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-rw-r--r--src/SMAPI/Constants.cs31
-rw-r--r--src/SMAPI/Framework/SCore.cs8
-rw-r--r--src/SMAPI/Patches/SaveGamePatcher.cs55
3 files changed, 25 insertions, 69 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 05800970..c3105202 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
+using System.Linq;
using System.Reflection;
using StardewModdingAPI.Enums;
using StardewModdingAPI.Framework;
@@ -164,9 +165,6 @@ namespace StardewModdingAPI
/// <summary>The language code for non-translated mod assets.</summary>
internal static LocalizedContentManager.LanguageCode DefaultLanguage { get; } = LocalizedContentManager.LanguageCode.en;
- /// <summary>The name of the last save file loaded by the game.</summary>
- internal static string LastRawSaveFileName { get; set; }
-
/*********
** Internal methods
@@ -343,9 +341,30 @@ namespace StardewModdingAPI
if (Context.LoadStage == LoadStage.None)
return null;
- // get save
- string rawSaveName = Constants.LastRawSaveFileName;
- return new DirectoryInfo(Path.Combine(Constants.SavesPath, rawSaveName));
+ // get basic info
+ string rawSaveName = Game1.GetSaveGameName(set_value: false);
+ ulong saveID = Context.LoadStage == LoadStage.SaveParsed
+ ? SaveGame.loaded.uniqueIDForThisGame
+ : Game1.uniqueIDForThisGame;
+
+ // get best match (accounting for rare case where folder name isn't sanitized)
+ DirectoryInfo folder = null;
+ foreach (string saveName in new[] { rawSaveName, new string(rawSaveName.Where(char.IsLetterOrDigit).ToArray()) })
+ {
+ try
+ {
+ folder = new DirectoryInfo(Path.Combine(Constants.SavesPath, $"{saveName}_{saveID}"));
+ if (folder.Exists)
+ return folder;
+ }
+ catch (ArgumentException)
+ {
+ // ignore invalid path
+ }
+ }
+
+ // if save doesn't exist yet, return the default one we expect to be created
+ return folder;
}
}
}
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 3f97bd4e..5fb4aa03 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -257,7 +257,6 @@ namespace StardewModdingAPI.Framework
MiniMonoModHotfix.Apply();
HarmonyPatcher.Apply("SMAPI", this.Monitor,
new Game1Patcher(this.Reflection, this.OnLoadStageChanged),
- new SaveGamePatcher(this.OnSaveFileReading),
new TitleMenuPatcher(this.OnLoadStageChanged)
);
@@ -1102,13 +1101,6 @@ namespace StardewModdingAPI.Framework
this.EventManager.ReturnedToTitle.RaiseEmpty();
}
- /// <summary>Raised before the game begins reading a save file.</summary>
- /// <param name="fileName">The save folder name.</param>
- internal void OnSaveFileReading(string fileName)
- {
- Constants.LastRawSaveFileName = fileName;
- }
-
/// <summary>Apply fixes to the save after it's loaded.</summary>
private void ApplySaveFixes()
{
diff --git a/src/SMAPI/Patches/SaveGamePatcher.cs b/src/SMAPI/Patches/SaveGamePatcher.cs
deleted file mode 100644
index 969c514e..00000000
--- a/src/SMAPI/Patches/SaveGamePatcher.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-using System;
-using System.Diagnostics.CodeAnalysis;
-using HarmonyLib;
-using StardewModdingAPI.Internal.Patching;
-using StardewValley;
-using StardewValley.Menus;
-
-namespace StardewModdingAPI.Patches
-{
- /// <summary>Harmony patches for <see cref="SaveGame"/> which track the last loaded save ID.</summary>
- /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class SaveGamePatcher : BasePatcher
- {
- /*********
- ** Fields
- *********/
- /// <summary>A callback to invoke when a save file is being loaded.</summary>
- private static Action<string> OnSaveFileReading;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="onSaveFileReading">A callback to invoke when a save file is being loaded.</param>
- public SaveGamePatcher(Action<string> onSaveFileReading)
- {
- SaveGamePatcher.OnSaveFileReading = onSaveFileReading;
- }
-
- /// <inheritdoc />
- public override void Apply(Harmony harmony, IMonitor monitor)
- {
- harmony.Patch(
- original: this.RequireMethod<SaveGame>(nameof(SaveGame.getLoadEnumerator)),
- prefix: this.GetHarmonyMethod(nameof(SaveGamePatcher.Before_GetLoadEnumerator))
- );
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>The method to call before <see cref="TitleMenu.createdNewCharacter"/>.</summary>
- /// <returns>Returns whether to execute the original method.</returns>
- /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
- private static bool Before_GetLoadEnumerator(string file)
- {
- SaveGamePatcher.OnSaveFileReading(file);
- return true;
- }
- }
-}