks = contentPacks;
this.CreateContentPack = createContentPack;
diff --git a/src/SMAPI/Framework/ModHelpers/DataHelper.cs b/src/SMAPI/Framework/ModHelpers/DataHelper.cs
index 92b3b398..2eaa940a 100644
--- a/src/SMAPI/Framework/ModHelpers/DataHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/DataHelper.cs
@@ -26,11 +26,11 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="modFolderPath">The absolute path to the mod folder.</param>
/// <param name="jsonHelper">The absolute path to the mod folder.</param>
- public DataHelper(string modID, string modFolderPath, JsonHelper jsonHelper)
- : base(modID)
+ public DataHelper(IModMetadata mod, string modFolderPath, JsonHelper jsonHelper)
+ : base(mod)
{
this.ModFolderPath = modFolderPath;
this.JsonHelper = jsonHelper;
diff --git a/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs b/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs
index 4c1cde02..232e9287 100644
--- a/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs
@@ -45,14 +45,14 @@ namespace StardewModdingAPI.Framework.ModHelpers
*********/
/// <summary>Construct an instance.</summary>
/// <param name="contentCore">SMAPI's core content logic.</param>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="modName">The friendly mod name for use in errors.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="reflection">Simplifies access to private code.</param>
- public GameContentHelper(ContentCoordinator contentCore, string modID, string modName, IMonitor monitor, Reflector reflection)
- : base(modID)
+ public GameContentHelper(ContentCoordinator contentCore, IModMetadata mod, string modName, IMonitor monitor, Reflector reflection)
+ : base(mod)
{
- string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID);
+ string managedAssetPrefix = contentCore.GetManagedAssetPrefix(mod.Manifest.UniqueID);
this.ContentCore = contentCore;
this.GameContentManager = contentCore.CreateGameContentManager(managedAssetPrefix + ".content");
diff --git a/src/SMAPI/Framework/ModHelpers/InputHelper.cs b/src/SMAPI/Framework/ModHelpers/InputHelper.cs
index 88caf4c3..6c158258 100644
--- a/src/SMAPI/Framework/ModHelpers/InputHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/InputHelper.cs
@@ -18,10 +18,10 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="currentInputState">Manages the game's input state for the current player instance. That may not be the main player in split-screen mode.</param>
- public InputHelper(string modID, Func<SInputState> currentInputState)
- : base(modID)
+ public InputHelper(IModMetadata mod, Func<SInputState> currentInputState)
+ : base(mod)
{
this.CurrentInputState = currentInputState;
}
diff --git a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
index fc47f269..4a058a48 100644
--- a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
@@ -36,15 +36,15 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>Construct an instance.</summary>
/// <param name="contentCore">SMAPI's core content logic.</param>
/// <param name="modFolderPath">The absolute path to the mod folder.</param>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="modName">The friendly mod name for use in errors.</param>
/// <param name="gameContentManager">The game content manager used for map tilesheets not provided by the mod.</param>
/// <param name="relativePathCache">A case-insensitive lookup of relative paths within the <paramref name="relativePathCache"/>.</param>
/// <param name="reflection">Simplifies access to private code.</param>
- public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, string modID, string modName, IContentManager gameContentManager, CaseInsensitivePathCache relativePathCache, Reflector reflection)
- : base(modID)
+ public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IContentManager gameContentManager, CaseInsensitivePathCache relativePathCache, Reflector reflection)
+ : base(mod)
{
- string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID);
+ string managedAssetPrefix = contentCore.GetManagedAssetPrefix(mod.Manifest.UniqueID);
this.ContentCore = contentCore;
this.ModContentManager = contentCore.CreateModContentManager(managedAssetPrefix, modName, modFolderPath, gameContentManager);
diff --git a/src/SMAPI/Framework/ModHelpers/ModHelper.cs b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
index e1529a75..4eb91f05 100644
--- a/src/SMAPI/Framework/ModHelpers/ModHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
@@ -77,7 +77,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The mod's unique ID.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="modDirectory">The full path to the mod's folder.</param>
/// <param name="currentInputState">Manages the game's input state for the current player instance. That may not be the main player in split-screen mode.</param>
/// <param name="events">Manages access to events raised by SMAPI.</param>
