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-rw-r--r--src/SMAPI/Constants.cs2
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForMap.cs186
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForObject.cs8
-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs27
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentHelper.cs14
-rw-r--r--src/SMAPI/Framework/Monitor.cs4
-rw-r--r--src/SMAPI/Framework/Patching/PatchHelper.cs34
-rw-r--r--src/SMAPI/Framework/SCore.cs3
-rw-r--r--src/SMAPI/IAssetData.cs6
-rw-r--r--src/SMAPI/IAssetDataForMap.cs18
-rw-r--r--src/SMAPI/IContentHelper.cs6
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs9
-rw-r--r--src/SMAPI/Patches/DialogueErrorPatch.cs9
-rw-r--r--src/SMAPI/Patches/EventErrorPatch.cs9
-rw-r--r--src/SMAPI/Patches/ObjectErrorPatch.cs39
-rw-r--r--src/SMAPI/Patches/ScheduleErrorPatch.cs9
-rw-r--r--src/SMAPI/Program.cs4
-rw-r--r--src/SMAPI/SMAPI.config.json1
-rw-r--r--src/SMAPI/Utilities/SDate.cs63
-rw-r--r--src/SMAPI/i18n/de.json9
-rw-r--r--src/SMAPI/i18n/default.json8
-rw-r--r--src/SMAPI/i18n/es.json8
-rw-r--r--src/SMAPI/i18n/fr.json8
-rw-r--r--src/SMAPI/i18n/hu.json8
-rw-r--r--src/SMAPI/i18n/it.json8
-rw-r--r--src/SMAPI/i18n/ja.json8
-rw-r--r--src/SMAPI/i18n/ko.json9
-rw-r--r--src/SMAPI/i18n/pt.json8
-rw-r--r--src/SMAPI/i18n/ru.json8
-rw-r--r--src/SMAPI/i18n/tr.json8
-rw-r--r--src/SMAPI/i18n/zh.json8
31 files changed, 505 insertions, 44 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 128e23bd..a898fccd 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -20,7 +20,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.4.1");
+ public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.5.0");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs
new file mode 100644
index 00000000..f66013ba
--- /dev/null
+++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs
@@ -0,0 +1,186 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using Microsoft.Xna.Framework;
+using StardewModdingAPI.Toolkit.Utilities;
+using xTile;
+using xTile.Layers;
+using xTile.Tiles;
+
+namespace StardewModdingAPI.Framework.Content
+{
+ /// <summary>Encapsulates access and changes to image content being read from a data file.</summary>
+ internal class AssetDataForMap : AssetData<Map>, IAssetDataForMap
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="locale">The content's locale code, if the content is localized.</param>
+ /// <param name="assetName">The normalized asset name being read.</param>
+ /// <param name="data">The content data being read.</param>
+ /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
+ /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
+ public AssetDataForMap(string locale, string assetName, Map data, Func<string, string> getNormalizedPath, Action<Map> onDataReplaced)
+ : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { }
+
+ /// <summary>Copy layers, tiles, and tilesheets from another map onto the asset.</summary>
+ /// <param name="source">The map from which to copy.</param>
+ /// <param name="sourceArea">The tile area within the source map to copy, or <c>null</c> for the entire source map size. This must be within the bounds of the <paramref name="source"/> map.</param>
+ /// <param name="targetArea">The tile area within the target map to overwrite, or <c>null</c> to patch the whole map. The original content within this area will be erased. This must be within the bounds of the existing map.</param>
+ /// <remarks>Derived from <see cref="StardewValley.GameLocation.ApplyMapOverride"/> with a few changes:
+ /// - can be applied directly to the maps when loading, before the location is created;
+ /// - added support for source/target areas;
+ /// - added disambiguation if source has a modified version of the same tilesheet, instead of copying tiles into the target tilesheet;
+ /// - changed to always overwrite tiles within the target area (to avoid edge cases where some tiles are only partly applied);
+ /// - fixed copying tilesheets (avoid "The specified TileSheet was not created for use with this map" error);
+ /// - fixed tilesheets not added at the end (via z_ prefix), which can cause crashes in game code which depends on hardcoded tilesheet indexes;
+ /// - fixed issue where different tilesheets are linked by ID.
