diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetName.cs | 16 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 19 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentPack.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/ModContentHelper.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModResolver.cs | 23 | ||||
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Framework/Reflection/IInterfaceProxyFactory.cs | 17 | ||||
-rw-r--r-- | src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Framework/Reflection/OriginalInterfaceProxyBuilder.cs | 118 | ||||
-rw-r--r-- | src/SMAPI/Framework/Reflection/OriginalInterfaceProxyFactory.cs | 57 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 17 | ||||
-rw-r--r-- | src/SMAPI/Framework/Translator.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/SMAPI.config.json | 6 | ||||
-rw-r--r-- | src/SMAPI/Utilities/CaseInsensitivePathCache.cs | 124 |
16 files changed, 254 insertions, 188 deletions
diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs index 4c691b9a..148354a1 100644 --- a/src/SMAPI/Framework/Content/AssetName.cs +++ b/src/SMAPI/Framework/Content/AssetName.cs @@ -119,25 +119,27 @@ namespace StardewModdingAPI.Framework.Content if (prefix is null) return false; + string rawTrimmed = prefix.Trim(); + // asset keys can't have a leading slash, but NormalizeAssetName will trim them - { - string trimmed = prefix.TrimStart(); - if (trimmed.StartsWith('/') || trimmed.StartsWith('\\')) - return false; - } + if (rawTrimmed.StartsWith('/') || rawTrimmed.StartsWith('\\')) + return false; // normalize prefix { string normalized = PathUtilities.NormalizeAssetName(prefix); - string trimmed = prefix.TrimEnd(); - if (trimmed.EndsWith('/') || trimmed.EndsWith('\\')) + // keep trailing slash + if (rawTrimmed.EndsWith('/') || rawTrimmed.EndsWith('\\')) normalized += PathUtilities.PreferredAssetSeparator; prefix = normalized; } // compare + if (prefix.Length == 0) + return true; + return this.Name.StartsWith(prefix, StringComparison.OrdinalIgnoreCase) && ( diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 92452224..aade7b36 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -15,7 +15,7 @@ using StardewModdingAPI.Framework.Utilities; using StardewModdingAPI.Internal; using StardewModdingAPI.Metadata; using StardewModdingAPI.Toolkit.Serialization; -using StardewModdingAPI.Utilities; +using StardewModdingAPI.Toolkit.Utilities; using StardewValley; using StardewValley.GameData; using xTile; @@ -80,9 +80,6 @@ namespace StardewModdingAPI.Framework /// <summary>The cached asset load/edit operations to apply, indexed by asset name.</summary> private readonly TickCacheDictionary<IAssetName, AssetOperationGroup[]> AssetOperationsByKey = new(); - /// <summary>The previously created case-insensitive path caches by root path.</summary> - private readonly Dictionary<string, CaseInsensitivePathCache> CaseInsensitivePathCaches = new(StringComparer.OrdinalIgnoreCase); - /********* ** Accessors @@ -211,7 +208,7 @@ namespace StardewModdingAPI.Framework jsonHelper: this.JsonHelper, onDisposing: this.OnDisposing, aggressiveMemoryOptimizations: this.AggressiveMemoryOptimizations, - relativePathCache: this.GetCaseInsensitivePathCache(rootDirectory) + relativePathCache: CaseInsensitivePathLookup.GetCachedFor(rootDirectory) ); this.ContentManagers.Add(manager); return manager; @@ -486,18 +483,6 @@ namespace StardewModdingAPI.Framework }); } - /// <summary>Get a dictionary of relative paths within a root path, for case-insensitive file lookups.</summary> - /// <param name="rootPath">The root path to scan.</param> - public CaseInsensitivePathCache GetCaseInsensitivePathCache(string rootPath) - { - rootPath = PathUtilities.NormalizePath(rootPath); - - if (!this.CaseInsensitivePathCaches.TryGetValue(rootPath, out CaseInsensitivePathCache? cache)) - this.CaseInsensitivePathCaches[rootPath] = cache = new CaseInsensitivePathCache(rootPath); - - return cache; - } - /// <summary>Get the tilesheet ID order used by the unmodified version of a map asset.