diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/GameContentManager.cs | 36 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLinked.cs | 29 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 26 |
4 files changed, 64 insertions, 31 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index b60483f1..2fd31263 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -65,10 +65,10 @@ namespace StardewModdingAPI.Framework public LocalizedContentManager.LanguageCode Language => this.MainContentManager.Language; /// <summary>Interceptors which provide the initial versions of matching assets.</summary> - public IDictionary<IModMetadata, IList<IAssetLoader>> Loaders { get; } = new Dictionary<IModMetadata, IList<IAssetLoader>>(); + public IList<ModLinked<IAssetLoader>> Loaders { get; } = new List<ModLinked<IAssetLoader>>(); /// <summary>Interceptors which edit matching assets after they're loaded.</summary> - public IDictionary<IModMetadata, IList<IAssetEditor>> Editors { get; } = new Dictionary<IModMetadata, IList<IAssetEditor>>(); + public IList<ModLinked<IAssetEditor>> Editors { get; } = new List<ModLinked<IAssetEditor>>(); /// <summary>The absolute path to the <see cref="ContentManager.RootDirectory"/>.</summary> public string FullRootDirectory { get; } diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index 8930267d..eecdda74 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -21,10 +21,10 @@ namespace StardewModdingAPI.Framework.ContentManagers private readonly ContextHash<string> AssetsBeingLoaded = new ContextHash<string>(); /// <summary>Interceptors which provide the initial versions of matching assets.</summary> - private IDictionary<IModMetadata, IList<IAssetLoader>> Loaders => this.Coordinator.Loaders; + private IList<ModLinked<IAssetLoader>> Loaders => this.Coordinator.Loaders; /// <summary>Interceptors which edit matching assets after they're loaded.</summary> - private IDictionary<IModMetadata, IList<IAssetEditor>> Editors => this.Coordinator.Editors; + private IList<ModLinked<IAssetEditor>> Editors => this.Coordinator.Editors; /// <summary>A lookup which indicates whether the asset is localizable (i.e. the filename contains the locale), if previously loaded.</summary> private readonly IDictionary<string, bool> IsLocalizableLookup; @@ -278,16 +278,16 @@ namespace StardewModdingAPI.Framework.ContentManagers private IAssetData ApplyLoader<T>(IAssetInfo info) { // find matching loaders - var loaders = this.GetInterceptors(this.Loaders) + var loaders = this.Loaders .Where(entry => { try { - return entry.Value.CanLoad<T>(info); + return entry.Data.CanLoad<T>(info); } catch (Exception ex) { - entry.Key.LogAsMod($"Mod failed when checking whether it could load asset '{info.AssetName}', and will be ignored. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); + entry.Mod.LogAsMod($"Mod failed when checking whether it could load asset '{info.AssetName}', and will be ignored. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); return false; } }) @@ -298,14 +298,14 @@ namespace StardewModdingAPI.Framework.ContentManagers return null; if (loaders.Length > 1) { - string[] loaderNames = loaders.Select(p => p.Key.DisplayName).ToArray(); + string[] loaderNames = loaders.Select(p => p.Mod.DisplayName).ToArray(); this.Monitor.Log($"Multiple mods want to provide the '{info.AssetName}' asset ({string.Join(", ", loaderNames)}), but an asset can't be loaded multiple times. SMAPI will use the default asset instead; uninstall one of the mods to fix this. (Message for modders: you should usually use {typeof(IAssetEditor)} instead to avoid conflicts.)", LogLevel.Warn); return null; } // fetch asset from loader - IModMetadata mod = loaders[0].Key; - IAssetLoader loader = loaders[0].Value; + IModMetadata mod = loaders[0].Mod; + IAssetLoader loader = loaders[0].Data; T data; try { @@ -338,11 +338,11 @@ namespace StardewModdingAPI.Framework.ContentManagers IAssetData GetNewData(object data) => new AssetDataForObject(info, data, this.AssertAndNormalizeAssetName); // edit asset - foreach (var entry in this.GetInterceptors(this.Editors)) + foreach (var entry in this.Editors) { // check for match - IModMetadata mod = entry.Key; - IAssetEditor editor = entry.Value; + IModMetadata mod = entry.Mod; + IAssetEditor editor = entry.Data; try { if (!editor.CanEdit<T>(info)) @@ -382,19 +382,5 @@ namespace StardewModdingAPI.Framework.ContentManagers // return result return asset; } - - /// <summary>Get all registered interceptors from a list.