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-rw-r--r--src/SMAPI/SMAPI.csproj81
1 files changed, 18 insertions, 63 deletions
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj
index d36d7b4c..02f1763f 100644
--- a/src/SMAPI/SMAPI.csproj
+++ b/src/SMAPI/SMAPI.csproj
@@ -1,14 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
-
<PropertyGroup>
<AssemblyName>StardewModdingAPI</AssemblyName>
<RootNamespace>StardewModdingAPI</RootNamespace>
<Description>The modding API for Stardew Valley.</Description>
<TargetFramework>net45</TargetFramework>
- <LangVersion>latest</LangVersion>
<PlatformTarget>x86</PlatformTarget>
<OutputType>Exe</OutputType>
- <DocumentationFile>bin\$(Configuration)\StardewModdingAPI.xml</DocumentationFile>
+ <GenerateDocumentationFile>true</GenerateDocumentationFile>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware>
<ApplicationIcon>icon.ico</ApplicationIcon>
@@ -23,54 +21,24 @@
</ItemGroup>
<ItemGroup>
- <Reference Include="$(GameExecutableName)">
- <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="StardewValley.GameData">
- <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="System.Numerics">
- <Private>True</Private>
- </Reference>
- <Reference Include="System.Runtime.Caching">
- <Private>True</Private>
- </Reference>
- <Reference Include="GalaxyCSharp">
- <HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="Lidgren.Network">
- <HintPath>$(GamePath)\Lidgren.Network.dll</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="xTile">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>False</Private>
- </Reference>
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
+ <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
+ <Reference Include="System.Numerics" Private="True" />
+ <Reference Include="System.Runtime.Caching" Private="True" />
+ <Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" />
+ <Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" />
+ <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
</ItemGroup>
<Choose>
<!-- Windows -->
<When Condition="$(OS) == 'Windows_NT'">
<ItemGroup>
- <Reference Include="Netcode">
- <HintPath>$(GamePath)\Netcode.dll</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
+ <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
</When>
@@ -78,10 +46,7 @@
<!-- Linux/Mac -->
<Otherwise>
<ItemGroup>
- <Reference Include="MonoGame.Framework">
- <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
- <Private>False</Private>
- </Reference>
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
</ItemGroup>
</Otherwise>
</Choose>
@@ -92,22 +57,12 @@
</ItemGroup>
<ItemGroup>
- <Content Include="SMAPI.config.json">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json">
- <Link>SMAPI.metadata.json</Link>
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- <None Update="i18n\*">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
- <None Update="steam_appid.txt">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </None>
+ <Content Include="SMAPI.config.json" CopyToOutputDirectory="PreserveNewest" />
+ <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json" Link="SMAPI.metadata.json" CopyToOutputDirectory="PreserveNewest" />
+ <None Update="i18n\*" CopyToOutputDirectory="PreserveNewest" />
+ <None Update="steam_appid.txt" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" />
-
</Project>