</summary> /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param> public TilesheetReference[] GetVanillaTilesheetIds(string assetName) diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index f0f4bce9..8f64c5a8 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -9,7 +9,7 @@ using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Toolkit.Serialization; -using StardewModdingAPI.Utilities; +using StardewModdingAPI.Toolkit.Utilities; using StardewValley; using xTile; using xTile.Format; @@ -33,7 +33,7 @@ namespace StardewModdingAPI.Framework.ContentManagers private readonly IContentManager GameContentManager; /// <summary>A case-insensitive lookup of relative paths within the <see cref="ContentManager.RootDirectory"/>.</summary> - private readonly CaseInsensitivePathCache RelativePathCache; + private readonly CaseInsensitivePathLookup RelativePathCache; /// <summary>If a map tilesheet's image source has no file extensions, the file extensions to check for in the local mod folder.</summary> private readonly string[] LocalTilesheetExtensions = { ".png", ".xnb" }; @@ -56,7 +56,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param> /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param> /// <param name="relativePathCache">A case-insensitive lookup of relative paths within the <paramref name="rootDirectory"/>.</param> - public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, bool aggressiveMemoryOptimizations, CaseInsensitivePathCache relativePathCache) + public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, bool aggressiveMemoryOptimizations, CaseInsensitivePathLookup relativePathCache) : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true, aggressiveMemoryOptimizations: aggressiveMemoryOptimizations) { this.GameContentManager = gameContentManager; diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs index 2cfd5cce..dde33c95 100644 --- a/src/SMAPI/Framework/ContentPack.cs +++ b/src/SMAPI/Framework/ContentPack.cs @@ -2,7 +2,7 @@ using System; using System.IO; using StardewModdingAPI.Framework.ModHelpers; using StardewModdingAPI.Toolkit.Serialization; -using StardewModdingAPI.Utilities; +using StardewModdingAPI.Toolkit.Utilities; namespace StardewModdingAPI.Framework { @@ -16,7 +16,7 @@ namespace StardewModdingAPI.Framework private readonly JsonHelper JsonHelper; /// <summary>A case-insensitive lookup of relative paths within the <see cref="DirectoryPath"/>.</summary> - private readonly CaseInsensitivePathCache RelativePathCache; + private readonly CaseInsensitivePathLookup RelativePathCache; /********* @@ -48,7 +48,7 @@ namespace StardewModdingAPI.Framework /// <param name="translation">Provides translations stored in the content pack's <c>i18n</c> folder.</param> /// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param> /// <param name="relativePathCache">A case-insensitive lookup of relative paths within the <paramref name="directoryPath"/>.</param> - public ContentPack(string directoryPath, IManifest manifest, IModContentHelper content, TranslationHelper translation, JsonHelper jsonHelper, CaseInsensitivePathCache relativePathCache) + public ContentPack(string directoryPath, IManifest manifest, IModContentHelper content, TranslationHelper translation, JsonHelper jsonHelper, CaseInsensitivePathLookup relativePathCache) { this.DirectoryPath = directoryPath; this.Manifest = manifest; diff --git a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs index 4a058a48..def0b728 100644 --- a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs @@ -4,7 +4,7 @@ using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Reflection; -using StardewModdingAPI.Utilities; +using StardewModdingAPI.Toolkit.Utilities; namespace StardewModdingAPI.Framework.ModHelpers { @@ -24,7 +24,7 @@ namespace StardewModdingAPI.Framework.ModHelpers private readonly string ModName; /// <summary>A case-insensitive lookup of relative paths within the <see cref="ContentManager.RootDirectory"/>.</summary> - private readonly CaseInsensitivePathCache RelativePathCache; + private readonly CaseInsensitivePathLookup RelativePathCache; /// <summary>Simplifies access to private code.</summary> private readonly Reflector Reflection; @@ -41,7 +41,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <param name="gameContentManager">The game content manager used for map tilesheets not provided by the mod.</param> /// <param name="relativePathCache">A case-insensitive lookup of relative paths within the <paramref name="relativePathCache"/>.