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-rw-r--r--src/SMAPI/Constants.cs2
-rw-r--r--src/SMAPI/Framework/Input/MouseStateBuilder.cs6
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs9
3 files changed, 13 insertions, 4 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index d66e9d6b..128e23bd 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -20,7 +20,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.4.0");
+ public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.4.1");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
diff --git a/src/SMAPI/Framework/Input/MouseStateBuilder.cs b/src/SMAPI/Framework/Input/MouseStateBuilder.cs
index cff3e05e..59956feb 100644
--- a/src/SMAPI/Framework/Input/MouseStateBuilder.cs
+++ b/src/SMAPI/Framework/Input/MouseStateBuilder.cs
@@ -66,9 +66,11 @@ namespace StardewModdingAPI.Framework.Input
{
foreach (var pair in overrides)
{
- bool isDown = pair.Value.IsDown();
if (this.ButtonStates.ContainsKey(pair.Key))
- this.ButtonStates[pair.Key] = isDown ? ButtonState.Pressed : ButtonState.Released;
+ {
+ this.State = null;
+ this.ButtonStates[pair.Key] = pair.Value.IsDown() ? ButtonState.Pressed : ButtonState.Released;
+ }
}
return this;
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 8d5ad3ab..83e553ff 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -949,7 +949,14 @@ namespace StardewModdingAPI.Metadata
/// <summary>Get all NPCs in the game (excluding farm animals).</summary>
private IEnumerable<NPC> GetCharacters()
{
- return this.GetLocations().SelectMany(p => p.characters);
+ foreach (NPC character in this.GetLocations().SelectMany(p => p.characters))
+ yield return character;
+
+ if (Game1.CurrentEvent?.actors != null)
+ {
+ foreach (NPC character in Game1.CurrentEvent.actors)
+ yield return character;
+ }
}
/// <summary>Get all farm animals in the game.</summary>