+ /// </remarks>
+ public void PatchMap(Map source, Rectangle? sourceArea = null, Rectangle? targetArea = null)
+ {
+ var target = this.Data;
+
+ // get areas
+ {
+ Rectangle sourceBounds = this.GetMapArea(source);
+ Rectangle targetBounds = this.GetMapArea(target);
+ sourceArea ??= new Rectangle(0, 0, sourceBounds.Width, sourceBounds.Height);
+ targetArea ??= new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, targetBounds.Width), Math.Min(sourceArea.Value.Height, targetBounds.Height));
+
+ // validate
+ if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > sourceBounds.Width || sourceArea.Value.Bottom > sourceBounds.Height)
+ throw new ArgumentOutOfRangeException(nameof(sourceArea), $"The source area ({sourceArea}) is outside the bounds of the source map ({sourceBounds}).");
+ if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > targetBounds.Width || targetArea.Value.Bottom > targetBounds.Height)
+ throw new ArgumentOutOfRangeException(nameof(targetArea), $"The target area ({targetArea}) is outside the bounds of the target map ({targetBounds}).");
+ if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height)
+ throw new InvalidOperationException($"The source area ({sourceArea}) and target area ({targetArea}) must be the same size.");
+ }
+
+ // apply tilesheets
+ IDictionary<TileSheet, TileSheet> tilesheetMap = new Dictionary<TileSheet, TileSheet>();
+ foreach (TileSheet sourceSheet in source.TileSheets)
+ {
+ // copy tilesheets
+ TileSheet targetSheet = target.GetTileSheet(sourceSheet.Id);
+ if (targetSheet == null || this.NormalizeTilesheetPathForComparison(targetSheet.ImageSource) != this.NormalizeTilesheetPathForComparison(sourceSheet.ImageSource))
+ {
+ // change ID if needed so new tilesheets are added after vanilla ones (to avoid errors in hardcoded game logic)
+ string id = sourceSheet.Id;
+ if (!id.StartsWith("z_", StringComparison.InvariantCultureIgnoreCase))
+ id = $"z_{id}";
+
+ // change ID if it conflicts with an existing tilesheet
+ if (target.GetTileSheet(id) != null)
+ {
+ int disambiguator = Enumerable.Range(2, int.MaxValue - 1).First(p => target.GetTileSheet($"{id}_{p}") == null);
+ id = $"{id}_{disambiguator}";
+ }
+
+ // add tilesheet
+ targetSheet = new TileSheet(id, target, sourceSheet.ImageSource, sourceSheet.SheetSize, sourceSheet.TileSize);
+ for (int i = 0, tileCount = sourceSheet.TileCount; i < tileCount; ++i)
+ targetSheet.TileIndexProperties[i].CopyFrom(sourceSheet.TileIndexProperties[i]);
+ target.AddTileSheet(targetSheet);
+ }
+
+ tilesheetMap[sourceSheet] = targetSheet;
+ }
+
+ // get layer map
+ IDictionary<Layer, Layer> layerMap = source.Layers.ToDictionary(p => p, p => target.GetLayer(p.Id));
+
+ // apply tiles
+ for (int x = 0; x < sourceArea.Value.Width; x++)
+ {
+ for (int y = 0; y < sourceArea.Value.Height; y++)
+ {
+ // calculate tile positions
+ Point sourcePos = new Point(sourceArea.Value.X + x, sourceArea.Value.Y + y);
+ Point targetPos = new Point(targetArea.Value.X + x, targetArea.Value.Y + y);
+
+ // merge layers
+ foreach (Layer sourceLayer in source.Layers)
+ {
+ // get layer
+ Layer targetLayer = layerMap[sourceLayer];
+ if (targetLayer == null)
+ {
+ target.AddLayer(targetLayer = new Layer(sourceLayer.Id, target, target.Layers[0].LayerSize, Layer.m_tileSize));
+ layerMap[sourceLayer] = target.GetLayer(sourceLayer.Id);
+ }
+
+ // copy layer properties
+ targetLayer.Properties.CopyFrom(sourceLayer.Properties);
+
+ // copy tiles
+ Tile sourceTile = sourceLayer.Tiles[sourcePos.X, sourcePos.Y];
+ Tile targetTile;
+ switch (sourceTile)
+ {
+ case StaticTile _:
+ targetTile = new StaticTile(targetLayer, tilesheetMap[sourceTile.TileSheet], sourceTile.BlendMode, sourceTile.TileIndex);
+ break;
+
+ case AnimatedTile animatedTile:
+ {
+ StaticTile[] tileFrames = new StaticTile[animatedTile.TileFrames.Length];
+ for (int frame = 0; frame < animatedTile.TileFrames.Length; ++frame)
+ {
+ StaticTile frameTile = animatedTile.TileFrames[frame];
+ tileFrames[frame] = new StaticTile(targetLayer, tilesheetMap[frameTile.TileSheet], frameTile.BlendMode, frameTile.TileIndex);
+ }
+ targetTile = new AnimatedTile(targetLayer, tileFrames, animatedTile.FrameInterval);
+ }
+ break;
+
+ default: // null or unhandled type
+ targetTile = null;
+ break;
+ }
+ targetTile?.Properties.CopyFrom(sourceTile.Properties);
+ targetLayer.Tiles[targetPos.X, targetPos.Y] = targetTile;
+ }
+ }
+ }
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Normalize a map tilesheet path for comparison. This value should *not* be used as the actual tilesheet path.</summary>
+ /// <param name="path">The path to normalize.</param>
+ private string NormalizeTilesheetPathForComparison(string path)
+ {
+ if (string.IsNullOrWhiteSpace(path))
+ return string.Empty;
+
+ path = PathUtilities.NormalizePathSeparators(path.Trim());
+ if (path.StartsWith($"Maps{PathUtilities.PreferredPathSeparator}", StringComparison.OrdinalIgnoreCase))
+ path = path.Substring($"Maps{PathUtilities.PreferredPathSeparator}".Length);
+ if (path.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
+ path = path.Substring(0, path.Length - 4);
+
+ return path;
+ }
+
+ /// <summary>Get a rectangle which encompasses all layers for a map.</summary>
+ /// <param name="map">The map to check.</param>
+ private Rectangle GetMapArea(Map map)
+ {
+ // get max map size
+ int maxWidth = 0;
+ int maxHeight = 0;
+ foreach (Layer layer in map.Layers)
+ {