</param> /// <param name="reflection">Simplifies access to private code.</param> - public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IContentManager gameContentManager, CaseInsensitivePathCache relativePathCache, Reflector reflection) + public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IContentManager gameContentManager, CaseInsensitivePathLookup relativePathCache, Reflector reflection) : base(mod) { string managedAssetPrefix = contentCore.GetManagedAssetPrefix(mod.Manifest.UniqueID); diff --git a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs index 39cef758..348ba225 100644 --- a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs @@ -19,7 +19,7 @@ namespace StardewModdingAPI.Framework.ModHelpers private readonly HashSet<string> AccessedModApis = new(); /// <summary>Generates proxy classes to access mod APIs through an arbitrary interface.</summary> - private readonly InterfaceProxyFactory ProxyFactory; + private readonly IInterfaceProxyFactory ProxyFactory; /********* @@ -30,7 +30,7 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <param name="registry">The underlying mod registry.</param> /// <param name="proxyFactory">Generates proxy classes to access mod APIs through an arbitrary interface.</param> /// <param name="monitor">Encapsulates monitoring and logging for the mod.</param> - public ModRegistryHelper(IModMetadata mod, ModRegistry registry, InterfaceProxyFactory proxyFactory, IMonitor monitor) + public ModRegistryHelper(IModMetadata mod, ModRegistry registry, IInterfaceProxyFactory proxyFactory, IMonitor monitor) : base(mod) { this.Registry = registry; diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index afb388d0..74e7cb32 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -56,9 +56,10 @@ namespace StardewModdingAPI.Framework.ModLoading /// <param name="mods">The mod manifests to validate.</param> /// <param name="apiVersion">The current SMAPI version.</param> /// <param name="getUpdateUrl">Get an update URL for an update key (if valid).</param> + /// <param name="validateFilesExist">Whether to validate that files referenced in the manifest (like <see cref="IManifest.EntryDll"/>) exist on disk. This can be disabled to only validate the manifest itself.</param> [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "Manifest values may be null before they're validated.")] [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Manifest values may be null before they're validated.")] - public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion, Func<string, string?> getUpdateUrl) + public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion, Func<string, string?> getUpdateUrl, bool validateFilesExist = true) { mods = mods.ToArray(); @@ -140,19 +141,15 @@ namespace StardewModdingAPI.Framework.ModLoading continue; } - // invalid path - if (!File.Exists(Path.Combine(mod.DirectoryPath, mod.Manifest.EntryDll!))) + // file doesn't exist + if (validateFilesExist) { - mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist."); - continue; - } - - // invalid capitalization - string? actualFilename = new DirectoryInfo(mod.DirectoryPath).GetFiles(mod.Manifest.EntryDll!).FirstOrDefault()?.Name; - if (actualFilename != mod.Manifest.EntryDll) - { - mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its {nameof(IManifest.EntryDll)} value '{mod.Manifest.EntryDll}' doesn't match the actual file capitalization '{actualFilename}'. The capitalization must match for crossplatform compatibility."); - continue; + string fileName = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath).GetFilePath(mod.Manifest.EntryDll!); + if (!File.Exists(Path.Combine(mod.DirectoryPath, fileName))) + { + mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist."); + continue; + } } } diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index d626ab4d..af2e1035 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -22,7 +22,8 @@ namespace StardewModdingAPI.Framework.Models [nameof(VerboseLogging)] = false, [nameof(LogNetworkTraffic)] = false, [nameof(RewriteMods)] = true, - [nameof(AggressiveMemoryOptimizations)] = false + [nameof(AggressiveMemoryOptimizations)] = false, + [nameof(UsePintail)] = false }; /// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary> @@ -64,6 +65,9 @@ namespace StardewModdingAPI.Framework.Models /// <summary>Whether to enable more aggressive memory optimizations.