diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 32 |
1 files changed, 21 insertions, 11 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 41d10cd4..d7dd9fb9 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -452,17 +452,7 @@ namespace StardewModdingAPI.Metadata return false; case "minigames\\titlebuttons": // TitleMenu - { - if (Game1.activeClickableMenu is TitleMenu titleMenu) - { - Texture2D texture = content.Load<Texture2D>(key); - titleMenu.titleButtonsTexture = texture; - foreach (TemporaryAnimatedSprite bird in titleMenu.birds) - bird.texture = texture; - return true; - } - } - return false; + return this.ReloadTitleButtons(content, key); /**** ** Content\TileSheets @@ -569,6 +559,26 @@ namespace StardewModdingAPI.Metadata /**** ** Reload texture methods ****/ + /// <summary>Reload buttons on the title screen.</summary> + /// <param name="content">The content manager through which to reload the asset.</param> + /// <param name="key">The asset key to reload.</param> + /// <returns>Returns whether any textures were reloaded.</returns> + private bool ReloadTitleButtons(LocalizedContentManager content, string key) + { + if (Game1.activeClickableMenu is TitleMenu titleMenu) + { + Texture2D texture = content.Load<Texture2D>(key); + + titleMenu.titleButtonsTexture = texture; + foreach (TemporaryAnimatedSprite bird in titleMenu.birds) + bird.texture = texture; + + return true; + } + + return false; + } + /// <summary>Reload the sprites for matching pets or horses.</summary> /// <typeparam name="TAnimal">The animal type.</typeparam> /// <param name="content">The content manager through which to reload the asset.</param> |