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-rw-r--r--src/SMAPI/Framework/Networking/SLidgrenServer.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
index 37e546a1..251e5268 100644
--- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs
+++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
@@ -47,7 +47,8 @@ namespace StardewModdingAPI.Framework.Networking
while (rawMessage.LengthBits - rawMessage.Position >= 8)
{
message.Read(reader);
- this.OnProcessingMessage(message, outgoing => this.sendMessage(rawMessage.SenderConnection, outgoing), () =>
+ NetConnection connection = rawMessage.SenderConnection; // don't pass rawMessage into context because it gets reused
+ this.OnProcessingMessage(message, outgoing => this.sendMessage(connection, outgoing), () =>
{
if (this.peers.ContainsLeft(message.FarmerID) && this.peers[message.FarmerID] == peer)
this.gameServer.processIncomingMessage(message);