</summary> public bool AggressiveMemoryOptimizations { get; } + /// <summary>Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself.</summary> + public bool UsePintail { get; } + /// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary> public bool LogNetworkTraffic { get; } @@ -87,10 +91,11 @@ namespace StardewModdingAPI.Framework.Models /// <param name="verboseLogging">Whether SMAPI should log more information about the game context.</param> /// <param name="rewriteMods">Whether SMAPI should rewrite mods for compatibility.</param> /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param> + /// <param name="usePintail">Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself.</param> /// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param> /// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param> /// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param> - public SConfig(bool developerMode, bool checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, bool verboseLogging, bool? rewriteMods, bool? aggressiveMemoryOptimizations, bool logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks) + public SConfig(bool developerMode, bool checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, bool verboseLogging, bool? rewriteMods, bool? aggressiveMemoryOptimizations, bool usePintail, bool logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks) { this.DeveloperMode = developerMode; this.CheckForUpdates = checkForUpdates; @@ -101,6 +106,7 @@ namespace StardewModdingAPI.Framework.Models this.VerboseLogging = verboseLogging; this.RewriteMods = rewriteMods ?? (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)]; this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations ?? (bool)SConfig.DefaultValues[nameof(SConfig.AggressiveMemoryOptimizations)]; + this.UsePintail = usePintail; this.LogNetworkTraffic = logNetworkTraffic; this.ConsoleColors = consoleColors; this.SuppressUpdateChecks = suppressUpdateChecks ?? Array.Empty<string>(); diff --git a/src/SMAPI/Framework/Reflection/IInterfaceProxyFactory.cs b/src/SMAPI/Framework/Reflection/IInterfaceProxyFactory.cs new file mode 100644 index 00000000..6429db58 --- /dev/null +++ b/src/SMAPI/Framework/Reflection/IInterfaceProxyFactory.cs @@ -0,0 +1,17 @@ +namespace StardewModdingAPI.Framework.Reflection +{ + /// <summary>Generates proxy classes to access mod APIs through an arbitrary interface.</summary> + internal interface IInterfaceProxyFactory + { + /********* + ** Methods + *********/ + /// <summary>Create an API proxy.</summary> + /// <typeparam name="TInterface">The interface through which to access the API.</typeparam> + /// <param name="instance">The API instance to access.</param> + /// <param name="sourceModID">The unique ID of the mod consuming the API.</param> + /// <param name="targetModID">The unique ID of the mod providing the API.</param> + TInterface CreateProxy<TInterface>(object instance, string sourceModID, string targetModID) + where TInterface : class; + } +} diff --git a/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs b/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs index 40adde8e..694c563d 100644 --- a/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs +++ b/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs @@ -4,8 +4,8 @@ using Nanoray.Pintail; namespace StardewModdingAPI.Framework.Reflection { - /// <summary>Generates proxy classes to access mod APIs through an arbitrary interface.</summary> - internal class InterfaceProxyFactory + /// <inheritdoc /> + internal class InterfaceProxyFactory : IInterfaceProxyFactory { /********* ** Fields @@ -28,11 +28,7 @@ namespace StardewModdingAPI.Framework.Reflection )); } - /// <summary>Create an API proxy.</summary> - /// <typeparam name="TInterface">The interface through which to access the API.</typeparam> - /// <param name="instance">The API instance to access.</param> - /// <param name="sourceModID">The unique ID of the mod consuming the API.</param> - /// <param name="targetModID">The unique ID of the mod providing the API.