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-rw-r--r--src/SMAPI/Patches/DialogueErrorPatch.cs (renamed from src/SMAPI/Patches/CatchDialogueErrorPatch.cs)26
-rw-r--r--src/SMAPI/StardewModdingAPI.csproj2
2 files changed, 14 insertions, 14 deletions
diff --git a/src/SMAPI/Patches/CatchDialogueErrorPatch.cs b/src/SMAPI/Patches/DialogueErrorPatch.cs
index 6f5143fd..d8905fd1 100644
--- a/src/SMAPI/Patches/CatchDialogueErrorPatch.cs
+++ b/src/SMAPI/Patches/DialogueErrorPatch.cs
@@ -9,8 +9,8 @@ using StardewValley;
namespace StardewModdingAPI.Patches
{
- /// <summary>A Harmony patch for <see cref="Dialogue"/> method which intercepts invalid dialogue lines and logs an error instead of crashing.</summary>
- internal class DialoguePatch : IHarmonyPatch
+ /// <summary>A Harmony patch for the <see cref="Dialogue"/> constructor which intercepts invalid dialogue lines and logs an error instead of crashing.</summary>
+ internal class DialogueErrorPatch : IHarmonyPatch
{
/*********
** Private methods
@@ -26,7 +26,7 @@ namespace StardewModdingAPI.Patches
** Accessors
*********/
/// <summary>A unique name for this patch.</summary>
- public string Name => $"{nameof(GameLocation)}.{nameof(GameLocation.updateSeasonalTileSheets)}";
+ public string Name => $"{nameof(DialogueErrorPatch)}";
/*********
@@ -35,10 +35,10 @@ namespace StardewModdingAPI.Patches
/// <summary>Construct an instance.</summary>
/// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
/// <param name="reflector">Simplifies access to private code.</param>
- public DialoguePatch(IMonitor monitorForGame, Reflector reflector)
+ public DialogueErrorPatch(IMonitor monitorForGame, Reflector reflector)
{
- DialoguePatch.MonitorForGame = monitorForGame;
- DialoguePatch.Reflection = reflector;
+ DialogueErrorPatch.MonitorForGame = monitorForGame;
+ DialogueErrorPatch.Reflection = reflector;
}
@@ -47,7 +47,7 @@ namespace StardewModdingAPI.Patches
public void Apply(HarmonyInstance harmony)
{
ConstructorInfo constructor = AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) });
- MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(DialoguePatch.Prefix));
+ MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(DialogueErrorPatch.Prefix));
harmony.Patch(constructor, new HarmonyMethod(prefix), null);
}
@@ -66,11 +66,11 @@ namespace StardewModdingAPI.Patches
private static bool Prefix(Dialogue __instance, string masterDialogue, NPC speaker)
{
// get private members
- bool nameArraysTranslated = DialoguePatch.Reflection.GetField<bool>(typeof(Dialogue), "nameArraysTranslated").GetValue();
- IReflectedMethod translateArraysOfStrings = DialoguePatch.Reflection.GetMethod(typeof(Dialogue), "TranslateArraysOfStrings");
- IReflectedMethod parseDialogueString = DialoguePatch.Reflection.GetMethod(__instance, "parseDialogueString");
- IReflectedMethod checkForSpecialDialogueAttributes = DialoguePatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes");
- IReflectedField<List<string>> dialogues = DialoguePatch.Reflection.GetField<List<string>>(__instance, "dialogues");
+ bool nameArraysTranslated = DialogueErrorPatch.Reflection.GetField<bool>(typeof(Dialogue), "nameArraysTranslated").GetValue();
+ IReflectedMethod translateArraysOfStrings = DialogueErrorPatch.Reflection.GetMethod(typeof(Dialogue), "TranslateArraysOfStrings");
+ IReflectedMethod parseDialogueString = DialogueErrorPatch.Reflection.GetMethod(__instance, "parseDialogueString");
+ IReflectedMethod checkForSpecialDialogueAttributes = DialogueErrorPatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes");
+ IReflectedField<List<string>> dialogues = DialogueErrorPatch.Reflection.GetField<List<string>>(__instance, "dialogues");
// replicate base constructor
if (dialogues.GetValue() == null)
@@ -88,7 +88,7 @@ namespace StardewModdingAPI.Patches
catch (Exception baseEx) when (baseEx.InnerException is TargetInvocationException invocationEx && invocationEx.InnerException is Exception ex)
{
string name = !string.IsNullOrWhiteSpace(speaker?.Name) ? speaker.Name : null;
- DialoguePatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{ex}", LogLevel.Error);
+ DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{ex}", LogLevel.Error);
parseDialogueString.Invoke("...");
checkForSpecialDialogueAttributes.Invoke();
diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj
index 7a4faa59..4ce0892e 100644
--- a/src/SMAPI/StardewModdingAPI.csproj
+++ b/src/SMAPI/StardewModdingAPI.csproj
@@ -309,7 +309,7 @@
<Compile Include="Framework\Monitor.cs" />
<Compile Include="Metadata\InstructionMetadata.cs" />
<Compile Include="Mod.cs" />
- <Compile Include="Patches\CatchDialogueErrorPatch.cs" />
+ <Compile Include="Patches\DialogueErrorPatch.cs" />
<Compile Include="PatchMode.cs" />
<Compile Include="GamePlatform.cs" />
<Compile Include="Program.cs" />