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-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs11
-rw-r--r--src/SMAPI/SMAPI.csproj1
2 files changed, 11 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index bf0b54b9..beb90a5d 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -2,6 +2,7 @@ using System;
using System.Globalization;
using System.IO;
using System.Linq;
+using BmFont;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
@@ -129,6 +130,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
break;
+ // unpacked Bitmap font
+ case ".fnt":
+ {
+ string source = File.ReadAllText(file.FullName);
+ asset = (T)(object)new XmlSource(source);
+ }
+ break;
+
// unpacked data
case ".json":
{
@@ -171,7 +180,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
break;
default:
- throw GetContentError($"unknown file extension '{file.Extension}'; must be one of '.json', '.png', '.tbin', or '.xnb'.");
+ throw GetContentError($"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', or '.xnb'.");
}
}
catch (Exception ex) when (!(ex is SContentLoadException))
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj
index 4f9aa9b1..b99028da 100644
--- a/src/SMAPI/SMAPI.csproj
+++ b/src/SMAPI/SMAPI.csproj
@@ -31,6 +31,7 @@
<Reference Include="..\..\build\0Harmony.dll" Private="True" />
<Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="False" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
+ <Reference Include="BmFont" HintPath="$(GamePath)\BmFont.dll" Private="False" />
<Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" />
<Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" />
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />