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-rw-r--r--src/SMAPI/Framework/Content/AssetDataForImage.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs
index 9c71328f..bcdebff6 100644
--- a/src/SMAPI/Framework/Content/AssetDataForImage.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs
@@ -47,10 +47,12 @@ namespace StardewModdingAPI.Framework.Content
int areaWidth = sourceArea.Value.Width;
int areaHeight = sourceArea.Value.Height;
- if (areaX == 0 && areaY == 0 && areaWidth == source.Width && areaHeight == source.Height)
+ if (areaX == 0 && areaY == 0 && areaWidth == source.Width && areaHeight <= source.Height)
{
+ // It's actually fine if the source is taller than the sourceArea
+ // the "extra" bits on the end of the array can just be ignored.
sourceData = source.Data;
- this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
+ this.PatchImageImpl(sourceData, areaWidth, areaHeight, sourceArea.Value, targetArea.Value, patchMode);
}
else
{