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-rw-r--r--src/SMAPI/Constants.cs2
-rw-r--r--src/SMAPI/Framework/ContentPack.cs66
-rw-r--r--src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs20
-rw-r--r--src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs24
-rw-r--r--src/SMAPI/Framework/SCore.cs21
-rw-r--r--src/SMAPI/Framework/SGame.cs2
-rw-r--r--src/SMAPI/IContentPack.cs10
7 files changed, 119 insertions, 26 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 6017a1d4..48428420 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -51,7 +51,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.2");
+ public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.3");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs
index 65abba5b..161fdbe4 100644
--- a/src/SMAPI/Framework/ContentPack.cs
+++ b/src/SMAPI/Framework/ContentPack.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.IO;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
@@ -17,6 +18,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
private readonly JsonHelper JsonHelper;
+ /// <summary>A cache of case-insensitive => exact relative paths within the content pack, for case-insensitive file lookups on Linux/Mac.</summary>
+ private readonly IDictionary<string, string> RelativePaths = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
+
/*********
** Accessors
@@ -47,23 +51,29 @@ namespace StardewModdingAPI.Framework
this.Content = content;
this.Translation = translation;
this.JsonHelper = jsonHelper;
+
+ foreach (string path in Directory.EnumerateFiles(this.DirectoryPath, "*", SearchOption.AllDirectories))
+ {
+ string relativePath = path.Substring(this.DirectoryPath.Length + 1);
+ this.RelativePaths[relativePath] = relativePath;
+ }
}
/// <inheritdoc />
public bool HasFile(string path)
{
- this.AssertRelativePath(path, nameof(this.HasFile));
+ path = PathUtilities.NormalizePath(path);
- return File.Exists(Path.Combine(this.DirectoryPath, path));
+ return this.GetFile(path).Exists;
}
/// <inheritdoc />
public TModel ReadJsonFile<TModel>(string path) where TModel : class
{
- this.AssertRelativePath(path, nameof(this.ReadJsonFile));
+ path = PathUtilities.NormalizePath(path);
- path = Path.Combine(this.DirectoryPath, PathUtilities.NormalizePath(path));
- return this.JsonHelper.ReadJsonFileIfExists(path, out TModel model)
+ FileInfo file = this.GetFile(path);
+ return file.Exists && this.JsonHelper.ReadJsonFileIfExists(file.FullName, out TModel model)
? model
: null;
}
@@ -71,21 +81,30 @@ namespace StardewModdingAPI.Framework
/// <inheritdoc />
public void WriteJsonFile<TModel>(string path, TModel data) where TModel : class
{
- this.AssertRelativePath(path, nameof(this.WriteJsonFile));
+ path = PathUtilities.NormalizePath(path);
+
+ FileInfo file = this.GetFile(path, out path);
+ this.JsonHelper.WriteJsonFile(file.FullName, data);
- path = Path.Combine(this.DirectoryPath, PathUtilities.NormalizePath(path));
- this.JsonHelper.WriteJsonFile(path, data);
+ if (!this.RelativePaths.ContainsKey(path))
+ this.RelativePaths[path] = path;
}
/// <inheritdoc />
public T LoadAsset<T>(string key)
{
+ key = PathUtilities.NormalizePath(key);
+
+ key = this.GetCaseInsensitiveRelativePath(key);
return this.Content.Load<T>(key, ContentSource.ModFolder);
}
/// <inheritdoc />
public string GetActualAssetKey(string key)
{
+ key = PathUtilities.NormalizePath(key);
+
+ key = this.GetCaseInsensitiveRelativePath(key);
return this.Content.GetActualAssetKey(key, ContentSource.ModFolder);
}
@@ -93,13 +112,32 @@ namespace StardewModdingAPI.Framework
/*********
** Private methods
*********/
- /// <summary>Assert that a relative path was passed it to a content pack method.</summary>
- /// <param name="path">The path to check.</param>
- /// <param name="methodName">The name of the method which was invoked.</param>
- private void AssertRelativePath(string path, string methodName)
+ /// <summary>Get the real relative path from a case-insensitive path.</summary>
+ /// <param name="relativePath">The normalized relative path.</param>
+ private string GetCaseInsensitiveRelativePath(string relativePath)
+ {
+ if (!PathUtilities.IsSafeRelativePath(relativePath))
+ throw new InvalidOperationException($"You must call {nameof(IContentPack)} methods with a relative path.");
+
+ return this.RelativePaths.TryGetValue(relativePath, out string caseInsensitivePath)
+ ? caseInsensitivePath
+ : relativePath;
+ }
+
+ /// <summary>Get the underlying file info.</summary>
+ /// <param name="relativePath">The normalized file path relative to the content pack directory.</param>
