diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetName.cs | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs index a1c6a5da..8355f9ec 100644 --- a/src/SMAPI/Framework/Content/AssetName.cs +++ b/src/SMAPI/Framework/Content/AssetName.cs @@ -162,10 +162,14 @@ namespace StardewModdingAPI.Framework.Content if (prefixHasMore) return false; - // match if subfolder paths are fine (e.g. prefix 'Data/Events' with target 'Data/Events/Beach') - // special case if the original prefix ended with a '/' - subfolder checking pushes forward one, to check the Remainder instead of Current - // which is necessarily nonzero in this block. - return allowSubfolder || (pathSeparators.Contains(trimmedPrefix[^1]) && curParts.Remainder.Length == 0); + // match: every segment in the prefix matched and subfolders are allowed (e.g. prefix 'Data/Events' with target 'Data/Events/Beach') + if (allowSubfolder) + return true; + + // Special case: the prefix ends with a path separator, but subfolders aren't allowed. This case + // matches if there's no further path separator in the asset name *after* the current separator. + // For example, the prefix 'A/B/' matches 'A/B/C' but not 'A/B/C/D'. + return pathSeparators.Contains(trimmedPrefix[^1]) && curParts.Remainder.Length == 0; } // previous segments matched exactly and both reached the end |