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-rw-r--r--src/SMAPI/Constants.cs2
-rw-r--r--src/SMAPI/Framework/Events/ManagedEventHandler.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 66971709..a7e44de6 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -20,7 +20,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.0");
+ public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.1");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
diff --git a/src/SMAPI/Framework/Events/ManagedEventHandler.cs b/src/SMAPI/Framework/Events/ManagedEventHandler.cs
index cf470c1e..b32a2a22 100644
--- a/src/SMAPI/Framework/Events/ManagedEventHandler.cs
+++ b/src/SMAPI/Framework/Events/ManagedEventHandler.cs
@@ -47,7 +47,7 @@ namespace StardewModdingAPI.Framework.Events
if (!(obj is ManagedEventHandler<TEventArgs> other))
throw new ArgumentException("Can't compare to an unrelated object type.");
- int priorityCompare = this.Priority.CompareTo(other.Priority);
+ int priorityCompare = -this.Priority.CompareTo(other.Priority); // higher value = sort first
return priorityCompare != 0
? priorityCompare
: this.RegistrationOrder.CompareTo(other.RegistrationOrder);