+ private FileInfo GetFile(string relativePath)
+ {
+ return this.GetFile(relativePath, out _);
+ }
+
+ /// <summary>Get the underlying file info.</summary>
+ /// <param name="relativePath">The normalized file path relative to the content pack directory.</param>
+ /// <param name="actualRelativePath">The relative path after case-insensitive matching.</param>
+ private FileInfo GetFile(string relativePath, out string actualRelativePath)
{
- if (!PathUtilities.IsSafeRelativePath(path))
- throw new InvalidOperationException($"You must call {nameof(IContentPack)}.{methodName} with a relative path.");
+ actualRelativePath = this.GetCaseInsensitiveRelativePath(relativePath);
+ return new FileInfo(Path.Combine(this.DirectoryPath, actualRelativePath));
}
}
}
diff --git a/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs b/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs
index ea29550a..10f68f0d 100644
--- a/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs
@@ -111,21 +111,39 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
foreach (VariableDefinition variable in method.Body.Variables)
changed |= this.RewriteTypeReference(variable.VariableType, newType => variable.VariableType = newType);
- // check CIL instructions
+ // rewrite CIL instructions
ILProcessor cil = method.Body.GetILProcessor();
Collection<Instruction> instructions = cil.Body.Instructions;
+ bool addedInstructions = false;
for (int i = 0; i < instructions.Count; i++)
{
var instruction = instructions[i];
if (instruction.OpCode.Code == Code.Nop)
continue;
+ int oldCount = cil.Body.Instructions.Count;
changed |= this.RewriteInstruction(instruction, cil, newInstruction =>
{
changed = true;
cil.Replace(instruction, newInstruction);
instruction = newInstruction;
});
+
+ if (cil.Body.Instructions.Count > oldCount)
+ addedInstructions = true;
+ }
+
+ // special case: added instructions may cause an instruction to be out of range
+ // of a short jump that references it
+ if (addedInstructions)
+ {
+ foreach (var instruction in instructions)
+ {
+ var longJumpCode = RewriteHelper.GetEquivalentLongJumpCode(instruction.OpCode);
+ if (longJumpCode != null)
+ instruction.OpCode = longJumpCode.Value;
+ }
+ changed = true;
}
}
}
diff --git a/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs b/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs
index 207b6445..60bbd2c7 100644
--- a/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs
+++ b/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs
@@ -77,6 +77,30 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
};
}
+ /// <summary>Get the long equivalent for a short-jump op code.</summary>
+ /// <param name="shortJumpCode">The short-jump op code.</param>
+ /// <returns>Returns the new op code, or <c>null</c> if it isn't a short jump.</returns>
+ public static OpCode? GetEquivalentLongJumpCode(OpCode shortJumpCode)
+ {
+ return shortJumpCode.Code switch
+ {
+ Code.Beq_S => OpCodes.Beq,
+ Code.Bge_S => OpCodes.Bge,
+ Code.Bge_Un_S => OpCodes.Bge_Un,
+ Code.Bgt_S => OpCodes.Bgt,
+ Code.Bgt_Un_S => OpCodes.Bgt_Un,
+ Code.Ble_S => OpCodes.Ble,
+ Code.Ble_Un_S => OpCodes.Ble_Un,
+ Code.Blt_S => OpCodes.Blt,
+ Code.Blt_Un_S => OpCodes.Blt_Un,
+ Code.Bne_Un_S => OpCodes.Bne_Un,
+ Code.Br_S => OpCodes.Br,
+ Code.Brfalse_S => OpCodes.Brfalse,
+ Code.Brtrue_S => OpCodes.Brtrue,
+ _ => null
+ };
+ }
+
/// <summary>Get whether a type matches a type reference.</summary>
/// <param name="type">The defined type.</param>
/// <param name="reference">The type reference.</param>
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 8be62ccf..e64c2801 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -43,6 +43,7 @@ using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
using StardewModdingAPI.Utilities;
using StardewValley;
+using xTile.Display;
using SObject = StardewValley.Object;
namespace StardewModdingAPI.Framework
@@ -472,8 +473,13 @@ namespace StardewModdingAPI.Framework
SCore.PerformanceMonitor.PrintQueuedAlerts();
// reapply overrides
- if (this.JustReturnedToTitle && !(Game1.mapDisplayDevice is SDisplayDevice))
- Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, Game1.game1.GraphicsDevice);
+ if (this.JustReturnedToTitle)
+ {
+ if (!(Game1.mapDisplayDevice is SDisplayDevice))
+ Game1.mapDisplayDevice = this.GetMapDisplayDevice();
+
+ this.JustReturnedToTitle = false;
+ }
/*********
** First-tick initialization
@@ -975,7 +981,7 @@ namespace StardewModdingAPI.Framework
}
catch (Exception ex)
{
