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-rw-r--r--src/SMAPI/IDataHelper.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/IDataHelper.cs b/src/SMAPI/IDataHelper.cs
index 252030bd..4922c8da 100644
--- a/src/SMAPI/IDataHelper.cs
+++ b/src/SMAPI/IDataHelper.cs
@@ -38,7 +38,7 @@ namespace StardewModdingAPI
/// <summary>Save arbitrary data to the current save slot. This is only possible if a save has been loaded, and the data will be lost if the player exits without saving the current day.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="key">The unique key identifying the data.</param>
- /// <param name="data">The arbitrary data to save.</param>
+ /// <param name="data">The arbitrary data to save, or <c>null</c> to remove the entry.</param>
/// <exception cref="InvalidOperationException">The player hasn't loaded a save file yet or isn't the main player.</exception>
void WriteSaveData<TModel>(string key, TModel data) where TModel : class;
@@ -55,7 +55,7 @@ namespace StardewModdingAPI
/// <summary>Save arbitrary data to the local computer, synchronised by GOG/Steam if applicable.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
/// <param name="key">The unique key identifying the data.</param>
- /// <param name="data">The arbitrary data to save.</param>
+ /// <param name="data">The arbitrary data to save, or <c>null</c> to delete the file.</param>
void WriteGlobalData<TModel>(string key, TModel data) where TModel : class;
}
}