+ if (layer.LayerWidth > maxWidth)
+ maxWidth = layer.LayerWidth;
+ if (layer.LayerHeight > maxHeight)
+ maxHeight = layer.LayerHeight;
+ }
+
+ return new Rectangle(0, 0, maxWidth, maxHeight);
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Content/AssetDataForObject.cs b/src/SMAPI/Framework/Content/AssetDataForObject.cs
index 4dbc988c..f00ba124 100644
--- a/src/SMAPI/Framework/Content/AssetDataForObject.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForObject.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
+using xTile;
namespace StardewModdingAPI.Framework.Content
{
@@ -41,6 +42,13 @@ namespace StardewModdingAPI.Framework.Content
return new AssetDataForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalizedPath, this.ReplaceWith);
}
+ /// <summary>Get a helper to manipulate the data as a map.</summary>
+ /// <exception cref="InvalidOperationException">The content being read isn't a map.</exception>
+ public IAssetDataForMap AsMap()
+ {
+ return new AssetDataForMap(this.Locale, this.AssetName, this.GetData<Map>(), this.GetNormalizedPath, this.ReplaceWith);
+ }
+
/// <summary>Get the data as a given type.</summary>
/// <typeparam name="TData">The expected data type.</typeparam>
/// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception>
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index 0b1ccc3c..47ef30d4 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -14,6 +14,7 @@ using StardewModdingAPI.Metadata;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
+using xTile;
namespace StardewModdingAPI.Framework
{
@@ -228,16 +229,32 @@ namespace StardewModdingAPI.Framework
public IEnumerable<string> InvalidateCache(Func<string, Type, bool> predicate, bool dispose = false)
{
// invalidate cache & track removed assets
- IDictionary<string, ISet<object>> removedAssets = new Dictionary<string, ISet<object>>(StringComparer.InvariantCultureIgnoreCase);
+ IDictionary<string, Type> removedAssets = new Dictionary<string, Type>(StringComparer.InvariantCultureIgnoreCase);
this.ContentManagerLock.InReadLock(() =>
{
+ // cached assets
foreach (IContentManager contentManager in this.ContentManagers)
{
foreach (var entry in contentManager.InvalidateCache(predicate, dispose))
{
- if (!removedAssets.TryGetValue(entry.Key, out ISet<object> assets))
- removedAssets[entry.Key] = assets = new HashSet<object>(new ObjectReferenceComparer<object>());
- assets.Add(entry.Value);
+ if (!removedAssets.TryGetValue(entry.Key, out Type type))
+ removedAssets[entry.Key] = entry.Value.GetType();
+ }
+ }
+
+ // special case: maps may be loaded through a temporary content manager that's removed while the map is still in use.
+ // This notably affects the town and farmhouse maps.
+ if (Game1.locations != null)
+ {
+ foreach (GameLocation location in Game1.locations)
+ {
+ if (location.map == null || string.IsNullOrWhiteSpace(location.mapPath.Value))
+ continue;
+
+ // get map path
+ string mapPath = this.MainContentManager.AssertAndNormalizeAssetName(location.mapPath.Value);
+ if (!removedAssets.ContainsKey(mapPath) && predicate(mapPath, typeof(Map)))
+ removedAssets[mapPath] = typeof(Map);
}
}
});
@@ -245,7 +262,7 @@ namespace StardewModdingAPI.Framework
// reload core game assets
if (removedAssets.Any())
{
- IDictionary<string, bool> propagated = this.CoreAssets.Propagate(this.MainContentManager, removedAssets.ToDictionary(p => p.Key, p => p.Value.First().GetType())); // use an intercepted content manager
+ IDictionary<string, bool> propagated = this.CoreAssets.Propagate(this.MainContentManager, removedAssets.ToDictionary(p => p.Key, p => p.Value)); // use an intercepted content manager
this.Monitor.Log($"Invalidated {removedAssets.Count} asset names ({string.Join(", ", removedAssets.Keys.OrderBy(p => p, StringComparer.InvariantCultureIgnoreCase))}); propagated {propagated.Count(p => p.Value)} core assets.", LogLevel.Trace);
}
else
diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
index e9b70845..23e45fd1 100644
--- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
@@ -7,6 +7,7 @@ using System.IO;
using System.Linq;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
+using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Exceptions;
using StardewValley;
@@ -164,6 +165,19 @@ namespace StardewModdingAPI.Framework.ModHelpers
return this.ContentCore.InvalidateCache(predicate).Any();
}
+ /// <summary>Get a patch helper for arbitrary data.</summary>
+ /// <typeparam name="T">The data type.</typeparam>
+ /// <param name="data">The asset data.</param>
+ /// <param name="assetName">The asset name. This is only used for tracking purposes and has no effect on the patch helper.</param>
+ public IAssetData GetPatchHelper<T>(T data, string assetName = null)
+ {
+ if (data == null)
+ throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value.");
+
+ assetName ??= $"temp/{Guid.NewGuid():N}";
+ return new AssetDataForObject(this.CurrentLocale, assetName, data, this.NormalizeAssetName);
+ }
+
/*********
** Private methods
diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs
index f630c7fe..44eeabe6 100644
--- a/src/SMAPI/Framework/Monitor.cs
+++ b/src/SMAPI/Framework/Monitor.cs
@@ -15,8 +15,8 @@ namespace StardewModdingAPI.Framework
/// <summary>The name of the module which logs messages using this instance.</summary>
private readonly string Source;
- /// <summary>Handles writing color-coded text to the console.</summary>