</summary> - private IEnumerable<KeyValuePair<IModMetadata, T>> GetInterceptors<T>(IDictionary<IModMetadata, IList<T>> entries) - { - foreach (var entry in entries) - { - IModMetadata mod = entry.Key; - IList<T> interceptors = entry.Value; - - // registered editors - foreach (T interceptor in interceptors) - yield return new KeyValuePair<IModMetadata, T>(mod, interceptor); - } - } } } diff --git a/src/SMAPI/Framework/ModLinked.cs b/src/SMAPI/Framework/ModLinked.cs new file mode 100644 index 00000000..8cfe6f5f --- /dev/null +++ b/src/SMAPI/Framework/ModLinked.cs @@ -0,0 +1,29 @@ +namespace StardewModdingAPI.Framework +{ + /// <summary>A generic tuple which links something to a mod.</summary> + /// <typeparam name="T">The interceptor type.</typeparam> + internal class ModLinked<T> + { + /********* + ** Accessors + *********/ + /// <summary>The mod metadata.</summary> + public IModMetadata Mod { get; } + + /// <summary>The instance linked to the mod.</summary> + public T Data { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="mod">The mod metadata.</param> + /// <param name="data">The instance linked to the mod.</param> + public ModLinked(IModMetadata mod, T data) + { + this.Mod = mod; + this.Data = data; + } + } +} diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 9139b371..7e1f8770 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -807,13 +807,13 @@ namespace StardewModdingAPI.Framework { // ReSharper disable SuspiciousTypeConversion.Global if (metadata.Mod is IAssetEditor editor) - helper.ObservableAssetEditors.Add(editor); + this.ContentCore.Editors.Add(new ModLinked<IAssetEditor>(metadata, editor)); if (metadata.Mod is IAssetLoader loader) - helper.ObservableAssetLoaders.Add(loader); + this.ContentCore.Loaders.Add(new ModLinked<IAssetLoader>(metadata, loader)); // ReSharper restore SuspiciousTypeConversion.Global - this.ContentCore.Editors[metadata] = helper.ObservableAssetEditors; - this.ContentCore.Loaders[metadata] = helper.ObservableAssetLoaders; + helper.ObservableAssetEditors.CollectionChanged += (sender, e) => this.OnInterceptorsChanged(metadata, e.NewItems?.Cast<IAssetEditor>(), e.OldItems?.Cast<IAssetEditor>(), this.ContentCore.Editors); + helper.ObservableAssetLoaders.CollectionChanged += (sender, e) => this.OnInterceptorsChanged(metadata, e.NewItems?.Cast<IAssetLoader>(), e.OldItems?.Cast<IAssetLoader>(), this.ContentCore.Loaders); } // call entry method @@ -862,6 +862,24 @@ namespace StardewModdingAPI.Framework this.ModRegistry.AreAllModsInitialized = true; } + /// <summary>Handle a mod adding or removing asset interceptors.</summary> + /// <typeparam name="T">The asset interceptor type (one of <see cref="IAssetEditor"/> or <see cref="IAssetLoader"/>).</typeparam> + /// <param name="mod">The mod metadata.</param> + /// <param name="added">The interceptors that were added.</param> + /// <param name="removed">The interceptors that were removed.</param> + /// <param name="list">The list to update.</param> + private void OnInterceptorsChanged<T>(IModMetadata mod, IEnumerable<T> added, IEnumerable<T> removed, IList<ModLinked<T>> list) + { + foreach (T interceptor in added ?? new T[0]) + list.Add(new ModLinked<T>(mod, interceptor)); + + foreach (T interceptor in removed ?? new T[0]) + { + foreach (ModLinked<T> entry in list.Where(p => p.Mod == mod && object.ReferenceEquals(p.Data, interceptor)).ToArray()) + list.Remove(entry); + } + } + /// <summary>Load a given mod.</summary> /// <param name="mod">The mod to load.</param> /// <param name="mods">The mods being loaded.</param> |