</param> + /// <inheritdoc /> public TInterface CreateProxy<TInterface>(object instance, string sourceModID, string targetModID) where TInterface : class { diff --git a/src/SMAPI/Framework/Reflection/OriginalInterfaceProxyBuilder.cs b/src/SMAPI/Framework/Reflection/OriginalInterfaceProxyBuilder.cs new file mode 100644 index 00000000..9576f768 --- /dev/null +++ b/src/SMAPI/Framework/Reflection/OriginalInterfaceProxyBuilder.cs @@ -0,0 +1,118 @@ +using System; +using System.Linq; +using System.Reflection; +using System.Reflection.Emit; + +namespace StardewModdingAPI.Framework.Reflection +{ + /// <summary>Generates a proxy class to access a mod API through an arbitrary interface.</summary> + internal class OriginalInterfaceProxyBuilder + { + /********* + ** Fields + *********/ + /// <summary>The target class type.</summary> + private readonly Type TargetType; + + /// <summary>The generated proxy type.</summary> + private readonly Type ProxyType; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="name">The type name to generate.</param> + /// <param name="moduleBuilder">The CLR module in which to create proxy classes.</param> + /// <param name="interfaceType">The interface type to implement.</param> + /// <param name="targetType">The target type.</param> + public OriginalInterfaceProxyBuilder(string name, ModuleBuilder moduleBuilder, Type interfaceType, Type targetType) + { + // validate + if (name == null) + throw new ArgumentNullException(nameof(name)); + if (targetType == null) + throw new ArgumentNullException(nameof(targetType)); + + // define proxy type + TypeBuilder proxyBuilder = moduleBuilder.DefineType(name, TypeAttributes.Public | TypeAttributes.Class); + proxyBuilder.AddInterfaceImplementation(interfaceType); + + // create field to store target instance + FieldBuilder targetField = proxyBuilder.DefineField("__Target", targetType, FieldAttributes.Private); + + // create constructor which accepts target instance and sets field + { + ConstructorBuilder constructor = proxyBuilder.DefineConstructor(MethodAttributes.Public, CallingConventions.Standard | CallingConventions.HasThis, new[] { targetType }); + ILGenerator il = constructor.GetILGenerator(); + + il.Emit(OpCodes.Ldarg_0); // this + // ReSharper disable once AssignNullToNotNullAttribute -- never null + il.Emit(OpCodes.Call, typeof(object).GetConstructor(Type.EmptyTypes)!); // call base constructor + il.Emit(OpCodes.Ldarg_0); // this + il.Emit(OpCodes.Ldarg_1); // load argument + il.Emit(OpCodes.Stfld, targetField); // set field to loaded argument + il.Emit(OpCodes.Ret); + } + + // proxy methods + foreach (MethodInfo proxyMethod in interfaceType.GetMethods()) + { + var targetMethod = targetType.GetMethod(proxyMethod.Name, proxyMethod.GetParameters().Select(a => a.ParameterType).ToArray()); + if (targetMethod == null) + throw new InvalidOperationException($"The {interfaceType.FullName} interface defines method {proxyMethod.Name} which doesn't exist in the API."); + + this.ProxyMethod(proxyBuilder, targetMethod, targetField); + } + + // save info + this.TargetType = targetType; + this.ProxyType = proxyBuilder.CreateType()!; + } + + /// <summary>Create an instance of the proxy for a target instance.</summary> + /// <param name="targetInstance">The target instance.</param> + public object CreateInstance(object targetInstance) + { + ConstructorInfo? constructor = this.ProxyType.GetConstructor(new[] { this.TargetType }); + if (constructor == null) + throw new InvalidOperationException($"Couldn't find the constructor for generated proxy type '{this.ProxyType.Name}'."); // should never happen + return constructor.Invoke(new[] { targetInstance }); + } + + + /********* + ** Private methods + *********/ + /// <summary>Define a method which proxies access to a method on the target.</summary> + /// <param name="proxyBuilder">The proxy type being generated.</param> + /// <param name="target">The target method.</param> + /// <param name="instanceField">The proxy field containing the API instance.