@@ -94,13 +94,13 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
/// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
public ModHelper(
- string modID, string modDirectory, Func<SInputState> currentInputState, IModEvents events,
+ IModMetadata mod, string modDirectory, Func<SInputState> currentInputState, IModEvents events,
#pragma warning disable CS0612 // deprecated code
ContentHelper contentHelper,
#pragma warning restore CS0612
IGameContentHelper gameContentHelper, IModContentHelper modContentHelper, IContentPackHelper contentPackHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper
)
- : base(modID)
+ : base(mod)
{
// validate directory
if (string.IsNullOrWhiteSpace(modDirectory))
@@ -117,7 +117,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
this.ModContent = modContentHelper ?? throw new ArgumentNullException(nameof(modContentHelper));
this.ContentPacks = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper));
this.Data = dataHelper ?? throw new ArgumentNullException(nameof(dataHelper));
- this.Input = new InputHelper(modID, currentInputState);
+ this.Input = new InputHelper(mod, currentInputState);
this.ModRegistry = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry));
this.ConsoleCommands = commandHelper ?? throw new ArgumentNullException(nameof(commandHelper));
this.Reflection = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper));
diff --git a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs
index 84899610..39cef758 100644
--- a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs
@@ -26,12 +26,12 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="registry">The underlying mod registry.</param>
/// <param name="proxyFactory">Generates proxy classes to access mod APIs through an arbitrary interface.</param>
/// <param name="monitor">Encapsulates monitoring and logging for the mod.</param>
- public ModRegistryHelper(string modID, ModRegistry registry, InterfaceProxyFactory proxyFactory, IMonitor monitor)
- : base(modID)
+ public ModRegistryHelper(IModMetadata mod, ModRegistry registry, InterfaceProxyFactory proxyFactory, IMonitor monitor)
+ : base(mod)
{
this.Registry = registry;
this.ProxyFactory = proxyFactory;
diff --git a/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs b/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs
index a419327e..6900a1d2 100644
--- a/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs
@@ -18,10 +18,10 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="multiplayer">SMAPI's core multiplayer utility.</param>
- public MultiplayerHelper(string modID, SMultiplayer multiplayer)
- : base(modID)
+ public MultiplayerHelper(IModMetadata mod, SMultiplayer multiplayer)
+ : base(mod)
{
this.Multiplayer = multiplayer;
}
diff --git a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs
index af018c87..a559906b 100644
--- a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs
@@ -22,11 +22,11 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="modName">The mod name for error messages.</param>
/// <param name="reflector">The underlying reflection helper.</param>
- public ReflectionHelper(string modID, string modName, Reflector reflector)
- : base(modID)
+ public ReflectionHelper(IModMetadata mod, string modName, Reflector reflector)
+ : base(mod)
{
this.ModName = modName;
this.Reflector = reflector;
diff --git a/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs b/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs
index 684837ff..ae49d651 100644
--- a/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs
@@ -27,11 +27,11 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="locale">The initial locale.</param>
/// <param name="languageCode">The game's current language code.</param>
- public TranslationHelper(string modID, string locale, LocalizedContentManager.LanguageCode languageCode)
- : base(modID)
+ public TranslationHelper(IModMetadata mod, string locale, LocalizedContentManager.LanguageCode languageCode)
+ : base(mod)
{
this.Translator = new Translator();
this.Translator.SetLocale(locale, languageCode);
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index bce7cffa..814ac56f 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -1749,9 +1749,9 @@ namespace StardewModdingAPI.Framework
{
IMonitor monitor = this.LogManager.GetMonitor(mod.DisplayName);
CaseInsensitivePathCache relativePathCache = this.ContentCore.GetCaseInsensitivePathCache(mod.DirectoryPath);
- GameContentHelper gameContentHelper = new(this.ContentCore, manifest.UniqueID, mod.DisplayName, monitor, this.Reflection);
- IModContentHelper modContentHelper = new ModContentHelper(this.ContentCore, mod.DirectoryPath, manifest.UniqueID, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection);
- TranslationHelper translationHelper = new(manifest.UniqueID, contentCore.GetLocale(), contentCore.Language);
+ GameContentHelper gameContentHelper = new(this.ContentCore, mod, mod.DisplayName, monitor, this.Reflection);