- private readonly ColorfulConsoleWriter ConsoleWriter;
+ /// <summary>Handles writing text to the console.</summary>
+ private readonly IConsoleWriter ConsoleWriter;
/// <summary>Manages access to the console output.</summary>
private readonly ConsoleInterceptionManager ConsoleInterceptor;
diff --git a/src/SMAPI/Framework/Patching/PatchHelper.cs b/src/SMAPI/Framework/Patching/PatchHelper.cs
new file mode 100644
index 00000000..4cb436f0
--- /dev/null
+++ b/src/SMAPI/Framework/Patching/PatchHelper.cs
@@ -0,0 +1,34 @@
+using System;
+using System.Collections.Generic;
+
+namespace StardewModdingAPI.Framework.Patching
+{
+ /// <summary>Provides generic methods for implementing Harmony patches.</summary>
+ internal class PatchHelper
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The interception keys currently being intercepted.</summary>
+ private static readonly HashSet<string> InterceptingKeys = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Track a method that will be intercepted.</summary>
+ /// <param name="key">The intercept key.</param>
+ /// <returns>Returns false if the method was already marked for interception, else true.</returns>
+ public static bool StartIntercept(string key)
+ {
+ return PatchHelper.InterceptingKeys.Add(key);
+ }
+
+ /// <summary>Track a method as no longer being intercepted.</summary>
+ /// <param name="key">The intercept key.</param>
+ public static void StopIntercept(string key)
+ {
+ PatchHelper.InterceptingKeys.Remove(key);
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 50e6ea1c..de9c955d 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -32,6 +32,7 @@ using StardewModdingAPI.Toolkit.Framework.Clients.WebApi;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
+using StardewModdingAPI.Utilities;
using StardewValley;
using Object = StardewValley.Object;
using ThreadState = System.Threading.ThreadState;
@@ -176,6 +177,8 @@ namespace StardewModdingAPI.Framework
SCore.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry);
+ SDate.Translations = this.Translator;
+
// redirect direct console output
if (this.MonitorForGame.WriteToConsole)
this.ConsoleManager.OnMessageIntercepted += message => this.HandleConsoleMessage(this.MonitorForGame, message);
diff --git a/src/SMAPI/IAssetData.cs b/src/SMAPI/IAssetData.cs
index c3021144..8df59e53 100644
--- a/src/SMAPI/IAssetData.cs
+++ b/src/SMAPI/IAssetData.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
namespace StardewModdingAPI
{
@@ -39,6 +39,10 @@ namespace StardewModdingAPI
/// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
IAssetDataForImage AsImage();
+ /// <summary>Get a helper to manipulate the data as a map.</summary>
+ /// <exception cref="InvalidOperationException">The content being read isn't a map.</exception>
+ IAssetDataForMap AsMap();
+
/// <summary>Get the data as a given type.</summary>
/// <typeparam name="TData">The expected data type.</typeparam>
/// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception>
diff --git a/src/SMAPI/IAssetDataForMap.cs b/src/SMAPI/IAssetDataForMap.cs
new file mode 100644
index 00000000..769ca07c
--- /dev/null
+++ b/src/SMAPI/IAssetDataForMap.cs
@@ -0,0 +1,18 @@
+using Microsoft.Xna.Framework;
+using xTile;
+
+namespace StardewModdingAPI
+{
+ /// <summary>Encapsulates access and changes to map content being read from a data file.</summary>
+ public interface IAssetDataForMap : IAssetData<Map>
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Copy layers, tiles, and tilesheets from another map onto the asset.</summary>
+ /// <param name="source">The map from which to copy.</param>
+ /// <param name="sourceArea">The tile area within the source map to copy, or <c>null</c> for the entire source map size. This must be within the bounds of the <paramref name="source"/> map.</param>
+ /// <param name="targetArea">The tile area within the target map to overwrite, or <c>null</c> to patch the whole map. The original content within this area will be erased. This must be within the bounds of the existing map.</param>
+ public void PatchMap(Map source, Rectangle? sourceArea = null, Rectangle? targetArea = null);
+ }
+}
diff --git a/src/SMAPI/IContentHelper.cs b/src/SMAPI/IContentHelper.cs
index dd7eb758..2936ecfb 100644
--- a/src/SMAPI/IContentHelper.cs
+++ b/src/SMAPI/IContentHelper.cs
@@ -64,5 +64,11 @@ namespace StardewModdingAPI
/// <param name="predicate">A predicate matching the assets to invalidate.</param>
/// <returns>Returns whether any cache entries were invalidated.</returns>
bool InvalidateCache(Func<IAssetInfo, bool> predicate);
+
+ /// <summary>Get a patch helper for arbitrary data.</summary>
+ /// <typeparam name="T">The data type.</typeparam>
+ /// <param name="data">The asset data.</param>
+ /// <param name="assetName">The asset name. This is only used for tracking purposes and has no effect on the patch helper.</param>
+ IAssetData GetPatchHelper<T>(T data, string assetName = null);
}
}
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 83e553ff..0a14086b 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -5,6 +5,7 @@ using System.Linq;
using Microsoft.Xna.Framework.Graphics;
using Netcode;
using StardewModdingAPI.Framework.Reflection;
+using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
using StardewValley.BellsAndWhistles;
using StardewValley.Buildings;
@@ -891,11 +892,13 @@ namespace StardewModdingAPI.Metadata
// doesn't store the text itself.
