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-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 53d930f5..a64dc89b 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
-using Microsoft.Xna.Framework;
+using System.Reflection;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;
@@ -99,8 +99,21 @@ namespace StardewModdingAPI.Metadata
{
if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.GetNormalisedPath(location.mapPath.Value) == key)
{
+ // reload map data
this.Reflection.GetMethod(location, "reloadMap").Invoke();
this.Reflection.GetMethod(location, "updateWarps").Invoke();
+
+ // reload doors
+ {
+ Type interiorDoorDictType = Type.GetType($"StardewValley.InteriorDoorDictionary, {Constants.GameAssemblyName}", throwOnError: true);
+ ConstructorInfo constructor = interiorDoorDictType.GetConstructor(new[] { typeof(GameLocation) });
+ if (constructor == null)
+ throw new InvalidOperationException("Can't reset location doors: constructor not found for InteriorDoorDictionary type.");
+ object instance = constructor.Invoke(new object[] { location });
+
+ this.Reflection.GetField<object>(location, "interiorDoors").SetValue(instance);
+ }
+
anyChanged = true;
}
}