</param> + private void ProxyMethod(TypeBuilder proxyBuilder, MethodInfo target, FieldBuilder instanceField) + { + Type[] argTypes = target.GetParameters().Select(a => a.ParameterType).ToArray(); + + // create method + MethodBuilder methodBuilder = proxyBuilder.DefineMethod(target.Name, MethodAttributes.Public | MethodAttributes.Final | MethodAttributes.Virtual); + methodBuilder.SetParameters(argTypes); + methodBuilder.SetReturnType(target.ReturnType); + + // create method body + { + ILGenerator il = methodBuilder.GetILGenerator(); + + // load target instance + il.Emit(OpCodes.Ldarg_0); + il.Emit(OpCodes.Ldfld, instanceField); + + // invoke target method on instance + for (int i = 0; i < argTypes.Length; i++) + il.Emit(OpCodes.Ldarg, i + 1); + il.Emit(OpCodes.Call, target); + + // return result + il.Emit(OpCodes.Ret); + } + } + } +} diff --git a/src/SMAPI/Framework/Reflection/OriginalInterfaceProxyFactory.cs b/src/SMAPI/Framework/Reflection/OriginalInterfaceProxyFactory.cs new file mode 100644 index 00000000..d6966978 --- /dev/null +++ b/src/SMAPI/Framework/Reflection/OriginalInterfaceProxyFactory.cs @@ -0,0 +1,57 @@ +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Reflection.Emit; + +namespace StardewModdingAPI.Framework.Reflection +{ + /// <inheritdoc /> + internal class OriginalInterfaceProxyFactory : IInterfaceProxyFactory + { + /********* + ** Fields + *********/ + /// <summary>The CLR module in which to create proxy classes.</summary> + private readonly ModuleBuilder ModuleBuilder; + + /// <summary>The generated proxy types.</summary> + private readonly IDictionary<string, OriginalInterfaceProxyBuilder> Builders = new Dictionary<string, OriginalInterfaceProxyBuilder>(); + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public OriginalInterfaceProxyFactory() + { + AssemblyBuilder assemblyBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName($"StardewModdingAPI.Proxies, Version={this.GetType().Assembly.GetName().Version}, Culture=neutral"), AssemblyBuilderAccess.Run); + this.ModuleBuilder = assemblyBuilder.DefineDynamicModule("StardewModdingAPI.Proxies"); + } + + /// <inheritdoc /> + public TInterface CreateProxy<TInterface>(object instance, string sourceModID, string targetModID) + where TInterface : class + { + lock (this.Builders) + { + // validate + if (instance == null) + throw new InvalidOperationException("Can't proxy access to a null API."); + if (!typeof(TInterface).IsInterface) + throw new InvalidOperationException("The proxy type must be an interface, not a class."); + + // get proxy type + Type targetType = instance.GetType(); + string proxyTypeName = $"StardewModdingAPI.Proxies.From<{sourceModID}_{typeof(TInterface).FullName}>_To<{targetModID}_{targetType.FullName}>"; + if (!this.Builders.TryGetValue(proxyTypeName, out OriginalInterfaceProxyBuilder? builder)) + { + builder = new OriginalInterfaceProxyBuilder(proxyTypeName, this.ModuleBuilder, typeof(TInterface), targetType); + this.Builders[proxyTypeName] = builder; + } + + // create instance + return (TInterface)builder.CreateInstance(instance); + } + } + } +} diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 990fe5ea..44853627 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1560,7 +1560,9 @@ namespace StardewModdingAPI.Framework { // init HashSet<string> suppressUpdateChecks = new HashSet<string>(this.Settings.SuppressUpdateChecks, StringComparer.OrdinalIgnoreCase); - InterfaceProxyFactory proxyFactory = new(); + IInterfaceProxyFactory proxyFactory = this.Settings.UsePintail + ? new InterfaceProxyFactory() + : new OriginalInterfaceProxyFactory(); // load mods foreach (IModMetadata mod in mods) @@ -1699,7 +1701,7 @@ namespace StardewModdingAPI.Framework /// <param name="errorReasonPhrase">The user-facing reason phrase explaining why the mod couldn't be loaded (if applicable).</param> /// <param name="errorDetails">More detailed details about the error intended for developers (if any).</param> /// <returns>Returns whether the mod was successfully loaded.