foreach (NPC villager in villagers)
{
+ bool shouldSayMarriageDialogue = villager.shouldSayMarriageDialogue.Value;
MarriageDialogueReference[] marriageDialogue = villager.currentMarriageDialogue.ToArray();
villager.resetSeasonalDialogue(); // doesn't only affect seasonal dialogue
villager.resetCurrentDialogue();
+ villager.shouldSayMarriageDialogue.Set(shouldSayMarriageDialogue);
villager.currentMarriageDialogue.Set(marriageDialogue);
}
@@ -1037,9 +1040,9 @@ namespace StardewModdingAPI.Metadata
/// <param name="path">The path to check.</param>
private string[] GetSegments(string path)
{
- if (path == null)
- return new string[0];
- return path.Split(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
+ return path != null
+ ? PathUtilities.GetSegments(path)
+ : new string[0];
}
/// <summary>Count the number of segments in a path (e.g. 'a/b' is 2).</summary>
diff --git a/src/SMAPI/Patches/DialogueErrorPatch.cs b/src/SMAPI/Patches/DialogueErrorPatch.cs
index 24f97259..1e49826d 100644
--- a/src/SMAPI/Patches/DialogueErrorPatch.cs
+++ b/src/SMAPI/Patches/DialogueErrorPatch.cs
@@ -24,9 +24,6 @@ namespace StardewModdingAPI.Patches
/// <summary>Simplifies access to private code.</summary>
private static Reflector Reflection;
- /// <summary>Whether the <see cref="NPC.CurrentDialogue"/> getter is currently being intercepted.</summary>
- private static bool IsInterceptingCurrentDialogue;
-
/*********
** Accessors
@@ -112,12 +109,12 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod)
{
- if (DialogueErrorPatch.IsInterceptingCurrentDialogue)
+ const string key = nameof(Before_NPC_CurrentDialogue);
+ if (!PatchHelper.StartIntercept(key))
return true;
try
{
- DialogueErrorPatch.IsInterceptingCurrentDialogue = true;
__result = (Stack<Dialogue>)__originalMethod.Invoke(__instance, new object[0]);
return false;
}
@@ -129,7 +126,7 @@ namespace StardewModdingAPI.Patches
}
finally
{
- DialogueErrorPatch.IsInterceptingCurrentDialogue = false;
+ PatchHelper.StopIntercept(key);
}
}
}
diff --git a/src/SMAPI/Patches/EventErrorPatch.cs b/src/SMAPI/Patches/EventErrorPatch.cs
index 1dc7e8c3..504d1d2e 100644
--- a/src/SMAPI/Patches/EventErrorPatch.cs
+++ b/src/SMAPI/Patches/EventErrorPatch.cs
@@ -18,9 +18,6 @@ namespace StardewModdingAPI.Patches
/// <summary>Writes messages to the console and log file on behalf of the game.</summary>
private static IMonitor MonitorForGame;
- /// <summary>Whether the method is currently being intercepted.</summary>
- private static bool IsIntercepted;
-
/*********
** Accessors
@@ -61,12 +58,12 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
{
- if (EventErrorPatch.IsIntercepted)
+ const string key = nameof(Before_GameLocation_CheckEventPrecondition);
+ if (!PatchHelper.StartIntercept(key))
return true;
try
{
- EventErrorPatch.IsIntercepted = true;
__result = (int)__originalMethod.Invoke(__instance, new object[] { precondition });
return false;
}
@@ -78,7 +75,7 @@ namespace StardewModdingAPI.Patches
}
finally
{
- EventErrorPatch.IsIntercepted = false;
+ PatchHelper.StopIntercept(key);
}
}
}
diff --git a/src/SMAPI/Patches/ObjectErrorPatch.cs b/src/SMAPI/Patches/ObjectErrorPatch.cs
index d716b29b..d3b8800a 100644
--- a/src/SMAPI/Patches/ObjectErrorPatch.cs
+++ b/src/SMAPI/Patches/ObjectErrorPatch.cs
@@ -1,4 +1,6 @@
+using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
+using System.Reflection;
using Harmony;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
@@ -33,6 +35,12 @@ namespace StardewModdingAPI.Patches
prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_GetDescription))
);
+ // object.getDisplayName
+ harmony.Patch(
+ original: AccessTools.Method(typeof(SObject), "loadDisplayName"),
+ prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_loadDisplayName))
+ );
+
// IClickableMenu.drawToolTip
harmony.Patch(
original: AccessTools.Method(typeof(IClickableMenu), nameof(IClickableMenu.drawToolTip)),
@@ -60,6 +68,37 @@ namespace StardewModdingAPI.Patches
return true;
}
+ /// <summary>The method to call instead of <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
+ /// <param name="__instance">The instance being patched.</param>
+ /// <param name="__result">The patched method's return value.</param>
+ /// <param name="__originalMethod">The method being wrapped.</param>
+ /// <returns>Returns whether to execute the original method.</returns>
+ private static bool Before_Object_loadDisplayName(SObject __instance, ref string __result, MethodInfo __originalMethod)
+ {
+ const string key = nameof(Before_Object_loadDisplayName);
+ if (!PatchHelper.StartIntercept(key))
+ return true;
+
+ try
+ {
+ __result = (string)__originalMethod.Invoke(__instance, new object[0]);
