diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Events/AssetReadyEventArgs.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/Events/AssetRequestedEventArgs.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/Events/AssetsInvalidatedEventArgs.cs | 9 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetInfo.cs | 12 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetName.cs | 9 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/IAssetInfo.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/IAssetName.cs | 3 |
9 files changed, 54 insertions, 17 deletions
diff --git a/src/SMAPI/Events/AssetReadyEventArgs.cs b/src/SMAPI/Events/AssetReadyEventArgs.cs index 946c9173..2c308f18 100644 --- a/src/SMAPI/Events/AssetReadyEventArgs.cs +++ b/src/SMAPI/Events/AssetReadyEventArgs.cs @@ -11,15 +11,21 @@ namespace StardewModdingAPI.Events /// <summary>The name of the asset being requested.</summary> public IAssetName Name { get; } + /// <summary>The <see cref="Name"/> with any locale codes stripped.</summary> + /// <remarks>For example, if <see cref="Name"/> contains a locale like <c>Data/Bundles.fr-FR</c>, this will be the name without locale like <c>Data/Bundles</c>. If the name has no locale, this field is equivalent.</remarks> + public IAssetName NameWithoutLocale { get; } + /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="name">The name of the asset being requested.</param> - internal AssetReadyEventArgs(IAssetName name) + /// <param name="nameWithoutLocale">The <paramref name="name"/> with any locale codes stripped.</param> + internal AssetReadyEventArgs(IAssetName name, IAssetName nameWithoutLocale) { this.Name = name; + this.NameWithoutLocale = nameWithoutLocale; } } } diff --git a/src/SMAPI/Events/AssetRequestedEventArgs.cs b/src/SMAPI/Events/AssetRequestedEventArgs.cs index d022a4de..9e2cde7f 100644 --- a/src/SMAPI/Events/AssetRequestedEventArgs.cs +++ b/src/SMAPI/Events/AssetRequestedEventArgs.cs @@ -26,6 +26,10 @@ namespace StardewModdingAPI.Events /// <summary>The name of the asset being requested.</summary> public IAssetName Name { get; } + /// <summary>The <see cref="Name"/> with any locale codes stripped.</summary> + /// <remarks>For example, if <see cref="Name"/> contains a locale like <c>Data/Bundles.fr-FR</c>, this will be the name without locale like <c>Data/Bundles</c>. If the name has no locale, this field is equivalent.</remarks> + public IAssetName NameWithoutLocale { get; } + /// <summary>The load operations requested by the event handler.</summary> internal IList<AssetLoadOperation> LoadOperations { get; } = new List<AssetLoadOperation>(); @@ -39,11 +43,13 @@ namespace StardewModdingAPI.Events /// <summary>Construct an instance.</summary> /// <param name="mod">The mod handling the event.</param> /// <param name="name">The name of the asset being requested.</param> + /// <param name="nameWithoutLocale">The <paramref name="name"/> with any locale codes stripped.</param> /// <param name="getOnBehalfOf">Get the mod metadata for a content pack, if it's a valid content pack for the mod.</param> - internal AssetRequestedEventArgs(IModMetadata mod, IAssetName name, Func<IModMetadata, string, string, IModMetadata> getOnBehalfOf) + internal AssetRequestedEventArgs(IModMetadata mod, IAssetName name, IAssetName nameWithoutLocale, Func<IModMetadata, string, string, IModMetadata> getOnBehalfOf) { this.Mod = mod; this.Name = name; + this.NameWithoutLocale = nameWithoutLocale; this.GetOnBehalfOf = getOnBehalfOf; } diff --git a/src/SMAPI/Events/AssetsInvalidatedEventArgs.cs b/src/SMAPI/Events/AssetsInvalidatedEventArgs.cs index f3d83dd6..614cdf49 100644 --- a/src/SMAPI/Events/AssetsInvalidatedEventArgs.cs +++ b/src/SMAPI/Events/AssetsInvalidatedEventArgs.cs @@ -1,7 +1,6 @@ using System; using System.Collections.Generic; using System.Collections.Immutable; -using System.Linq; namespace StardewModdingAPI.Events { @@ -14,15 +13,21 @@ namespace StardewModdingAPI.Events /// <summary>The asset names that were invalidated.</summary> public IReadOnlySet<IAssetName> Names { get; } + /// <summary>The <see cref="Names"/> with any locale codes stripped.