diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 26 |
2 files changed, 22 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 2920e670..d0e759c2 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -132,7 +132,7 @@ namespace StardewModdingAPI.Framework ); this.ContentManagers.Add(contentManagerForAssetPropagation); this.VanillaContentManager = new LocalizedContentManager(serviceProvider, rootDirectory); - this.CoreAssets = new CoreAssetPropagator(this.MainContentManager, contentManagerForAssetPropagation, reflection, aggressiveMemoryOptimizations); + this.CoreAssets = new CoreAssetPropagator(this.MainContentManager, contentManagerForAssetPropagation, this.Monitor, reflection, aggressiveMemoryOptimizations); } /// <summary>Get a new content manager which handles reading files from the game content folder with support for interception.</summary> diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 83ed52ad..3146ceaf 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -5,6 +5,7 @@ using System.IO; using System.Linq; using Microsoft.Xna.Framework.Graphics; using Netcode; +using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Toolkit.Utilities; @@ -36,15 +37,18 @@ namespace StardewModdingAPI.Metadata /// <summary>An internal content manager used only for asset propagation. See remarks on <see cref="GameContentManagerForAssetPropagation"/>.</summary> private readonly GameContentManagerForAssetPropagation DisposableContentManager; + /// <summary>Writes messages to the console.</summary> + private readonly IMonitor Monitor; + + /// <summary>Simplifies access to private game code.</summary> + private readonly Reflector Reflection; + /// <summary>Whether to enable more aggressive memory optimizations.</summary> private readonly bool AggressiveMemoryOptimizations; /// <summary>Normalizes an asset key to match the cache key and assert that it's valid.</summary> private readonly Func<string, string> AssertAndNormalizeAssetName; - /// <summary>Simplifies access to private game code.</summary> - private readonly Reflector Reflection; - /// <summary>Optimized bucket categories for batch reloading assets.</summary> private enum AssetBucket { @@ -65,12 +69,14 @@ namespace StardewModdingAPI.Metadata /// <summary>Initialize the core asset data.</summary> /// <param name="mainContent">The main content manager through which to reload assets.</param> /// <param name="disposableContent">An internal content manager used only for asset propagation.</param> + /// <param name="monitor">Writes messages to the console.</param> /// <param name="reflection">Simplifies access to private code.</param> /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param> - public CoreAssetPropagator(LocalizedContentManager mainContent, GameContentManagerForAssetPropagation disposableContent, Reflector reflection, bool aggressiveMemoryOptimizations) + public CoreAssetPropagator(LocalizedContentManager mainContent, GameContentManagerForAssetPropagation disposableContent, IMonitor monitor, Reflector reflection, bool aggressiveMemoryOptimizations) { this.MainContentManager = mainContent; this.DisposableContentManager = disposableContent; + this.Monitor = monitor; this.Reflection = reflection; this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations; @@ -116,7 +122,17 @@ namespace StardewModdingAPI.Metadata default: foreach (var entry in bucket) { - bool changed = this.PropagateOther(entry.Key, entry.Value, ignoreWorld, out bool curChangedMapWarps); + bool changed = false; + bool curChangedMapWarps = false; + try + { + changed = this.PropagateOther(entry.Key, entry.Value, ignoreWorld, out curChangedMapWarps); + } + catch (Exception ex) + { + this.Monitor.Log($"An error occurred while propagating asset changes. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); + } + propagatedAssets[entry.Key] = changed; updatedNpcWarps = updatedNpcWarps || curChangedMapWarps; } |