+ IModContentHelper modContentHelper = new ModContentHelper(this.ContentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection);
+ TranslationHelper translationHelper = new(mod, contentCore.GetLocale(), contentCore.Language);
IContentPack contentPack = new ContentPack(mod.DirectoryPath, manifest, modContentHelper, translationHelper, jsonHelper, relativePathCache);
mod.SetMod(contentPack, monitor, translationHelper);
this.ModRegistry.Add(mod);
@@ -1823,7 +1823,7 @@ namespace StardewModdingAPI.Framework
// init mod helpers
IMonitor monitor = this.LogManager.GetMonitor(mod.DisplayName);
- TranslationHelper translationHelper = new(manifest.UniqueID, contentCore.GetLocale(), contentCore.Language);
+ TranslationHelper translationHelper = new(mod, contentCore.GetLocale(), contentCore.Language);
IModHelper modHelper;
{
IContentPack CreateFakeContentPack(string packDirPath, IManifest packManifest)
@@ -1832,9 +1832,9 @@ namespace StardewModdingAPI.Framework
CaseInsensitivePathCache relativePathCache = this.ContentCore.GetCaseInsensitivePathCache(packDirPath);
- GameContentHelper gameContentHelper = new(contentCore, packManifest.UniqueID, packManifest.Name, packMonitor, this.Reflection);
- IModContentHelper packContentHelper = new ModContentHelper(contentCore, packDirPath, packManifest.UniqueID, packManifest.Name, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection);
- TranslationHelper packTranslationHelper = new(packManifest.UniqueID, contentCore.GetLocale(), contentCore.Language);
+ GameContentHelper gameContentHelper = new(contentCore, mod, packManifest.Name, packMonitor, this.Reflection);
+ IModContentHelper packContentHelper = new ModContentHelper(contentCore, packDirPath, mod, packManifest.Name, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection);
+ TranslationHelper packTranslationHelper = new(mod, contentCore.GetLocale(), contentCore.Language);
ContentPack contentPack = new(packDirPath, packManifest, packContentHelper, packTranslationHelper, this.Toolkit.JsonHelper, relativePathCache);
this.ReloadTranslationsForTemporaryContentPack(mod, contentPack);
@@ -1846,17 +1846,17 @@ namespace StardewModdingAPI.Framework
ICommandHelper commandHelper = new CommandHelper(mod, this.CommandManager);
CaseInsensitivePathCache relativePathCache = this.ContentCore.GetCaseInsensitivePathCache(mod.DirectoryPath);
#pragma warning disable CS0612 // deprecated code
- ContentHelper contentHelper = new(contentCore, mod.DirectoryPath, manifest.UniqueID, mod.DisplayName, monitor, this.Reflection);
+ ContentHelper contentHelper = new(contentCore, mod.DirectoryPath, mod, mod.DisplayName, monitor, this.Reflection);
#pragma warning restore CS0612
- GameContentHelper gameContentHelper = new(contentCore, manifest.UniqueID, mod.DisplayName, monitor, this.Reflection);
- IModContentHelper modContentHelper = new ModContentHelper(contentCore, mod.DirectoryPath, manifest.UniqueID, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection);
- IContentPackHelper contentPackHelper = new ContentPackHelper(manifest.UniqueID, new Lazy<IContentPack[]>(GetContentPacks), CreateFakeContentPack);
- IDataHelper dataHelper = new DataHelper(manifest.UniqueID, mod.DirectoryPath, jsonHelper);
- IReflectionHelper reflectionHelper = new ReflectionHelper(manifest.UniqueID, mod.DisplayName, this.Reflection);
- IModRegistry modRegistryHelper = new ModRegistryHelper(manifest.UniqueID, this.ModRegistry, proxyFactory, monitor);
- IMultiplayerHelper multiplayerHelper = new MultiplayerHelper(manifest.UniqueID, this.Multiplayer);
-
- modHelper = new ModHelper(manifest.UniqueID, mod.DirectoryPath, () => this.GetCurrentGameInstance().Input, events, contentHelper, gameContentHelper, modContentHelper, contentPackHelper, commandHelper, dataHelper, modRegistryHelper, reflectionHelper, multiplayerHelper, translationHelper);
+ GameContentHelper gameContentHelper = new(contentCore, mod, mod.DisplayName, monitor, this.Reflection);
+ IModContentHelper modContentHelper = new ModContentHelper(contentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection);
+ IContentPackHelper contentPackHelper = new ContentPackHelper(mod, new Lazy<IContentPack[]>(GetContentPacks), CreateFakeContentPack);
+ IDataHelper dataHelper = new DataHelper(mod, mod.DirectoryPath, jsonHelper);
+ IReflectionHelper reflectionHelper = new ReflectionHelper(mod, mod.DisplayName, this.Reflection);
+ IModRegistry modRegistryHelper = new ModRegistryHelper(mod, this.ModRegistry, proxyFactory, monitor);
+ IMultiplayerHelper multiplayerHelper = new MultiplayerHelper(mod, this.Multiplayer);
+
+ modHelper = new ModHelper(mod, mod.DirectoryPath, () => this.GetCurrentGameInstance().Input, events, contentHelper, gameContentHelper, modContentHelper, contentPackHelper, commandHelper, dataHelper, modRegistryHelper, reflectionHelper, multiplayerHelper, translationHelper);
}
// init mod