</returns> - private bool TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, InterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet<string> suppressUpdateChecks, [NotNullWhen(false)] out ModFailReason? failReason, out string? errorReasonPhrase, out string? errorDetails) + private bool TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, IInterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet<string> suppressUpdateChecks, [NotNullWhen(false)] out ModFailReason? failReason, out string? errorReasonPhrase, out string? errorDetails) { errorDetails = null; @@ -1748,7 +1750,7 @@ namespace StardewModdingAPI.Framework if (mod.IsContentPack) { IMonitor monitor = this.LogManager.GetMonitor(mod.DisplayName); - CaseInsensitivePathCache relativePathCache = this.ContentCore.GetCaseInsensitivePathCache(mod.DirectoryPath); + CaseInsensitivePathLookup relativePathCache = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath); GameContentHelper gameContentHelper = new(this.ContentCore, mod, mod.DisplayName, monitor, this.Reflection); IModContentHelper modContentHelper = new ModContentHelper(this.ContentCore, mod.DirectoryPath, mod, mod.DisplayName, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection); TranslationHelper translationHelper = new(mod, contentCore.GetLocale(), contentCore.Language); @@ -1765,7 +1767,10 @@ namespace StardewModdingAPI.Framework else { // get mod info - string assemblyPath = Path.Combine(mod.DirectoryPath, manifest.EntryDll!); + string assemblyPath = Path.Combine( + mod.DirectoryPath, + CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath).GetFilePath(manifest.EntryDll!) + ); // load mod Assembly modAssembly; @@ -1830,7 +1835,7 @@ namespace StardewModdingAPI.Framework { IMonitor packMonitor = this.LogManager.GetMonitor(packManifest.Name); - CaseInsensitivePathCache relativePathCache = this.ContentCore.GetCaseInsensitivePathCache(packDirPath); + CaseInsensitivePathLookup relativePathCache = CaseInsensitivePathLookup.GetCachedFor(packDirPath); GameContentHelper gameContentHelper = new(contentCore, mod, packManifest.Name, packMonitor, this.Reflection); IModContentHelper packContentHelper = new ModContentHelper(contentCore, packDirPath, mod, packManifest.Name, gameContentHelper.GetUnderlyingContentManager(), relativePathCache, this.Reflection); @@ -1844,7 +1849,7 @@ namespace StardewModdingAPI.Framework IModEvents events = new ModEvents(mod, this.EventManager); ICommandHelper commandHelper = new CommandHelper(mod, this.CommandManager); - CaseInsensitivePathCache relativePathCache = this.ContentCore.GetCaseInsensitivePathCache(mod.DirectoryPath); + CaseInsensitivePathLookup relativePathCache = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath); #pragma warning disable CS0612 // deprecated code ContentHelper contentHelper = new(contentCore, mod.DirectoryPath, mod, monitor, this.Reflection); #pragma warning restore CS0612 diff --git a/src/SMAPI/Framework/Translator.cs b/src/SMAPI/Framework/Translator.cs index b230a727..3beee250 100644 --- a/src/SMAPI/Framework/Translator.cs +++ b/src/SMAPI/Framework/Translator.cs @@ -51,7 +51,8 @@ namespace StardewModdingAPI.Framework foreach (string key in this.GetAllKeysRaw()) { string? text = this.GetRaw(key, locale, withFallback: true); - this.ForLocale.Add(key, new Translation(this.Locale, key, text)); + if (text != null) + this.ForLocale.Add(key, new Translation(this.Locale, key, text)); } } diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json index 49056e83..a317e6b8 100644 --- a/src/SMAPI/SMAPI.config.json +++ b/src/SMAPI/SMAPI.config.json @@ -47,6 +47,12 @@ copy all the settings, or you may cause bugs due to overridden changes in future "AggressiveMemoryOptimizations": false, /** + * Whether to use the experimental Pintail API proxying library, instead of the original + * proxying built into SMAPI itself. + */ + "UsePintail": false, + + /** * Whether to add a section to the 'mod issues' list for mods which directly use potentially * sensitive .NET APIs like file or shell access. Note that many mods do this legitimately as * part of their normal functionality, so these warnings are meaningless without further diff --git a/src/SMAPI/Utilities/CaseInsensitivePathCache.cs b/src/SMAPI/Utilities/CaseInsensitivePathCache.cs deleted file mode 100644 index 2ac1b9f9..00000000 --- a/src/SMAPI/Utilities/CaseInsensitivePathCache.cs +++ /dev/null @@ -1,124 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; - -namespace StardewModdingAPI.Utilities -{ - /// <summary>Provides an API for case-insensitive relative path lookups within a root directory.</summary> - internal class CaseInsensitivePathCache - { - /********* - ** Fields - *********/ - /// <summary>The root directory path for relative paths.</summary> - private readonly string RootPath; - - /// <summary>A case-insensitive lookup of file paths within the <see cref="RootPath"/>. Each path is listed in both file path and asset name format, so it's usable in both contexts without needing to re-parse paths.