+ return false;
+ }
+ catch (TargetInvocationException ex) when (ex.InnerException is KeyNotFoundException)
+ {
+ __result = "???";
+ return false;
+ }
+ catch
+ {
+ return true;
+ }
+ finally
+ {
+ PatchHelper.StopIntercept(key);
+ }
+ }
+
/// <summary>The method to call instead of <see cref="IClickableMenu.drawToolTip"/>.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="hoveredItem">The item for which to draw a tooltip.</param>
diff --git a/src/SMAPI/Patches/ScheduleErrorPatch.cs b/src/SMAPI/Patches/ScheduleErrorPatch.cs
index a23aa645..799fcb40 100644
--- a/src/SMAPI/Patches/ScheduleErrorPatch.cs
+++ b/src/SMAPI/Patches/ScheduleErrorPatch.cs
@@ -19,9 +19,6 @@ namespace StardewModdingAPI.Patches
/// <summary>Writes messages to the console and log file on behalf of the game.</summary>
private static IMonitor MonitorForGame;
- /// <summary>Whether the target is currently being intercepted.</summary>
- private static bool IsIntercepting;
-
/*********
** Accessors
@@ -62,12 +59,12 @@ namespace StardewModdingAPI.Patches
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod)
{
- if (ScheduleErrorPatch.IsIntercepting)
+ const string key = nameof(Before_NPC_parseMasterSchedule);
+ if (!PatchHelper.StartIntercept(key))
return true;
try
{
- ScheduleErrorPatch.IsIntercepting = true;
__result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData });
return false;
}
@@ -79,7 +76,7 @@ namespace StardewModdingAPI.Patches
}
finally
{
- ScheduleErrorPatch.IsIntercepting = false;
+ PatchHelper.StopIntercept(key);
}
}
}
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index c26ae29a..715c8553 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -143,8 +143,8 @@ namespace StardewModdingAPI
}
// load SMAPI
- using (SCore core = new SCore(modsPath, writeToConsole))
- core.RunInteractively();
+ using SCore core = new SCore(modsPath, writeToConsole);
+ core.RunInteractively();
}
/// <summary>Write an error directly to the console and exit.</summary>
diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json
index 57b4f885..a426b0ef 100644
--- a/src/SMAPI/SMAPI.config.json
+++ b/src/SMAPI/SMAPI.config.json
@@ -73,6 +73,7 @@ copy all the settings, or you may cause bugs due to overridden changes in future
* automatically on Linux or Windows.
* - LightBackground: use darker text colors that look better on a white or light background.
* - DarkBackground: use lighter text colors that look better on a black or dark background.
+ * - None: disables all colors, so everything is written in the default terminal color.
*
* For available color codes, see https://docs.microsoft.com/en-us/dotnet/api/system.consolecolor.
*
diff --git a/src/SMAPI/Utilities/SDate.cs b/src/SMAPI/Utilities/SDate.cs
index 0ab37aa0..03230334 100644
--- a/src/SMAPI/Utilities/SDate.cs
+++ b/src/SMAPI/Utilities/SDate.cs
@@ -1,5 +1,6 @@
using System;
using System.Linq;
+using StardewModdingAPI.Framework;
using StardewValley;
namespace StardewModdingAPI.Utilities
@@ -19,6 +20,9 @@ namespace StardewModdingAPI.Utilities
/// <summary>The number of days in a season.</summary>
private readonly int DaysInSeason = 28;
+ /// <summary>The core SMAPI translations.</summary>
+ internal static Translator Translations;
+
/*********
** Accessors
@@ -29,6 +33,10 @@ namespace StardewModdingAPI.Utilities
/// <summary>The season name.</summary>
public string Season { get; }
+ /// <summary>The index of the season (where 0 is spring, 1 is summer, 2 is fall, and 3 is winter).</summary>
+ /// <remarks>This is used in some game calculations (e.g. seasonal game sprites) and methods (e.g. <see cref="Utility.getSeasonNameFromNumber"/>).</remarks>
+ public int SeasonIndex { get; }
+
/// <summary>The year.</summary>
public int Year { get; }
@@ -63,6 +71,30 @@ namespace StardewModdingAPI.Utilities
return new SDate(Game1.dayOfMonth, Game1.currentSeason, Game1.year, allowDayZero: true);
}
+ /// <summary>Get a date from the number of days after 0 spring Y1.</summary>
+ /// <param name="daysSinceStart">The number of days since 0 spring Y1.</param>
+ public static SDate FromDaysSinceStart(int daysSinceStart)
+ {
+ try
+ {
+ return new SDate(0, "spring", 1, allowDayZero: true).AddDays(daysSinceStart);
+ }
+ catch (ArithmeticException)
+ {
+ throw new ArgumentException($"Invalid daysSinceStart '{daysSinceStart}', must be at least 1.");
+ }
+ }
+
+ /// <summary>Get a date from a game date instance.</summary>
+ /// <param name="date">The world date.</param>
+ public static SDate From(WorldDate date)
+ {
+ if (date == null)
+ return null;
+
+ return new SDate(date.DayOfMonth, date.Season, date.Year, allowDayZero: true);
+ }
+
/// <summary>Get a new date with the given number of days added.</summary>