</summary> + /// <remarks>For example, if <see cref="Names"/> contains a locale like <c>Data/Bundles.fr-FR</c>, this will have the name without locale like <c>Data/Bundles</c>. If the name has no locale, this field is equivalent.</remarks> + public IReadOnlySet<IAssetName> NamesWithoutLocale { get; } + /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="names">The asset names that were invalidated.</param> - internal AssetsInvalidatedEventArgs(IEnumerable<IAssetName> names) + /// <param name="namesWithoutLocale">The <paramref name="names"/> with any locale codes stripped.</param> + internal AssetsInvalidatedEventArgs(IEnumerable<IAssetName> names, IEnumerable<IAssetName> namesWithoutLocale) { this.Names = names.ToImmutableHashSet(); + this.NamesWithoutLocale = namesWithoutLocale.ToImmutableHashSet(); } } } diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs index 6a5b4f31..556f1c2a 100644 --- a/src/SMAPI/Framework/Content/AssetInfo.cs +++ b/src/SMAPI/Framework/Content/AssetInfo.cs @@ -23,8 +23,11 @@ namespace StardewModdingAPI.Framework.Content public IAssetName Name { get; } /// <inheritdoc /> - [Obsolete($"Use {nameof(Name)} instead.")] - public string AssetName => this.Name.Name; + public IAssetName NameWithoutLocale { get; } + + /// <inheritdoc /> + [Obsolete($"Use {nameof(Name)} or {nameof(NameWithoutLocale)} instead.")] + public string AssetName => this.NameWithoutLocale.Name; /// <inheritdoc /> public Type DataType { get; } @@ -42,15 +45,16 @@ namespace StardewModdingAPI.Framework.Content { this.Locale = locale; this.Name = assetName; + this.NameWithoutLocale = assetName.GetBaseAssetName(); this.DataType = type; this.GetNormalizedPath = getNormalizedPath; } /// <inheritdoc /> - [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} instead.")] + [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead.")] public bool AssetNameEquals(string path) { - return this.Name.IsEquivalentTo(path); + return this.NameWithoutLocale.IsEquivalentTo(path); } diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs index 992647f8..7ce0f8ee 100644 --- a/src/SMAPI/Framework/Content/AssetName.cs +++ b/src/SMAPI/Framework/Content/AssetName.cs @@ -142,12 +142,21 @@ namespace StardewModdingAPI.Framework.Content } + /// <inheritdoc /> public bool IsDirectlyUnderPath(string assetFolder) { return this.StartsWith(assetFolder + "/", allowPartialWord: false, allowSubfolder: false); } /// <inheritdoc /> + IAssetName IAssetName.GetBaseAssetName() + { + return this.LocaleCode == null + ? this + : new AssetName(this.BaseName, null, null); + } + + /// <inheritdoc /> public bool Equals(IAssetName other) { return other switch diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 144832b2..fc137e50 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -53,7 +53,7 @@ namespace StardewModdingAPI.Framework private readonly Action<BaseContentManager, IAssetName> OnAssetLoaded; /// <summary>A callback to invoke when any asset names have been invalidated from the cache.</summary> - private readonly Action<IEnumerable<IAssetName>> OnAssetsInvalidated; + private readonly Action<IList<IAssetName>> OnAssetsInvalidated; /// <summary>Get the load/edit operations to apply to an asset by querying registered <see cref="IContentEvents.AssetRequested"/> event handlers.</summary> private readonly Func<IAssetInfo, IList<AssetOperationGroup>> RequestAssetOperations; @@ -118,7 +118,7 @@ namespace StardewModdingAPI.Framework /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param> /// <param name="onAssetsInvalidated">A callback to invoke when any asset names have been invalidated from the cache.</param> /// <param name="requestAssetOperations">Get the load/edit operations to apply to an asset by querying registered <see cref="IContentEvents.AssetRequested"/> event handlers.