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-rw-r--r--src/SMAPI/Framework/Serialisation/JsonHelper.cs7
-rw-r--r--src/SMAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs25
2 files changed, 9 insertions, 23 deletions
diff --git a/src/SMAPI/Framework/Serialisation/JsonHelper.cs b/src/SMAPI/Framework/Serialisation/JsonHelper.cs
index 3193aa3c..77b93b66 100644
--- a/src/SMAPI/Framework/Serialisation/JsonHelper.cs
+++ b/src/SMAPI/Framework/Serialisation/JsonHelper.cs
@@ -1,9 +1,8 @@
-using System;
+using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework.Input;
using Newtonsoft.Json;
-using StardewModdingAPI.Utilities;
namespace StardewModdingAPI.Framework.Serialisation
{
@@ -20,7 +19,9 @@ namespace StardewModdingAPI.Framework.Serialisation
ObjectCreationHandling = ObjectCreationHandling.Replace, // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
Converters = new List<JsonConverter>
{
- new SelectiveStringEnumConverter(typeof(Buttons), typeof(Keys), typeof(SButton))
+ new SelectiveStringEnumConverter<Buttons>(),
+ new SelectiveStringEnumConverter<Keys>(),
+ new SelectiveStringEnumConverter<SButton>()
}
};
diff --git a/src/SMAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs b/src/SMAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs
index 37108556..e825c880 100644
--- a/src/SMAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs
+++ b/src/SMAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs
@@ -1,37 +1,22 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
+using System;
using Newtonsoft.Json.Converters;
namespace StardewModdingAPI.Framework.Serialisation
{
- /// <summary>A variant of <see cref="StringEnumConverter"/> which only converts certain enums.</summary>
- internal class SelectiveStringEnumConverter : StringEnumConverter
+ /// <summary>A variant of <see cref="StringEnumConverter"/> which only converts a specified enum.</summary>
+ /// <typeparam name="T">The enum type.</typeparam>
+ internal class SelectiveStringEnumConverter<T> : StringEnumConverter
{
/*********
- ** Properties
- *********/
- /// <summary>The enum type names to convert.</summary>
- private readonly HashSet<string> Types;
-
-
- /*********
** Public methods
*********/
- /// <summary>Construct an instance.</summary>
- /// <param name="types">The enum types to convert.</param>
- public SelectiveStringEnumConverter(params Type[] types)
- {
- this.Types = new HashSet<string>(types.Select(p => p.FullName));
- }
-
/// <summary>Get whether this instance can convert the specified object type.</summary>
/// <param name="type">The object type.</param>
public override bool CanConvert(Type type)
{
return
base.CanConvert(type)
- && this.Types.Contains((Nullable.GetUnderlyingType(type) ?? type).FullName);
+ && (Nullable.GetUnderlyingType(type) ?? type) == typeof(T);
}
}
}