diff options
Diffstat (limited to 'src/SMAPI')
| -rw-r--r-- | src/SMAPI/Constants.cs | 2 | ||||
| -rw-r--r-- | src/SMAPI/Framework/SGame.cs | 6 | 
2 files changed, 6 insertions, 2 deletions
| diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index e71b21b1..3242a12c 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -20,7 +20,7 @@ namespace StardewModdingAPI          ** Public          ****/          /// <summary>SMAPI's current semantic version.</summary> -        public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.3.1"); +        public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.3.2");          /// <summary>The minimum supported version of Stardew Valley.</summary>          public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1"); diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 6b9c1365..b2d92ce8 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -226,8 +226,12 @@ namespace StardewModdingAPI.Framework          /// <param name="message">The message to deliver to applicable mods.</param>          private void OnModMessageReceived(ModMessageModel message)          { -            // raise events for applicable mods +            // get mod IDs to notify              HashSet<string> modIDs = new HashSet<string>(message.ToModIDs ?? this.ModRegistry.GetAll().Select(p => p.Manifest.UniqueID), StringComparer.InvariantCultureIgnoreCase); +            if (message.FromPlayerID == Game1.player?.UniqueMultiplayerID) +                modIDs.Remove(message.FromModID); // don't send a broadcast back to the sender + +            // raise events              this.Events.ModMessageReceived.RaiseForMods(new ModMessageReceivedEventArgs(message), mod => mod != null && modIDs.Contains(mod.Manifest.UniqueID));          } | 