</param> - public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded, bool aggressiveMemoryOptimizations, Action<IEnumerable<IAssetName>> onAssetsInvalidated, Func<IAssetInfo, IList<AssetOperationGroup>> requestAssetOperations) + public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded, bool aggressiveMemoryOptimizations, Action<IList<IAssetName>> onAssetsInvalidated, Func<IAssetInfo, IList<AssetOperationGroup>> requestAssetOperations) { this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations; this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor)); @@ -414,7 +414,7 @@ namespace StardewModdingAPI.Framework this.AssetOperationsByKey.Remove(name); // raise event - this.OnAssetsInvalidated(invalidatedAssets.Keys); + this.OnAssetsInvalidated(invalidatedAssets.Keys.ToArray()); // propagate changes to the game this.CoreAssets.Propagate( diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index dd682e40..dd952dee 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1113,15 +1113,15 @@ namespace StardewModdingAPI.Framework private void OnAssetLoaded(IContentManager contentManager, IAssetName assetName) { if (this.EventManager.AssetReady.HasListeners()) - this.EventManager.AssetReady.Raise(new AssetReadyEventArgs(assetName)); + this.EventManager.AssetReady.Raise(new AssetReadyEventArgs(assetName, assetName.GetBaseAssetName())); } /// <summary>A callback invoked after assets have been invalidated from the content cache.</summary> /// <param name="assetNames">The invalidated asset names.</param> - private void OnAssetsInvalidated(IEnumerable<IAssetName> assetNames) + private void OnAssetsInvalidated(IList<IAssetName> assetNames) { if (this.EventManager.AssetsInvalidated.HasListeners()) - this.EventManager.AssetsInvalidated.Raise(new AssetsInvalidatedEventArgs(assetNames)); + this.EventManager.AssetsInvalidated.Raise(new AssetsInvalidatedEventArgs(assetNames, assetNames.Select(p => p.GetBaseAssetName()))); } /// <summary>Get the load/edit operations to apply to an asset by querying registered <see cref="IContentEvents.AssetRequested"/> event handlers.</summary> @@ -1133,7 +1133,7 @@ namespace StardewModdingAPI.Framework this.EventManager.AssetRequested.Raise( invoke: (mod, invoke) => { - AssetRequestedEventArgs args = new(mod, asset.Name, this.GetOnBehalfOfContentPack); + AssetRequestedEventArgs args = new(mod, asset.Name, asset.NameWithoutLocale, this.GetOnBehalfOfContentPack); invoke(args); diff --git a/src/SMAPI/IAssetInfo.cs b/src/SMAPI/IAssetInfo.cs index 6ac8358d..c7b2ab62 100644 --- a/src/SMAPI/IAssetInfo.cs +++ b/src/SMAPI/IAssetInfo.cs @@ -14,8 +14,12 @@ namespace StardewModdingAPI /// <summary>The asset name being read.</summary> public IAssetName Name { get; } + /// <summary>The <see cref="Name"/> with any locale codes stripped.</summary> + /// <remarks>For example, if <see cref="Name"/> contains a locale like <c>Data/Bundles.fr-FR</c>, this will be the name without locale like <c>Data/Bundles</c>. If the name has no locale, this field is equivalent.</remarks> + public IAssetName NameWithoutLocale { get; } + /// <summary>The normalized asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary> - [Obsolete($"Use {nameof(Name)} instead.")] + [Obsolete($"Use {nameof(Name)} or {nameof(NameWithoutLocale)} instead.")] string AssetName { get; } /// <summary>The content data type.</summary> @@ -27,7 +31,7 @@ namespace StardewModdingAPI *********/ /// <summary>Get whether the asset name being loaded matches a given name after normalization.</summary> /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> - [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} instead.")] + [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead.")] bool AssetNameEquals(string path); } } diff --git a/src/SMAPI/IAssetName.cs b/src/SMAPI/IAssetName.cs index a5bfea93..89f02adf 100644 --- a/src/SMAPI/IAssetName.cs +++ b/src/SMAPI/IAssetName.cs @@ -40,5 +40,8 @@ namespace StardewModdingAPI /// <remarks>For example, <c>Characters/Dialogue/Abigail</c> is directly under <c>Characters/Dialogue</c> but not <c>Characters</c> or <c>Characters/Dialogue/Ab</c>. To allow sub-paths, use <see cref="StartsWith"/> instead.</remarks> /// <param name="assetFolder">The asset path to check. This doesn't need a trailing slash.</param> bool IsDirectlyUnderPath(string assetFolder); + + /// <summary>Get an asset name representing the <see cref="BaseName"/> without locale.</summary> + internal IAssetName GetBaseAssetName(); } } |