diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/SMAPI.csproj | 81 |
1 files changed, 18 insertions, 63 deletions
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj index d36d7b4c..02f1763f 100644 --- a/src/SMAPI/SMAPI.csproj +++ b/src/SMAPI/SMAPI.csproj @@ -1,14 +1,12 @@ <Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> <AssemblyName>StardewModdingAPI</AssemblyName> <RootNamespace>StardewModdingAPI</RootNamespace> <Description>The modding API for Stardew Valley.</Description> <TargetFramework>net45</TargetFramework> - <LangVersion>latest</LangVersion> <PlatformTarget>x86</PlatformTarget> <OutputType>Exe</OutputType> - <DocumentationFile>bin\$(Configuration)\StardewModdingAPI.xml</DocumentationFile> + <GenerateDocumentationFile>true</GenerateDocumentationFile> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware> <ApplicationIcon>icon.ico</ApplicationIcon> @@ -23,54 +21,24 @@ </ItemGroup> <ItemGroup> - <Reference Include="$(GameExecutableName)"> - <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="StardewValley.GameData"> - <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="System.Numerics"> - <Private>True</Private> - </Reference> - <Reference Include="System.Runtime.Caching"> - <Private>True</Private> - </Reference> - <Reference Include="GalaxyCSharp"> - <HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="Lidgren.Network"> - <HintPath>$(GamePath)\Lidgren.Network.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="xTile"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>False</Private> - </Reference> + <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" /> + <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" /> + <Reference Include="System.Numerics" Private="True" /> + <Reference Include="System.Runtime.Caching" Private="True" /> + <Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" /> + <Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" /> + <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" /> </ItemGroup> <Choose> <!-- Windows --> <When Condition="$(OS) == 'Windows_NT'"> <ItemGroup> - <Reference Include="Netcode"> - <HintPath>$(GamePath)\Netcode.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> + <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="System.Windows.Forms" /> </ItemGroup> </When> @@ -78,10 +46,7 @@ <!-- Linux/Mac --> <Otherwise> <ItemGroup> - <Reference Include="MonoGame.Framework"> - <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> - <Private>False</Private> - </Reference> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> </ItemGroup> </Otherwise> </Choose> @@ -92,22 +57,12 @@ </ItemGroup> <ItemGroup> - <Content Include="SMAPI.config.json"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </Content> - <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json"> - <Link>SMAPI.metadata.json</Link> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </Content> - <None Update="i18n\*"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> - <None Update="steam_appid.txt"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </None> + <Content Include="SMAPI.config.json" CopyToOutputDirectory="PreserveNewest" /> + <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json" Link="SMAPI.metadata.json" CopyToOutputDirectory="PreserveNewest" /> + <None Update="i18n\*" CopyToOutputDirectory="PreserveNewest" /> + <None Update="steam_appid.txt" CopyToOutputDirectory="PreserveNewest" /> </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\..\build\common.targets" /> - </Project> |