- this.LogManager.MonitorForGame.Log($"An error occured in the base update loop: {ex.GetLogSummary()}", LogLevel.Error);
+ this.LogManager.MonitorForGame.Log($"An error occurred in the base update loop: {ex.GetLogSummary()}", LogLevel.Error);
}
events.UnvalidatedUpdateTicked.RaiseEmpty();
@@ -992,7 +998,7 @@ namespace StardewModdingAPI.Framework
catch (Exception ex)
{
// log error
- this.Monitor.Log($"An error occured in the overridden update loop: {ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"An error occurred in the overridden update loop: {ex.GetLogSummary()}", LogLevel.Error);
// exit if irrecoverable
if (!this.UpdateCrashTimer.Decrement())
@@ -1738,6 +1744,13 @@ namespace StardewModdingAPI.Framework
return translations;
}
+ /// <summary>Get the map display device which applies SMAPI features like tile rotation to loaded maps.</summary>
+ /// <remarks>This is separate to let mods like PyTK wrap it with their own functionality.</remarks>
+ private IDisplayDevice GetMapDisplayDevice()
+ {
+ return new SDisplayDevice(Game1.content, Game1.game1.GraphicsDevice);
+ }
+
/// <summary>Get the absolute path to the next available log file.</summary>
private string GetLogPath()
{
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 6680a6c9..1c769c3f 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -162,7 +162,7 @@ namespace StardewModdingAPI.Framework
catch (Exception ex)
{
// log error
- this.Monitor.Log($"An error occured in the overridden draw loop: {ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"An error occurred in the overridden draw loop: {ex.GetLogSummary()}", LogLevel.Error);
// exit if irrecoverable
if (!this.DrawCrashTimer.Decrement())
diff --git a/src/SMAPI/IContentPack.cs b/src/SMAPI/IContentPack.cs
index c0479eae..9cc64dcd 100644
--- a/src/SMAPI/IContentPack.cs
+++ b/src/SMAPI/IContentPack.cs
@@ -25,32 +25,32 @@ namespace StardewModdingAPI
** Public methods
*********/
/// <summary>Get whether a given file exists in the content pack.</summary>
- /// <param name="path">The file path to check.</param>
+ /// <param name="path">The relative file path within the content pack (case-insensitive).</param>
bool HasFile(string path);
/// <summary>Read a JSON file from the content pack folder.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
- /// <param name="path">The file path relative to the content pack directory.</param>
+ /// <param name="path">The relative file path within the content pack (case-insensitive).</param>
/// <returns>Returns the deserialized model, or <c>null</c> if the file doesn't exist or is empty.</returns>
/// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
TModel ReadJsonFile<TModel>(string path) where TModel : class;
/// <summary>Save data to a JSON file in the content pack's folder.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
- /// <param name="path">The file path relative to the mod folder.</param>
+ /// <param name="path">The relative file path within the content pack (case-insensitive).</param>
/// <param name="data">The arbitrary data to save.</param>
/// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
void WriteJsonFile<TModel>(string path, TModel data) where TModel : class;
/// <summary>Load content from the content pack folder (if not already cached), and return it. When loading a <c>.png</c> file, this must be called outside the game's draw loop.</summary>
/// <typeparam name="T">The expected data type. The main supported types are <see cref="Map"/>, <see cref="Texture2D"/>, and dictionaries; other types may be supported by the game's content pipeline.</typeparam>
- /// <param name="key">The local path to a content file relative to the content pack folder.</param>
+ /// <param name="key">The relative file path within the content pack (case-insensitive).</param>
/// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception>
/// <exception cref="ContentLoadException">The content asset couldn't be loaded (e.g. because it doesn't exist).</exception>
T LoadAsset<T>(string key);
/// <summary>Get the underlying key in the game's content cache for an asset. This can be used to load custom map tilesheets, but should be avoided when you can use the content API instead. This does not validate whether the asset exists.</summary>
- /// <param name="key">The the local path to a content file relative to the content pack folder.</param>
+ /// <param name="key">The relative file path within the content pack (case-insensitive).</param>
/// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception>
string GetActualAssetKey(string key);
}