</summary> - private readonly Lazy<Dictionary<string, string>> RelativePathCache; - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="rootPath">The root directory path for relative paths.</param> - public CaseInsensitivePathCache(string rootPath) - { - this.RootPath = rootPath; - this.RelativePathCache = new(this.GetRelativePathCache); - } - - /// <summary>Get the exact capitalization for a given relative file path.</summary> - /// <param name="relativePath">The relative path.</param> - /// <remarks>Returns the resolved path in file path format, else the normalized <paramref name="relativePath"/>.</remarks> - public string GetFilePath(string relativePath) - { - return this.GetImpl(PathUtilities.NormalizePath(relativePath)); - } - - /// <summary>Get the exact capitalization for a given asset name.</summary> - /// <param name="relativePath">The relative path.</param> - /// <remarks>Returns the resolved path in asset name format, else the normalized <paramref name="relativePath"/>.</remarks> - public string GetAssetName(string relativePath) - { - return this.GetImpl(PathUtilities.NormalizeAssetName(relativePath)); - } - - /// <summary>Add a relative path that was just created by a SMAPI API.</summary> - /// <param name="relativePath">The relative path. This must already be normalized in asset name or file path format.</param> - public void Add(string relativePath) - { - // skip if cache isn't created yet (no need to add files manually in that case) - if (!this.RelativePathCache.IsValueCreated) - return; - - // skip if already cached - if (this.RelativePathCache.Value.ContainsKey(relativePath)) - return; - - // make sure path exists - relativePath = PathUtilities.NormalizePath(relativePath); - if (!File.Exists(Path.Combine(this.RootPath, relativePath))) - throw new InvalidOperationException($"Can't add relative path '{relativePath}' to the case-insensitive cache for '{this.RootPath}' because that file doesn't exist."); - - // cache path - this.CacheRawPath(this.RelativePathCache.Value, relativePath); - } - - - /********* - ** Private methods - *********/ - /// <summary>Get the exact capitalization for a given relative path.</summary> - /// <param name="relativePath">The relative path. This must already be normalized into asset name or file path format (i.e. using <see cref="PathUtilities.NormalizeAssetName"/> or <see cref="PathUtilities.NormalizePath"/> respectively).</param> - /// <remarks>Returns the resolved path in the same format if found, else returns the path as-is.</remarks> - private string GetImpl(string relativePath) - { - // invalid path - if (string.IsNullOrWhiteSpace(relativePath)) - return relativePath; - - // already cached - if (this.RelativePathCache.Value.TryGetValue(relativePath, out string? resolved)) - return resolved; - - // file exists but isn't cached for some reason - // cache it now so any later references to it are case-insensitive - if (File.Exists(Path.Combine(this.RootPath, relativePath))) - { - this.CacheRawPath(this.RelativePathCache.Value, relativePath); - return relativePath; - } - - // no such file, keep capitalization as-is - return relativePath; - } - - /// <summary>Get a case-insensitive lookup of file paths (see <see cref="RelativePathCache"/>).</summary> - private Dictionary<string, string> GetRelativePathCache() - { - Dictionary<string, string> cache = new(StringComparer.OrdinalIgnoreCase); - - foreach (string path in Directory.EnumerateFiles(this.RootPath, "*", SearchOption.AllDirectories)) - { - string relativePath = path.Substring(this.RootPath.Length + 1); - - this.CacheRawPath(cache, relativePath); - } - - return cache; - } - - /// <summary>Add a raw relative path to the cache.</summary> - /// <param name="cache">The cache to update.</param> - /// <param name="relativePath">The relative path to cache, with its exact filesystem capitalization.</param> - private void CacheRawPath(IDictionary<string, string> cache, string relativePath) - { - string filePath = PathUtilities.NormalizePath(relativePath); - string assetName = PathUtilities.NormalizeAssetName(relativePath); - - cache[filePath] = filePath; - cache[assetName] = assetName; - } - } -} |