diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModResolver.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/SMAPI.config.json | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index 5ea21710..e73bc47d 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -87,7 +87,7 @@ namespace StardewModdingAPI.Framework.ModLoading updateUrls.Add(mod.DataRecord.AlternativeUrl); // default update URL - updateUrls.Add("https://mods.smapi.io"); + updateUrls.Add("https://smapi.io/mods"); // build error string error = $"{reasonPhrase}. Please check for a "; diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index b778af5d..53939f8c 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -23,7 +23,7 @@ namespace StardewModdingAPI.Framework.Models #endif [nameof(UseBetaChannel)] = Constants.ApiVersion.IsPrerelease(), [nameof(GitHubProjectName)] = "Pathoschild/SMAPI", - [nameof(WebApiBaseUrl)] = "https://api.smapi.io", + [nameof(WebApiBaseUrl)] = "https://smapi.io/api/", [nameof(VerboseLogging)] = false, [nameof(LogNetworkTraffic)] = false, [nameof(DumpMetadata)] = false diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index afb82679..f1873391 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -299,7 +299,7 @@ namespace StardewModdingAPI.Framework if (File.Exists(Constants.FatalCrashMarker)) { this.Monitor.Log("The game crashed last time you played. That can be due to bugs in the game, but if it happens repeatedly you can ask for help here: https://community.playstarbound.com/threads/108375/.", LogLevel.Error); - this.Monitor.Log("If you ask for help, make sure to share your SMAPI log: https://log.smapi.io.", LogLevel.Error); + this.Monitor.Log("If you ask for help, make sure to share your SMAPI log: https://smapi.io/log.", LogLevel.Error); this.Monitor.Log("Press any key to delete the crash data and continue playing.", LogLevel.Info); Console.ReadKey(); File.Delete(Constants.FatalCrashLog); @@ -962,7 +962,7 @@ namespace StardewModdingAPI.Framework } catch (IncompatibleInstructionException) // details already in trace logs { - string[] updateUrls = new[] { modDatabase.GetModPageUrlFor(manifest.UniqueID), "https://mods.smapi.io" }.Where(p => p != null).ToArray(); + string[] updateUrls = new[] { modDatabase.GetModPageUrlFor(manifest.UniqueID), "https://smapi.io/mods" }.Where(p => p != null).ToArray(); errorReasonPhrase = $"it's no longer compatible. Please check for a new version at {string.Join(" or ", updateUrls)}"; return false; } diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json index bccac678..a7381b91 100644 --- a/src/SMAPI/SMAPI.config.json +++ b/src/SMAPI/SMAPI.config.json @@ -52,7 +52,7 @@ The default values are mirrored in StardewModdingAPI.Framework.Models.SConfig to * Note: the protocol will be changed to http:// on Linux/Mac due to OpenSSL issues with the * game's bundled Mono. */ - "WebApiBaseUrl": "https://api.smapi.io", + "WebApiBaseUrl": "https://smapi.io/api/", /** * Whether SMAPI should log network traffic (may be very verbose). Best combined with VerboseLogging, which includes network metadata. |