/// <param name="offset">The number of days to add.</param>
/// <returns>Returns the resulting date.</returns>
@@ -92,12 +124,40 @@ namespace StardewModdingAPI.Utilities
return new SDate(day, this.Seasons[seasonIndex], year);
}
- /// <summary>Get a string representation of the date. This is mainly intended for debugging or console messages.</summary>
+ /// <summary>Get a game date representation of the date.</summary>
+ public WorldDate ToWorldDate()
+ {
+ return new WorldDate(this.Year, this.Season, this.Day);
+ }
+
+ /// <summary>Get an untranslated string representation of the date. This is mainly intended for debugging or console messages.</summary>
public override string ToString()
{
return $"{this.Day:00} {this.Season} Y{this.Year}";
}
+ /// <summary>Get a translated string representation of the date in the current game locale.</summary>
+ /// <param name="withYear">Whether to get a string which includes the year number.</param>
+ public string ToLocaleString(bool withYear = true)
+ {
+ // get fallback translation from game
+ string fallback = Utility.getDateStringFor(this.Day, this.SeasonIndex, this.Year);
+ if (SDate.Translations == null)
+ return fallback;
+
+ // get short format
+ string seasonName = Utility.getSeasonNameFromNumber(this.SeasonIndex);
+ return SDate.Translations
+ .Get(withYear ? "generic.date-with-year" : "generic.date", new
+ {
+ day = this.Day,
+ year = this.Year,
+ season = seasonName,
+ seasonLowercase = seasonName?.ToLower()
+ })
+ .Default(fallback);
+ }
+
/****
** IEquatable
****/
@@ -200,6 +260,7 @@ namespace StardewModdingAPI.Utilities
// initialize
this.Day = day;
this.Season = season;
+ this.SeasonIndex = this.GetSeasonIndex(season);
this.Year = year;
this.DayOfWeek = this.GetDayOfWeek(day);
this.DaysSinceStart = this.GetDaysSinceStart(day, season, year);
diff --git a/src/SMAPI/i18n/de.json b/src/SMAPI/i18n/de.json
index a8b3086f..a8cbd83b 100644
--- a/src/SMAPI/i18n/de.json
+++ b/src/SMAPI/i18n/de.json
@@ -1,3 +1,10 @@
{
- "warn.invalid-content-removed": "Ungültiger Inhalt wurde entfernt, um einen Absturz zu verhindern (siehe SMAPI Konsole für weitere Informationen)."
+ // error messages
+ "warn.invalid-content-removed": "Ungültiger Inhalt wurde entfernt, um einen Absturz zu verhindern (siehe SMAPI Konsole für weitere Informationen).",
+
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{season}} {{day}}",
+ "generic.date-with-year": "{{season}} {{day}} im Jahr {{year}}"
+
}
diff --git a/src/SMAPI/i18n/default.json b/src/SMAPI/i18n/default.json
index 5a3e4a6e..7a3d3ed5 100644
--- a/src/SMAPI/i18n/default.json
+++ b/src/SMAPI/i18n/default.json
@@ -1,3 +1,9 @@
{
- "warn.invalid-content-removed": "Invalid content was removed to prevent a crash (see the SMAPI console for info)."
+ // error messages
+ "warn.invalid-content-removed": "Invalid content was removed to prevent a crash (see the SMAPI console for info).",
+
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{season}} {{day}}",
+ "generic.date-with-year": "{{season}} {{day}} in year {{year}}"
}
diff --git a/src/SMAPI/i18n/es.json b/src/SMAPI/i18n/es.json
index f5a74dfe..c9843991 100644
--- a/src/SMAPI/i18n/es.json
+++ b/src/SMAPI/i18n/es.json
@@ -1,3 +1,9 @@
{
- "warn.invalid-content-removed": "Se ha quitado contenido inválido para evitar un cierre forzoso (revisa la consola de SMAPI para más información)."
+ // error messages
+ "warn.invalid-content-removed": "Se ha quitado contenido inválido para evitar un cierre forzoso (revisa la consola de SMAPI para más información).",
+
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{seasonLowercase}} {{day}}",
+ "generic.date-with-year": "{{seasonLowercase}} {{day}} del año {{year}}"
}
diff --git a/src/SMAPI/i18n/fr.json b/src/SMAPI/i18n/fr.json
index 6d051025..5969aa20 100644
--- a/src/SMAPI/i18n/fr.json
+++ b/src/SMAPI/i18n/fr.json
@@ -1,3 +1,9 @@
{
- "warn.invalid-content-removed": "Le contenu non valide a été supprimé afin d'éviter un plantage (voir la console de SMAPI pour plus d'informations)."
+ // error messages
+ "warn.invalid-content-removed": "Le contenu non valide a été supprimé afin d'éviter un plantage (voir la console de SMAPI pour plus d'informations).",
+
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{day}} {{seasonLowercase}}",
+ "generic.date-with-year": "{{day}} {{seasonLowercase}} de l'année {{year}}"
}
diff --git a/src/SMAPI/i18n/hu.json b/src/SMAPI/i18n/hu.json
index aa0c7546..785012f4 100644
--- a/src/SMAPI/i18n/hu.json
+++ b/src/SMAPI/i18n/hu.json
@@ -1,3 +1,9 @@
{
- "warn.invalid-content-removed": "Érvénytelen elemek kerültek eltávolításra, hogy a játék ne omoljon össze (további információk a SMAPI konzolon)."
