summaryrefslogtreecommitdiff
path: root/src/SMAPI
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Context.cs4
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForObject.cs2
-rw-r--r--src/SMAPI/Framework/Content/AssetInterceptorChange.cs2
-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManager.cs2
-rw-r--r--src/SMAPI/Framework/Events/ManagedEventHandler.cs2
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentHelper.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs2
-rw-r--r--src/SMAPI/Framework/SCore.cs2
8 files changed, 9 insertions, 9 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs
index 4fbc9c42..98d60b78 100644
--- a/src/SMAPI/Context.cs
+++ b/src/SMAPI/Context.cs
@@ -20,7 +20,7 @@ namespace StardewModdingAPI
private static readonly PerScreen<LoadStage> LoadStageForScreen = new();
/// <summary>Whether a player save has been loaded.</summary>
- internal static bool IsSaveLoaded => Game1.hasLoadedGame && !(Game1.activeClickableMenu is TitleMenu);
+ internal static bool IsSaveLoaded => Game1.hasLoadedGame && Game1.activeClickableMenu is not TitleMenu;
/// <summary>Whether the game is currently writing to the save file.</summary>
internal static bool IsSaving => Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu; // saving is performed by SaveGameMenu, but it's wrapped by ShippingMenu on days when the player shipping something
@@ -86,7 +86,7 @@ namespace StardewModdingAPI
public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly;
/// <summary>Whether the current player is the main player. This is always true in single-player, and true when hosting in multiplayer.</summary>
- public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && !(TitleMenu.subMenu is FarmhandMenu);
+ public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && TitleMenu.subMenu is not FarmhandMenu;
/*********
diff --git a/src/SMAPI/Framework/Content/AssetDataForObject.cs b/src/SMAPI/Framework/Content/AssetDataForObject.cs
index d91873ae..40f49190 100644
--- a/src/SMAPI/Framework/Content/AssetDataForObject.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForObject.cs
@@ -47,7 +47,7 @@ namespace StardewModdingAPI.Framework.Content
/// <inheritdoc />
public TData GetData<TData>()
{
- if (!(this.Data is TData))
+ if (this.Data is not TData)
throw new InvalidCastException($"The content data of type {this.Data.GetType().FullName} can't be converted to the requested {typeof(TData).FullName}.");
return (TData)this.Data;
}
diff --git a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
index 981eed40..03d6da5a 100644
--- a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
+++ b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
@@ -36,7 +36,7 @@ namespace StardewModdingAPI.Framework.Content
this.Instance = instance ?? throw new ArgumentNullException(nameof(instance));
this.WasAdded = wasAdded;
- if (!(instance is IAssetEditor) && !(instance is IAssetLoader))
+ if (instance is not (IAssetEditor or IAssetLoader))
throw new InvalidCastException($"The provided {nameof(instance)} value must be an {nameof(IAssetEditor)} or {nameof(IAssetLoader)} instance.");
}
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
index 3d37e32a..cad5f6db 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
@@ -235,7 +235,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
mod.LogAsMod($"Mod incorrectly set asset '{info.Name}'{this.GetOnBehalfOfLabel(editor.OnBehalfOf)} to a null value; ignoring override.", LogLevel.Warn);
asset = GetNewData(prevAsset);
}
- else if (!(asset.Data is T))
+ else if (asset.Data is not T)
{
mod.LogAsMod($"Mod incorrectly set asset '{asset.Name}'{this.GetOnBehalfOfLabel(editor.OnBehalfOf)} to incompatible type '{asset.Data.GetType()}', expected '{typeof(T)}'; ignoring override.", LogLevel.Warn);
asset = GetNewData(prevAsset);
diff --git a/src/SMAPI/Framework/Events/ManagedEventHandler.cs b/src/SMAPI/Framework/Events/ManagedEventHandler.cs
index 28e88be0..97040f76 100644
--- a/src/SMAPI/Framework/Events/ManagedEventHandler.cs
+++ b/src/SMAPI/Framework/Events/ManagedEventHandler.cs
@@ -42,7 +42,7 @@ namespace StardewModdingAPI.Framework.Events
/// <inheritdoc />
public int CompareTo(object obj)
{
- if (!(obj is ManagedEventHandler<TEventArgs> other))
+ if (obj is not ManagedEventHandler<TEventArgs> other)
throw new ArgumentException("Can't compare to an unrelated object type.");
int priorityCompare = -this.Priority.CompareTo(other.Priority); // higher value = sort first
diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
index ae914c46..14aa74c2 100644
--- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
@@ -124,7 +124,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
throw new SContentLoadException($"{this.ModName} failed loading content asset '{key}' from {source}: unknown content source '{source}'.");
}
}
- catch (Exception ex) when (!(ex is SContentLoadException))
+ catch (Exception ex) when (ex is not SContentLoadException)
{
throw new SContentLoadException($"{this.ModName} failed loading content asset '{key}' from {source}.", ex);
}
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs
index 922d4bc4..f715fb6b 100644
--- a/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs
@@ -34,7 +34,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith)
{
// detect Harmony
- if (!(type.Scope is AssemblyNameReference scope) || scope.Name != "0Harmony")
+ if (type.Scope is not AssemblyNameReference scope || scope.Name != "0Harmony")
return false;
// rewrite Harmony 1.x type to Harmony 2.0 type
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 1cc6a5b8..c8e0842e 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -580,7 +580,7 @@ namespace StardewModdingAPI.Framework
*********/
if (this.JustReturnedToTitle)
{
- if (!(Game1.mapDisplayDevice is SDisplayDevice))
+ if (Game1.mapDisplayDevice is not SDisplayDevice)
Game1.mapDisplayDevice = this.GetMapDisplayDevice();
this.JustReturnedToTitle = false;