diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForImage.cs | 39 |
1 files changed, 16 insertions, 23 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 2bbcc60c..068634b3 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -40,6 +40,11 @@ namespace StardewModdingAPI.Framework.Content this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height); + // check to see if the Data is sufficiently long. + // while SMAPI's impl is going to be, it's not necessarily the case for mod impl. + if (source.Data.Length < (sourceArea.Value.Bottom - 1) * source.Width + sourceArea.Value.Right) + throw new ArgumentException("Source data insufficiently long for this operation."); + // get the pixels for the source area Color[] sourceData; { @@ -48,37 +53,24 @@ namespace StardewModdingAPI.Framework.Content int areaWidth = sourceArea.Value.Width; int areaHeight = sourceArea.Value.Height; - if (areaX == 0 && areaY == 0 && areaWidth == source.Width && areaHeight <= source.Height) + if (areaWidth == source.Width) { // It's actually fine if the source is taller than the sourceArea // the "extra" bits on the end of the array can just be ignored. sourceData = source.Data; - this.PatchImageImpl(sourceData, areaWidth, areaHeight, sourceArea.Value, targetArea.Value, patchMode); + this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode, areaY); } else { int pixelCount = areaWidth * areaHeight; sourceData = ArrayPool<Color>.Shared.Rent(pixelCount); - if (areaX == 0 && areaWidth == source.Width) - { - // shortcut copying because the area to copy is contiguous. This is - // probably uncommon, but Array.Copy benefits a lot. - - int sourceIndex = areaY * areaWidth; - int targetIndex = 0; - Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, pixelCount); - - } - else + // slower copying, line by line + for (int y = areaY, maxY = areaY + areaHeight; y < maxY; y++) { - // slower copying, line by line - for (int y = areaY, maxY = areaY + areaHeight; y < maxY; y++) - { - int sourceIndex = (y * source.Width) + areaX; - int targetIndex = (y - areaY) * areaWidth; - Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, areaWidth); - } + int sourceIndex = (y * source.Width) + areaX; + int targetIndex = (y - areaY) * areaWidth; + Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, areaWidth); } // apply @@ -150,10 +142,11 @@ namespace StardewModdingAPI.Framework.Content /// <param name="sourceArea">The part of the <paramref name="sourceData"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="sourceData"/> texture.</param> /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param> /// <param name="patchMode">Indicates how an image should be patched.</param> + /// <param name="startRow">The row to start on, for the sourceData.</param> /// <exception cref="ArgumentNullException">One of the arguments is null.</exception> /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception> /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception> - private void PatchImageImpl(Color[] sourceData, int sourceWidth, int sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode) + private void PatchImageImpl(Color[] sourceData, int sourceWidth, int sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, int startRow = 0) { // get texture Texture2D target = this.Data; @@ -168,7 +161,7 @@ namespace StardewModdingAPI.Framework.Content throw new InvalidOperationException("The source and target areas must be the same size."); if (patchMode == PatchMode.Replace) - target.SetData(0, targetArea, sourceData, 0, pixelCount); + target.SetData(0, targetArea, sourceData, startRow * sourceArea.Width, pixelCount); else { // merge data @@ -177,7 +170,7 @@ namespace StardewModdingAPI.Framework.Content // Adjusting bounds to ignore transparent pixels at the start and end. int startIndex = -1; - for (int i = 0; i < pixelCount; i++) + for (int i = startRow * sourceArea.Width; i < pixelCount; i++) { if (sourceData[i].A >= MinOpacity) { |