+ // error messages
+ "warn.invalid-content-removed": "Érvénytelen elemek kerültek eltávolításra, hogy a játék ne omoljon össze (további információk a SMAPI konzolon).",
+
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{season}} {{day}}",
+ "generic.date-with-year": "{{year}}. év {{season}} {{day}}"
}
diff --git a/src/SMAPI/i18n/it.json b/src/SMAPI/i18n/it.json
index 43493018..3b3351c3 100644
--- a/src/SMAPI/i18n/it.json
+++ b/src/SMAPI/i18n/it.json
@@ -1,3 +1,9 @@
{
- "warn.invalid-content-removed": "Contenuto non valido rimosso per prevenire un crash (Guarda la console di SMAPI per maggiori informazioni)."
+ // error messages
+ "warn.invalid-content-removed": "Contenuto non valido rimosso per prevenire un crash (Guarda la console di SMAPI per maggiori informazioni).",
+
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{day}} {{season}}",
+ "generic.date-with-year": "{{day}} {{season}} dell'anno {{year}}"
}
diff --git a/src/SMAPI/i18n/ja.json b/src/SMAPI/i18n/ja.json
index 9bbc285e..1f814bfa 100644
--- a/src/SMAPI/i18n/ja.json
+++ b/src/SMAPI/i18n/ja.json
@@ -1,3 +1,9 @@
{
- "warn.invalid-content-removed": "クラッシュを防ぐために無効なコンテンツを取り除きました (詳細はSMAPIコンソールを参照)"
+ // error messages
+ "warn.invalid-content-removed": "クラッシュを防ぐために無効なコンテンツを取り除きました (詳細はSMAPIコンソールを参照)",
+
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{season}} {{day}}日",
+ "generic.date-with-year": "{{year}}年目 {{season}} {{day}}日"
}
diff --git a/src/SMAPI/i18n/ko.json b/src/SMAPI/i18n/ko.json
new file mode 100644
index 00000000..d5bbffa4
--- /dev/null
+++ b/src/SMAPI/i18n/ko.json
@@ -0,0 +1,9 @@
+{
+ // error messages
+ "warn.invalid-content-removed": "충돌을 방지하기 위해 잘못된 컨텐츠가 제거되었습니다 (자세한 내용은 SMAPI 콘솔 참조).",
+
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{season}} {{day}}",
+ "generic.date-with-year": "{{year}} 학년 {{season}} {{day}}"
+}
diff --git a/src/SMAPI/i18n/pt.json b/src/SMAPI/i18n/pt.json
index 59273680..e8460922 100644
--- a/src/SMAPI/i18n/pt.json
+++ b/src/SMAPI/i18n/pt.json
@@ -1,3 +1,9 @@
{
- "warn.invalid-content-removed": "Conteúdo inválido foi removido para prevenir uma falha (veja o console do SMAPI para mais informações)."
+ // error messages
+ "warn.invalid-content-removed": "Conteúdo inválido foi removido para prevenir uma falha (veja o console do SMAPI para mais informações).",
+
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{season}} {{day}}",
+ "generic.date-with-year": "{{season}} {{day}} no ano {{year}}"
}
diff --git a/src/SMAPI/i18n/ru.json b/src/SMAPI/i18n/ru.json
index a6a242fa..002fdbf8 100644
--- a/src/SMAPI/i18n/ru.json
+++ b/src/SMAPI/i18n/ru.json
@@ -1,3 +1,9 @@
{
- "warn.invalid-content-removed": "Недопустимое содержимое было удалено, чтобы предотвратить сбой (см. информацию в консоли SMAPI)"
+ // error messages
+ "warn.invalid-content-removed": "Недопустимое содержимое было удалено, чтобы предотвратить сбой (см. информацию в консоли SMAPI)",
+
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{season}}, {{day}}-е число",
+ "generic.date-with-year": "{{season}}, {{day}}-е число, {{year}}-й год"
}
diff --git a/src/SMAPI/i18n/tr.json b/src/SMAPI/i18n/tr.json
index 34229f2b..2a6e83a1 100644
--- a/src/SMAPI/i18n/tr.json
+++ b/src/SMAPI/i18n/tr.json
@@ -1,3 +1,9 @@
{
- "warn.invalid-content-removed": "Yanlış paketlenmiş bir içerik, oyunun çökmemesi için yüklenmedi (SMAPI konsol penceresinde detaylı bilgi mevcut)."
+ // error messages
+ "warn.invalid-content-removed": "Yanlış paketlenmiş bir içerik, oyunun çökmemesi için yüklenmedi (SMAPI konsol penceresinde detaylı bilgi mevcut).",
+
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{day}} {{season}}",
+ "generic.date-with-year": "{{day}} {{season}} года {{year}}"
}
diff --git a/src/SMAPI/i18n/zh.json b/src/SMAPI/i18n/zh.json
index 9c0e0c21..cdbe3b74 100644
--- a/src/SMAPI/i18n/zh.json
+++ b/src/SMAPI/i18n/zh.json
@@ -1,3 +1,9 @@
{
- "warn.invalid-content-removed": "非法内容已移除以防游戏闪退(查看SMAPI控制台获得更多信息)"
+ // error messages
+ "warn.invalid-content-removed": "非法内容已移除以防游戏闪退(查看SMAPI控制台获得更多信息)",
+
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{season}}{{day}}日",
+ "generic.date-with-year": "第{{year}}年{{season}}{{day}}日"
}